dxvk/src/dxbc/dxbc_options.cpp

89 lines
3.5 KiB
C++

#include "../d3d11/d3d11_options.h"
#include "dxbc_options.h"
namespace dxvk {
DxbcOptions::DxbcOptions() {
}
DxbcOptions::DxbcOptions(const Rc<DxvkDevice>& device, const D3D11Options& options) {
const Rc<DxvkAdapter> adapter = device->adapter();
const DxvkDeviceFeatures& devFeatures = device->features();
const DxvkDeviceInfo& devInfo = adapter->devicePropertiesExt();
useDepthClipWorkaround
= !devFeatures.extDepthClipEnable.depthClipEnable;
useSubgroupOpsForAtomicCounters
= (devInfo.vk11.subgroupSupportedStages & VK_SHADER_STAGE_COMPUTE_BIT)
&& (devInfo.vk11.subgroupSupportedOperations & VK_SUBGROUP_FEATURE_BALLOT_BIT);
supportsTypedUavLoadR32 = true;
supportsTypedUavLoadExtended = true;
static const std::array<std::pair<VkFormat, bool>, 18> s_typedUavFormats = {
std::make_pair(VK_FORMAT_R32_SFLOAT, false),
std::make_pair(VK_FORMAT_R32_UINT, false),
std::make_pair(VK_FORMAT_R32_SINT, false),
std::make_pair(VK_FORMAT_R32G32B32A32_SFLOAT, true),
std::make_pair(VK_FORMAT_R32G32B32A32_UINT, true),
std::make_pair(VK_FORMAT_R32G32B32A32_SINT, true),
std::make_pair(VK_FORMAT_R16G16B16A16_SFLOAT, true),
std::make_pair(VK_FORMAT_R16G16B16A16_UINT, true),
std::make_pair(VK_FORMAT_R16G16B16A16_SINT, true),
std::make_pair(VK_FORMAT_R8G8B8A8_UNORM, true),
std::make_pair(VK_FORMAT_R8G8B8A8_UINT, true),
std::make_pair(VK_FORMAT_R8G8B8A8_SINT, true),
std::make_pair(VK_FORMAT_R16_SFLOAT, true),
std::make_pair(VK_FORMAT_R16_UINT, true),
std::make_pair(VK_FORMAT_R16_SINT, true),
std::make_pair(VK_FORMAT_R8_UNORM, true),
std::make_pair(VK_FORMAT_R8_UINT, true),
std::make_pair(VK_FORMAT_R8_SINT, true),
};
for (const auto& f : s_typedUavFormats) {
DxvkFormatFeatures features = device->getFormatFeatures(f.first);
VkFormatFeatureFlags2 imgFeatures = features.optimal | features.linear;
if (!(imgFeatures & VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT)) {
supportsTypedUavLoadR32 &= f.second;
supportsTypedUavLoadExtended = false;
}
}
switch (device->config().useRawSsbo) {
case Tristate::Auto: minSsboAlignment = devInfo.core.properties.limits.minStorageBufferOffsetAlignment; break;
case Tristate::True: minSsboAlignment = 4u; break;
case Tristate::False: minSsboAlignment = ~0u; break;
}
invariantPosition = options.invariantPosition;
enableRtOutputNanFixup = options.enableRtOutputNanFixup;
zeroInitWorkgroupMemory = options.zeroInitWorkgroupMemory;
forceTgsmBarriers = options.forceTgsmBarriers;
disableMsaa = options.disableMsaa;
// Figure out float control flags to match D3D11 rules
if (options.floatControls) {
if (devInfo.vk12.shaderSignedZeroInfNanPreserveFloat32)
floatControl.set(DxbcFloatControlFlag::PreserveNan32);
if (devInfo.vk12.shaderSignedZeroInfNanPreserveFloat64)
floatControl.set(DxbcFloatControlFlag::PreserveNan64);
if (devInfo.vk12.denormBehaviorIndependence != VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE) {
if (devInfo.vk12.shaderDenormFlushToZeroFloat32)
floatControl.set(DxbcFloatControlFlag::DenormFlushToZero32);
if (devInfo.vk12.shaderDenormPreserveFloat64)
floatControl.set(DxbcFloatControlFlag::DenormPreserve64);
}
}
if (!devInfo.vk12.shaderSignedZeroInfNanPreserveFloat32)
enableRtOutputNanFixup = true;
}
}