dxvk/src/d3d11
Philip Rebohle afaa3b5a30
[d3d11] Fix minor code inconsistencies
2018-03-10 14:41:06 +01:00
..
d3d11.def Add support for MSVC, attempt 3 (#130) 2018-03-06 18:34:34 +01:00
d3d11_blend.cpp [d3d11] Added test case for occlusion queries and small improvements 2018-02-19 11:27:14 +01:00
d3d11_blend.h [d3d11] Reduced log spamming, improved parameter naming consistency 2018-01-16 20:10:49 +01:00
d3d11_buffer.cpp [d3d11] Fix unhandled exception 2018-02-14 07:35:39 +02:00
d3d11_buffer.h [d3d11] Use EmitCs for buffer mapping 2018-01-20 22:28:15 +01:00
d3d11_class_linkage.cpp [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_class_linkage.h [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_cmdlist.cpp [d3d11] Implemented FinishCommandList/ExecuteCommandList 2018-03-03 20:59:17 +01:00
d3d11_cmdlist.h [d3d11] Implemented FinishCommandList/ExecuteCommandList 2018-03-03 20:59:17 +01:00
d3d11_context.cpp [d3d11] Fix minor code inconsistencies 2018-03-10 14:41:06 +01:00
d3d11_context.h [d3d11] Fix RestoreUnorderedAccessViews for pixel shaders 2018-03-10 12:47:45 +01:00
d3d11_context_def.cpp [d3d11] Fix minor code inconsistencies 2018-03-10 14:41:06 +01:00
d3d11_context_def.h Add support for MSVC, attempt 3 (#130) 2018-03-06 18:34:34 +01:00
d3d11_context_imm.cpp [d3d11] Fixed potential sync issue in Map() 2018-03-07 10:37:27 +01:00
d3d11_context_imm.h Add support for MSVC, attempt 3 (#130) 2018-03-06 18:34:34 +01:00
d3d11_context_state.h [d3d11] Implemented OMGetRenderTargetsAndUnorderedAccessViews and predication stub 2018-03-09 16:47:20 +01:00
d3d11_depth_stencil.cpp [dxvk] Relax feature requirements, minor fixes 2018-02-18 11:16:18 +01:00
d3d11_depth_stencil.h [d3d11] Reduced log spamming, improved parameter naming consistency 2018-01-16 20:10:49 +01:00
d3d11_device.cpp [d3d11] Fix texture cube array view normalization 2018-03-09 17:24:36 +01:00
d3d11_device.h [d3d11] Treat D3D11SamplerState as state object 2018-03-05 02:21:34 +01:00
d3d11_device_child.h [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_enums.cpp [d3d11] Added enum to stringfunctions 2017-12-02 16:46:53 +01:00
d3d11_enums.h [d3d11] Added enum to stringfunctions 2017-12-02 16:46:53 +01:00
d3d11_include.h Add support for MSVC, attempt 3 (#130) 2018-03-06 18:34:34 +01:00
d3d11_input_layout.cpp [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_input_layout.h [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_interfaces.h [d3d11] Some cleanup work 2017-12-04 13:39:37 +01:00
d3d11_main.cpp [dxvk] Fixed D3D11CreateDeviceAndSwapChain bug 2018-03-03 23:15:15 +01:00
d3d11_present.cpp [d3d11] Allow UAVs to be created for the swap image 2018-02-22 21:38:51 +01:00
d3d11_present.h [d3d11] Refactored texture creation 2017-12-19 16:01:50 +01:00
d3d11_query.cpp [dxvk] Mark events and queries as available by default 2018-02-27 10:14:53 +01:00
d3d11_query.h [d3d11] Wired up D3D11Query to backend 2018-02-18 22:34:23 +01:00
d3d11_rasterizer.cpp [d3d11] Enable depth clamp 2018-01-17 19:39:06 +01:00
d3d11_rasterizer.h [general] Added 32-bit support 2017-12-12 12:50:52 +01:00
d3d11_sampler.cpp [d3d11] Fix potentially invalid value for anisotropic filtering 2018-03-09 15:24:28 +01:00
d3d11_sampler.h [d3d11] Treat D3D11SamplerState as state object 2018-03-05 02:21:34 +01:00
d3d11_shader.cpp [spirv] Added experimental spirv-tools integration 2018-02-22 18:06:00 +01:00
d3d11_shader.h [d3d11] Made shader name public for debugging 2018-01-12 00:43:19 +01:00
d3d11_state.cpp [d3d11] Treat D3D11SamplerState as state object 2018-03-05 02:21:34 +01:00
d3d11_state.h [d3d11] Treat D3D11SamplerState as state object 2018-03-05 02:21:34 +01:00
d3d11_texture.cpp [d3d11] Do not create views if the resource bind flags are invalid 2018-02-22 21:38:45 +01:00
d3d11_texture.h [d3d11] Do not create views if the resource bind flags are invalid 2018-02-22 21:38:45 +01:00
d3d11_util.cpp [d3d11] Treat D3D11SamplerState as state object 2018-03-05 02:21:34 +01:00
d3d11_util.h [d3d11] Treat D3D11SamplerState as state object 2018-03-05 02:21:34 +01:00
d3d11_view_dsv.cpp [dxvk] Separated resource view classes 2018-02-05 22:35:23 +01:00
d3d11_view_dsv.h [d3d11] Add support for DSV read-only flags 2018-02-06 17:31:23 +01:00
d3d11_view_rtv.cpp [dxvk] Separated resource view classes 2018-02-05 22:35:23 +01:00
d3d11_view_rtv.h [d3d11] Add support for DSV read-only flags 2018-02-06 17:31:23 +01:00
d3d11_view_srv.cpp [dxvk] Separated resource view classes 2018-02-05 22:35:23 +01:00
d3d11_view_srv.h [dxvk] Separated resource view classes 2018-02-05 22:35:23 +01:00
d3d11_view_uav.cpp [dxvk] Separated resource view classes 2018-02-05 22:35:23 +01:00
d3d11_view_uav.h [dxvk] Separated resource view classes 2018-02-05 22:35:23 +01:00
meson.build Add support for MSVC, attempt 3 (#130) 2018-03-06 18:34:34 +01:00