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d3d11.def
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Add support for MSVC, attempt 3 (#130)
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2018-03-06 18:34:34 +01:00 |
d3d11_blend.cpp
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[d3d11] Added test case for occlusion queries and small improvements
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2018-02-19 11:27:14 +01:00 |
d3d11_blend.h
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[d3d11] Reduced log spamming, improved parameter naming consistency
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2018-01-16 20:10:49 +01:00 |
d3d11_buffer.cpp
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[d3d11] Fix unhandled exception
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2018-02-14 07:35:39 +02:00 |
d3d11_buffer.h
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[d3d11] Use EmitCs for buffer mapping
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2018-01-20 22:28:15 +01:00 |
d3d11_class_linkage.cpp
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
d3d11_class_linkage.h
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
d3d11_cmdlist.cpp
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[d3d11] Implemented FinishCommandList/ExecuteCommandList
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2018-03-03 20:59:17 +01:00 |
d3d11_cmdlist.h
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[d3d11] Implemented FinishCommandList/ExecuteCommandList
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2018-03-03 20:59:17 +01:00 |
d3d11_context.cpp
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[d3d11] Fix minor code inconsistencies
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2018-03-10 14:41:06 +01:00 |
d3d11_context.h
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[d3d11] Fix RestoreUnorderedAccessViews for pixel shaders
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2018-03-10 12:47:45 +01:00 |
d3d11_context_def.cpp
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[d3d11] Fix minor code inconsistencies
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2018-03-10 14:41:06 +01:00 |
d3d11_context_def.h
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Add support for MSVC, attempt 3 (#130)
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2018-03-06 18:34:34 +01:00 |
d3d11_context_imm.cpp
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[d3d11] Fixed potential sync issue in Map()
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2018-03-07 10:37:27 +01:00 |
d3d11_context_imm.h
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Add support for MSVC, attempt 3 (#130)
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2018-03-06 18:34:34 +01:00 |
d3d11_context_state.h
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[d3d11] Implemented OMGetRenderTargetsAndUnorderedAccessViews and predication stub
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2018-03-09 16:47:20 +01:00 |
d3d11_depth_stencil.cpp
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[dxvk] Relax feature requirements, minor fixes
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2018-02-18 11:16:18 +01:00 |
d3d11_depth_stencil.h
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[d3d11] Reduced log spamming, improved parameter naming consistency
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2018-01-16 20:10:49 +01:00 |
d3d11_device.cpp
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[d3d11] Fix texture cube array view normalization
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2018-03-09 17:24:36 +01:00 |
d3d11_device.h
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[d3d11] Treat D3D11SamplerState as state object
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2018-03-05 02:21:34 +01:00 |
d3d11_device_child.h
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
d3d11_enums.cpp
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[d3d11] Added enum to stringfunctions
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2017-12-02 16:46:53 +01:00 |
d3d11_enums.h
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[d3d11] Added enum to stringfunctions
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2017-12-02 16:46:53 +01:00 |
d3d11_include.h
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Add support for MSVC, attempt 3 (#130)
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2018-03-06 18:34:34 +01:00 |
d3d11_input_layout.cpp
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
d3d11_input_layout.h
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
d3d11_interfaces.h
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[d3d11] Some cleanup work
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2017-12-04 13:39:37 +01:00 |
d3d11_main.cpp
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[dxvk] Fixed D3D11CreateDeviceAndSwapChain bug
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2018-03-03 23:15:15 +01:00 |
d3d11_present.cpp
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[d3d11] Allow UAVs to be created for the swap image
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2018-02-22 21:38:51 +01:00 |
d3d11_present.h
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[d3d11] Refactored texture creation
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2017-12-19 16:01:50 +01:00 |
d3d11_query.cpp
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[dxvk] Mark events and queries as available by default
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2018-02-27 10:14:53 +01:00 |
d3d11_query.h
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[d3d11] Wired up D3D11Query to backend
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2018-02-18 22:34:23 +01:00 |
d3d11_rasterizer.cpp
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[d3d11] Enable depth clamp
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2018-01-17 19:39:06 +01:00 |
d3d11_rasterizer.h
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[general] Added 32-bit support
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2017-12-12 12:50:52 +01:00 |
d3d11_sampler.cpp
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[d3d11] Fix potentially invalid value for anisotropic filtering
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2018-03-09 15:24:28 +01:00 |
d3d11_sampler.h
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[d3d11] Treat D3D11SamplerState as state object
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2018-03-05 02:21:34 +01:00 |
d3d11_shader.cpp
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[spirv] Added experimental spirv-tools integration
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2018-02-22 18:06:00 +01:00 |
d3d11_shader.h
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[d3d11] Made shader name public for debugging
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2018-01-12 00:43:19 +01:00 |
d3d11_state.cpp
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[d3d11] Treat D3D11SamplerState as state object
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2018-03-05 02:21:34 +01:00 |
d3d11_state.h
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[d3d11] Treat D3D11SamplerState as state object
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2018-03-05 02:21:34 +01:00 |
d3d11_texture.cpp
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[d3d11] Do not create views if the resource bind flags are invalid
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2018-02-22 21:38:45 +01:00 |
d3d11_texture.h
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[d3d11] Do not create views if the resource bind flags are invalid
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2018-02-22 21:38:45 +01:00 |
d3d11_util.cpp
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[d3d11] Treat D3D11SamplerState as state object
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2018-03-05 02:21:34 +01:00 |
d3d11_util.h
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[d3d11] Treat D3D11SamplerState as state object
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2018-03-05 02:21:34 +01:00 |
d3d11_view_dsv.cpp
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[dxvk] Separated resource view classes
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2018-02-05 22:35:23 +01:00 |
d3d11_view_dsv.h
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[d3d11] Add support for DSV read-only flags
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2018-02-06 17:31:23 +01:00 |
d3d11_view_rtv.cpp
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[dxvk] Separated resource view classes
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2018-02-05 22:35:23 +01:00 |
d3d11_view_rtv.h
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[d3d11] Add support for DSV read-only flags
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2018-02-06 17:31:23 +01:00 |
d3d11_view_srv.cpp
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[dxvk] Separated resource view classes
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2018-02-05 22:35:23 +01:00 |
d3d11_view_srv.h
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[dxvk] Separated resource view classes
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2018-02-05 22:35:23 +01:00 |
d3d11_view_uav.cpp
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[dxvk] Separated resource view classes
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2018-02-05 22:35:23 +01:00 |
d3d11_view_uav.h
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[dxvk] Separated resource view classes
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2018-02-05 22:35:23 +01:00 |
meson.build
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Add support for MSVC, attempt 3 (#130)
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2018-03-06 18:34:34 +01:00 |