dxvk/src/dxvk/dxvk_gpu_event.h

154 lines
2.9 KiB
C++

#pragma once
#include <vector>
#include "dxvk_resource.h"
namespace dxvk {
class DxvkDevice;
class DxvkGpuEventPool;
/**
* \brief Event status
*
* Reports whether the event is in
* a signaled or unsignaled state.
*/
enum class DxvkGpuEventStatus : uint32_t {
Invalid = 0,
Pending = 1,
Signaled = 2,
};
/**
* \brief Event handle
*
* Stores the event handle itself as well
* as a pointer to the pool that the event
* was allocated from.
*/
struct DxvkGpuEventHandle {
DxvkGpuEventPool* pool = nullptr;
VkEvent event = VK_NULL_HANDLE;
};
/**
* \brief GPU event
*
* An event managed by the GPU which allows
* the application to check whether a specific
* command has completed execution.
*/
class DxvkGpuEvent : public DxvkResource {
public:
DxvkGpuEvent(const Rc<vk::DeviceFn>& vkd);
~DxvkGpuEvent();
/**
* \brief Retrieves event status
*
* Only valid after the event has been
* recorded intro a command buffer.
* \returns Event status
*/
DxvkGpuEventStatus test() const;
/**
* \brief Resets event
*
* Assigns a new Vulkan event to this event
* object and replaces the old one. The old
* event should be freed as soon as the GPU
* stops using it.
* \param [in] handle New GPU event handle
* \returns Old GPU event handle
*/
DxvkGpuEventHandle reset(DxvkGpuEventHandle handle);
private:
Rc<vk::DeviceFn> m_vkd;
DxvkGpuEventHandle m_handle;
};
/**
* \brief Event pool
*
* Thread-safe event allocator that provides
* a way to create and recycle Vulkan events.
*/
class DxvkGpuEventPool {
public:
DxvkGpuEventPool(const DxvkDevice* device);
~DxvkGpuEventPool();
/**
* \brief Allocates an event
*
* Either returns a recycled event, or
* creates a new one if necessary. The
* state of the event is undefined.
* \returns An event handle
*/
DxvkGpuEventHandle allocEvent();
/**
* \brief Recycles an event
*
* \param [in] handle Event to free
*/
void freeEvent(VkEvent event);
private:
Rc<vk::DeviceFn> m_vkd;
dxvk::mutex m_mutex;
std::vector<VkEvent> m_events;
};
/**
* \brief GPU event tracker
*
* Stores events currently accessed by the
* GPU, and returns them to the event pool
* once they are no longer in use.
*/
class DxvkGpuEventTracker {
public:
DxvkGpuEventTracker();
~DxvkGpuEventTracker();
/**
* \brief Tracks an event
* \param [in] handle Event to track
*/
void trackEvent(DxvkGpuEventHandle handle);
/**
* \brief Resets event tracker
*
* Releases all tracked events back
* to the respective event pool
*/
void reset();
private:
std::vector<DxvkGpuEventHandle> m_handles;
};
}