dxvk/src/wsi/glfw/wsi_monitor_glfw.cpp

163 lines
3.7 KiB
C++

#include "../wsi_monitor.h"
#include "wsi/native_wsi.h"
#include "wsi_platform_glfw.h"
#include "../../util/util_string.h"
#include "../../util/log/log.h"
#include <string>
#include <sstream>
namespace dxvk::wsi {
HMONITOR getDefaultMonitor() {
return enumMonitors(0);
}
HMONITOR enumMonitors(uint32_t index) {
return isDisplayValid(int32_t(index))
? toHmonitor(index)
: nullptr;
}
bool getDisplayName(
HMONITOR hMonitor,
WCHAR (&Name)[32]) {
const int32_t displayId = fromHmonitor(hMonitor);
if (!isDisplayValid(displayId))
return false;
std::wstringstream nameStream;
nameStream << LR"(\\.\DISPLAY)" << (displayId + 1);
std::wstring name = nameStream.str();
std::memset(Name, 0, sizeof(Name));
name.copy(Name, name.length(), 0);
return true;
}
bool getDesktopCoordinates(
HMONITOR hMonitor,
RECT* pRect) {
const int32_t displayId = fromHmonitor(hMonitor);
if (!isDisplayValid(displayId))
return false;
int32_t displayCount = 0;
GLFWmonitor** monitors = glfwGetMonitors(&displayCount);
GLFWmonitor* monitor = monitors[displayId];
int32_t x;
int32_t y;
int32_t w;
int32_t h;
glfwGetMonitorWorkarea(monitor, &x, &y, &w, &h);
pRect->left = x;
pRect->top = y;
pRect->right = x + w;
pRect->bottom = y + h;
return true;
}
static inline uint32_t roundToNextPow2(uint32_t num) {
if (num-- == 0)
return 0;
num |= num >> 1;
num |= num >> 2;
num |= num >> 4;
num |= num >> 8;
num |= num >> 16;
return ++num;
}
static inline void convertMode(const GLFWvidmode& mode, WsiMode* pMode) {
pMode->width = uint32_t(mode.width);
pMode->height = uint32_t(mode.height);
pMode->refreshRate = WsiRational{uint32_t(mode.refreshRate) * 1000, 1000};
// BPP should always be a power of two
// to match Windows behaviour of including padding.
pMode->bitsPerPixel = roundToNextPow2(mode.blueBits + mode.redBits + mode.greenBits);
pMode->interlaced = false;
}
bool getDisplayMode(
HMONITOR hMonitor,
uint32_t ModeNumber,
WsiMode* pMode) {
const int32_t displayId = fromHmonitor(hMonitor);
int32_t displayCount = 0;
GLFWmonitor** monitors = glfwGetMonitors(&displayCount);
GLFWmonitor* monitor = monitors[displayId];
if (!isDisplayValid(displayId))
return false;
int32_t count = 0;
const GLFWvidmode* modes = glfwGetVideoModes(monitor, &count);
if(ModeNumber >= uint32_t(count))
return false;
convertMode(modes[ModeNumber], pMode);
return true;
}
bool getCurrentDisplayMode(
HMONITOR hMonitor,
WsiMode* pMode) {
const int32_t displayId = fromHmonitor(hMonitor);
if (!isDisplayValid(displayId))
return false;
int32_t displayCount = 0;
GLFWmonitor** monitors = glfwGetMonitors(&displayCount);
GLFWmonitor* monitor = monitors[displayId];
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
convertMode(*mode, pMode);
return true;
}
bool getDesktopDisplayMode(
HMONITOR hMonitor,
WsiMode* pMode) {
const int32_t displayId = fromHmonitor(hMonitor);
if (!isDisplayValid(displayId))
return false;
int32_t displayCount = 0;
GLFWmonitor** monitors = glfwGetMonitors(&displayCount);
GLFWmonitor* monitor = monitors[displayId];
//TODO: actually implement this properly, currently we just grab the current one
convertMode(*glfwGetVideoMode(monitor), pMode);
return true;
}
std::vector<uint8_t> getMonitorEdid(HMONITOR hMonitor) {
Logger::err("getMonitorEdid not implemented on this platform.");
return {};
}
}