dxvk/src/dxvk/dxvk_staging.cpp

62 lines
1.7 KiB
C++

#include "dxvk_device.h"
#include "dxvk_staging.h"
namespace dxvk {
DxvkStagingBuffer::DxvkStagingBuffer(
const Rc<DxvkDevice>& device,
VkDeviceSize size)
: m_device(device), m_offset(0), m_size(size) {
}
DxvkStagingBuffer::~DxvkStagingBuffer() {
}
DxvkBufferSlice DxvkStagingBuffer::alloc(VkDeviceSize align, VkDeviceSize size) {
DxvkBufferCreateInfo info;
info.size = size;
info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT
| VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT
| VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT
| VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT
| VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
info.access = VK_ACCESS_TRANSFER_READ_BIT
| VK_ACCESS_SHADER_READ_BIT;
VkDeviceSize alignedSize = dxvk::align(size, align);
VkDeviceSize alignedOffset = dxvk::align(m_offset, align);
if (2 * alignedSize > m_size) {
return DxvkBufferSlice(m_device->createBuffer(info,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT));
}
if (alignedOffset + alignedSize > m_size || m_buffer == nullptr) {
info.size = m_size;
// Free resources first if possible, in some rare
// situations this may help avoid a memory allocation.
m_buffer = nullptr;
m_buffer = m_device->createBuffer(info,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
alignedOffset = 0;
}
DxvkBufferSlice slice(m_buffer, alignedOffset, size);
m_offset = alignedOffset + alignedSize;
return slice;
}
void DxvkStagingBuffer::reset() {
m_buffer = nullptr;
m_offset = 0;
}
}