dxvk/src/d3d10/d3d10_1.spec

22 lines
857 B
Ruby

@ stdcall D3D10CreateDevice1(ptr long ptr long long long ptr)
@ stdcall D3D10CreateDeviceAndSwapChain1(ptr long ptr long long long ptr ptr ptr)
@ stdcall D3D10GetVertexShaderProfile(ptr)
@ stdcall D3D10GetGeometryShaderProfile(ptr)
@ stdcall D3D10GetPixelShaderProfile(ptr)
@ stdcall D3D10CreateBlob(long ptr)
@ stdcall D3D10GetInputSignatureBlob(ptr long ptr)
@ stdcall D3D10GetOutputSignatureBlob(ptr long ptr)
@ stdcall D3D10ReflectShader(ptr long ptr)
@ stdcall D3D10CompileShader(ptr long str ptr ptr str str long ptr ptr)
@ stdcall D3D10CreateEffectFromMemory(ptr long long ptr ptr ptr)
@ stdcall D3D10CreateEffectPoolFromMemory(ptr long long ptr ptr)
@ stdcall D3D10CompileEffectFromMemory(ptr long ptr ptr ptr long long ptr ptr)
@ stub D3D10DisassembleEffect
@ stdcall D3D10DisassembleShader(ptr long long ptr ptr)
@ stub D3D10PreprocessShader