dxvk/src/dxvk/shaders/dxvk_copy_depth_ms.frag

17 lines
331 B
GLSL

#version 450
#extension GL_EXT_samplerless_texture_functions : require
layout(set = 0, binding = 0)
uniform texture2DMSArray s_image;
layout(push_constant)
uniform u_info_t {
ivec2 offset;
} u_info;
void main() {
gl_FragDepth = texelFetch(s_image,
ivec3(gl_FragCoord.xy + u_info.offset, gl_Layer),
gl_SampleID).r;
}