mirror of https://github.com/doitsujin/dxvk
390 lines
14 KiB
C++
390 lines
14 KiB
C++
#include "dxvk_swapchain_blitter.h"
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#include <dxvk_present_frag.h>
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#include <dxvk_present_frag_blit.h>
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#include <dxvk_present_frag_ms.h>
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#include <dxvk_present_frag_ms_amd.h>
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#include <dxvk_present_vert.h>
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namespace dxvk {
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DxvkSwapchainBlitter::DxvkSwapchainBlitter(const Rc<DxvkDevice>& device)
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: m_device(device) {
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this->createSampler();
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this->createShaders();
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}
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DxvkSwapchainBlitter::~DxvkSwapchainBlitter() {
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}
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void DxvkSwapchainBlitter::presentImage(
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DxvkContext* ctx,
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const Rc<DxvkImageView>& dstView,
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VkRect2D dstRect,
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const Rc<DxvkImageView>& srcView,
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VkRect2D srcRect) {
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if (m_gammaDirty)
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this->updateGammaTexture(ctx);
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// Fix up default present areas if necessary
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if (!dstRect.extent.width || !dstRect.extent.height) {
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dstRect.offset = { 0, 0 };
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dstRect.extent = {
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dstView->imageInfo().extent.width,
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dstView->imageInfo().extent.height };
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}
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if (!srcRect.extent.width || !srcRect.extent.height) {
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srcRect.offset = { 0, 0 };
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srcRect.extent = {
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srcView->imageInfo().extent.width,
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srcView->imageInfo().extent.height };
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}
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bool sameSize = dstRect.extent == srcRect.extent;
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bool usedResolveImage = false;
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if (srcView->imageInfo().sampleCount == VK_SAMPLE_COUNT_1_BIT) {
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this->draw(ctx, sameSize ? m_fsCopy : m_fsBlit,
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dstView, dstRect, srcView, srcRect);
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} else if (sameSize) {
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this->draw(ctx, m_fsResolve,
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dstView, dstRect, srcView, srcRect);
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} else {
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if (m_resolveImage == nullptr
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|| m_resolveImage->info().extent != srcView->imageInfo().extent
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|| m_resolveImage->info().format != srcView->imageInfo().format)
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this->createResolveImage(srcView->imageInfo());
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this->resolve(ctx, m_resolveView, srcView);
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this->draw(ctx, m_fsBlit, dstView, dstRect, m_resolveView, srcRect);
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usedResolveImage = true;
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}
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if (!usedResolveImage)
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this->destroyResolveImage();
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}
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void DxvkSwapchainBlitter::setGammaRamp(
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uint32_t cpCount,
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const DxvkGammaCp* cpData) {
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VkDeviceSize size = cpCount * sizeof(*cpData);
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if (cpCount) {
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if (m_gammaBuffer == nullptr || m_gammaBuffer->info().size < size) {
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DxvkBufferCreateInfo bufInfo;
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bufInfo.size = size;
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bufInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
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bufInfo.stages = VK_PIPELINE_STAGE_TRANSFER_BIT;
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bufInfo.access = VK_ACCESS_TRANSFER_READ_BIT;
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m_gammaBuffer = m_device->createBuffer(bufInfo,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
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VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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}
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if (!m_gammaSlice.handle)
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m_gammaSlice = m_gammaBuffer->allocSlice();
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std::memcpy(m_gammaSlice.mapPtr, cpData, size);
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} else {
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m_gammaBuffer = nullptr;
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m_gammaSlice = DxvkBufferSliceHandle();
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}
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m_gammaCpCount = cpCount;
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m_gammaDirty = true;
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}
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void DxvkSwapchainBlitter::draw(
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DxvkContext* ctx,
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const Rc<DxvkShader>& fs,
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const Rc<DxvkImageView>& dstView,
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VkRect2D dstRect,
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const Rc<DxvkImageView>& srcView,
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VkRect2D srcRect) {
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DxvkInputAssemblyState iaState;
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iaState.primitiveTopology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
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iaState.primitiveRestart = VK_FALSE;
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iaState.patchVertexCount = 0;
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ctx->setInputAssemblyState(iaState);
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ctx->setInputLayout(0, nullptr, 0, nullptr);
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DxvkRasterizerState rsState;
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rsState.polygonMode = VK_POLYGON_MODE_FILL;
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rsState.cullMode = VK_CULL_MODE_BACK_BIT;
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rsState.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
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rsState.depthClipEnable = VK_FALSE;
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rsState.depthBiasEnable = VK_FALSE;
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rsState.conservativeMode = VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT;
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rsState.sampleCount = VK_SAMPLE_COUNT_1_BIT;
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rsState.flatShading = VK_FALSE;
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ctx->setRasterizerState(rsState);
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DxvkMultisampleState msState;
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msState.sampleMask = 0xffffffff;
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msState.enableAlphaToCoverage = VK_FALSE;
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ctx->setMultisampleState(msState);
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VkStencilOpState stencilOp;
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stencilOp.failOp = VK_STENCIL_OP_KEEP;
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stencilOp.passOp = VK_STENCIL_OP_KEEP;
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stencilOp.depthFailOp = VK_STENCIL_OP_KEEP;
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stencilOp.compareOp = VK_COMPARE_OP_ALWAYS;
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stencilOp.compareMask = 0xFFFFFFFF;
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stencilOp.writeMask = 0xFFFFFFFF;
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stencilOp.reference = 0;
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DxvkDepthStencilState dsState;
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dsState.enableDepthTest = VK_FALSE;
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dsState.enableDepthWrite = VK_FALSE;
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dsState.enableStencilTest = VK_FALSE;
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dsState.depthCompareOp = VK_COMPARE_OP_ALWAYS;
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dsState.stencilOpFront = stencilOp;
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dsState.stencilOpBack = stencilOp;
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ctx->setDepthStencilState(dsState);
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DxvkLogicOpState loState;
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loState.enableLogicOp = VK_FALSE;
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loState.logicOp = VK_LOGIC_OP_NO_OP;
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ctx->setLogicOpState(loState);
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DxvkBlendMode blendMode;
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blendMode.enableBlending = VK_FALSE;
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blendMode.colorSrcFactor = VK_BLEND_FACTOR_ONE;
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blendMode.colorDstFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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blendMode.colorBlendOp = VK_BLEND_OP_ADD;
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blendMode.alphaSrcFactor = VK_BLEND_FACTOR_ONE;
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blendMode.alphaDstFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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blendMode.alphaBlendOp = VK_BLEND_OP_ADD;
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blendMode.writeMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT
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| VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
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ctx->setBlendMode(0, blendMode);
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VkViewport viewport;
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viewport.x = float(dstRect.offset.x);
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viewport.y = float(dstRect.offset.y);
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viewport.width = float(dstRect.extent.width);
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viewport.height = float(dstRect.extent.height);
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viewport.minDepth = 0.0f;
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viewport.maxDepth = 1.0f;
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ctx->setViewports(1, &viewport, &dstRect);
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DxvkRenderTargets renderTargets;
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renderTargets.color[0].view = dstView;
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renderTargets.color[0].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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ctx->bindRenderTargets(std::move(renderTargets), 0u);
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VkExtent2D dstExtent = {
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dstView->imageInfo().extent.width,
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dstView->imageInfo().extent.height };
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if (dstRect.extent == dstExtent)
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ctx->discardImageView(dstView, VK_IMAGE_ASPECT_COLOR_BIT);
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else
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ctx->clearRenderTarget(dstView, VK_IMAGE_ASPECT_COLOR_BIT, VkClearValue());
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ctx->bindResourceSampler(VK_SHADER_STAGE_FRAGMENT_BIT, BindingIds::Image, Rc<DxvkSampler>(m_samplerPresent));
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ctx->bindResourceSampler(VK_SHADER_STAGE_FRAGMENT_BIT, BindingIds::Gamma, Rc<DxvkSampler>(m_samplerGamma));
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ctx->bindResourceImageView(VK_SHADER_STAGE_FRAGMENT_BIT, BindingIds::Image, Rc<DxvkImageView>(srcView));
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ctx->bindResourceImageView(VK_SHADER_STAGE_FRAGMENT_BIT, BindingIds::Gamma, Rc<DxvkImageView>(m_gammaView));
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ctx->bindShader<VK_SHADER_STAGE_VERTEX_BIT>(Rc<DxvkShader>(m_vs));
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ctx->bindShader<VK_SHADER_STAGE_FRAGMENT_BIT>(Rc<DxvkShader>(fs));
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PresenterArgs args;
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args.srcOffset = srcRect.offset;
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if (dstRect.extent == srcRect.extent)
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args.dstOffset = dstRect.offset;
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else
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args.srcExtent = srcRect.extent;
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ctx->pushConstants(0, sizeof(args), &args);
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ctx->setSpecConstant(VK_PIPELINE_BIND_POINT_GRAPHICS, 0, srcView->imageInfo().sampleCount);
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ctx->setSpecConstant(VK_PIPELINE_BIND_POINT_GRAPHICS, 1, m_gammaView != nullptr);
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ctx->draw(3, 1, 0, 0);
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}
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void DxvkSwapchainBlitter::resolve(
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DxvkContext* ctx,
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const Rc<DxvkImageView>& dstView,
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const Rc<DxvkImageView>& srcView) {
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VkImageResolve resolve;
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resolve.srcSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 };
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resolve.srcOffset = { 0, 0, 0 };
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resolve.dstSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 };
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resolve.dstOffset = { 0, 0, 0 };
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resolve.extent = dstView->imageInfo().extent;
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ctx->resolveImage(dstView->image(), srcView->image(), resolve, VK_FORMAT_UNDEFINED);
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}
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void DxvkSwapchainBlitter::updateGammaTexture(DxvkContext* ctx) {
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uint32_t n = m_gammaCpCount;
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if (n) {
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// Reuse existing image if possible
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if (m_gammaImage == nullptr || m_gammaImage->info().extent.width != n) {
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DxvkImageCreateInfo imgInfo;
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imgInfo.type = VK_IMAGE_TYPE_1D;
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imgInfo.format = VK_FORMAT_R16G16B16A16_UNORM;
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imgInfo.flags = 0;
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imgInfo.sampleCount = VK_SAMPLE_COUNT_1_BIT;
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imgInfo.extent = { n, 1, 1 };
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imgInfo.numLayers = 1;
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imgInfo.mipLevels = 1;
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imgInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT
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| VK_IMAGE_USAGE_SAMPLED_BIT;
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imgInfo.stages = VK_PIPELINE_STAGE_TRANSFER_BIT
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| VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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imgInfo.access = VK_ACCESS_TRANSFER_WRITE_BIT
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| VK_ACCESS_SHADER_READ_BIT;
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imgInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imgInfo.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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m_gammaImage = m_device->createImage(
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imgInfo, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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DxvkImageViewCreateInfo viewInfo;
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viewInfo.type = VK_IMAGE_VIEW_TYPE_1D;
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viewInfo.format = VK_FORMAT_R16G16B16A16_UNORM;
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viewInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
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viewInfo.aspect = VK_IMAGE_ASPECT_COLOR_BIT;
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viewInfo.minLevel = 0;
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viewInfo.numLevels = 1;
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viewInfo.minLayer = 0;
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viewInfo.numLayers = 1;
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m_gammaView = m_device->createImageView(m_gammaImage, viewInfo);
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}
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ctx->invalidateBuffer(m_gammaBuffer, m_gammaSlice);
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ctx->copyBufferToImage(m_gammaImage,
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VkImageSubresourceLayers { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 },
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VkOffset3D { 0, 0, 0 },
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VkExtent3D { n, 1, 1 },
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m_gammaBuffer, 0, 0, 0);
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m_gammaSlice = DxvkBufferSliceHandle();
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} else {
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m_gammaImage = nullptr;
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m_gammaView = nullptr;
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}
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m_gammaDirty = false;
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}
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void DxvkSwapchainBlitter::createSampler() {
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DxvkSamplerCreateInfo samplerInfo;
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samplerInfo.magFilter = VK_FILTER_LINEAR;
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samplerInfo.minFilter = VK_FILTER_LINEAR;
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samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
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samplerInfo.mipmapLodBias = 0.0f;
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samplerInfo.mipmapLodMin = 0.0f;
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samplerInfo.mipmapLodMax = 0.0f;
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samplerInfo.useAnisotropy = VK_FALSE;
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samplerInfo.maxAnisotropy = 1.0f;
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samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
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samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
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samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
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samplerInfo.compareToDepth = VK_FALSE;
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samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
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samplerInfo.reductionMode = VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE;
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samplerInfo.borderColor = VkClearColorValue();
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samplerInfo.usePixelCoord = VK_TRUE;
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samplerInfo.nonSeamless = VK_FALSE;
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m_samplerPresent = m_device->createSampler(samplerInfo);
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samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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samplerInfo.usePixelCoord = VK_FALSE;
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m_samplerGamma = m_device->createSampler(samplerInfo);
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}
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void DxvkSwapchainBlitter::createShaders() {
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SpirvCodeBuffer vsCode(dxvk_present_vert);
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SpirvCodeBuffer fsCodeBlit(dxvk_present_frag_blit);
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SpirvCodeBuffer fsCodeCopy(dxvk_present_frag);
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SpirvCodeBuffer fsCodeResolve(dxvk_present_frag_ms);
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SpirvCodeBuffer fsCodeResolveAmd(dxvk_present_frag_ms_amd);
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const std::array<DxvkBindingInfo, 2> fsBindings = {{
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{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, BindingIds::Image, VK_IMAGE_VIEW_TYPE_2D, VK_SHADER_STAGE_FRAGMENT_BIT, VK_ACCESS_SHADER_READ_BIT },
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{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, BindingIds::Gamma, VK_IMAGE_VIEW_TYPE_1D, VK_SHADER_STAGE_FRAGMENT_BIT, VK_ACCESS_SHADER_READ_BIT },
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}};
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DxvkShaderCreateInfo vsInfo;
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vsInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
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vsInfo.outputMask = 0x1;
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m_vs = new DxvkShader(vsInfo, std::move(vsCode));
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DxvkShaderCreateInfo fsInfo;
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fsInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
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fsInfo.bindingCount = fsBindings.size();
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fsInfo.bindings = fsBindings.data();
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fsInfo.pushConstSize = sizeof(PresenterArgs);
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fsInfo.inputMask = 0x1;
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fsInfo.outputMask = 0x1;
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m_fsBlit = new DxvkShader(fsInfo, std::move(fsCodeBlit));
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fsInfo.inputMask = 0;
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m_fsCopy = new DxvkShader(fsInfo, std::move(fsCodeCopy));
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m_fsResolve = new DxvkShader(fsInfo, m_device->features().amdShaderFragmentMask
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? std::move(fsCodeResolveAmd)
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: std::move(fsCodeResolve));
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}
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void DxvkSwapchainBlitter::createResolveImage(const DxvkImageCreateInfo& info) {
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DxvkImageCreateInfo newInfo;
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newInfo.type = VK_IMAGE_TYPE_2D;
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newInfo.format = info.format;
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newInfo.flags = 0;
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newInfo.sampleCount = VK_SAMPLE_COUNT_1_BIT;
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newInfo.extent = info.extent;
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newInfo.numLayers = 1;
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newInfo.mipLevels = 1;
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newInfo.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
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| VK_IMAGE_USAGE_TRANSFER_DST_BIT
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| VK_IMAGE_USAGE_SAMPLED_BIT;
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newInfo.stages = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT
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| VK_PIPELINE_STAGE_TRANSFER_BIT
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| VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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newInfo.access = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT
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| VK_ACCESS_TRANSFER_WRITE_BIT
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| VK_ACCESS_SHADER_READ_BIT;
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newInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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newInfo.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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m_resolveImage = m_device->createImage(newInfo, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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DxvkImageViewCreateInfo viewInfo;
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viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
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viewInfo.format = info.format;
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viewInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
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viewInfo.aspect = VK_IMAGE_ASPECT_COLOR_BIT;
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viewInfo.minLevel = 0;
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viewInfo.numLevels = 1;
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viewInfo.minLayer = 0;
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viewInfo.numLayers = 1;
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m_resolveView = m_device->createImageView(m_resolveImage, viewInfo);
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}
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void DxvkSwapchainBlitter::destroyResolveImage() {
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m_resolveImage = nullptr;
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m_resolveView = nullptr;
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}
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} |