dxvk/src
Philip Rebohle 9a6c378f3d
[dxvk] Only use one descriptor set for compute shaders
Simplifies things a bit and avoids redundant sets in the pipeline layout.
2022-08-10 19:28:32 +02:00
..
d3d9 [d3d9] Limit amount of staging memory in flight 2022-08-10 17:31:55 +02:00
d3d10 [d3d11] Move d3d11_context_common.* -> d3d11_context.* 2022-08-04 13:43:36 +02:00
d3d11 [d3d11] Ensure that all required inputs are defined by input layout 2022-08-10 14:12:39 +02:00
dxbc [dxbc] Rework semantic name matching 2022-08-10 14:11:47 +02:00
dxgi [dxgi] Also support use after free in IDXGISwapChain::SetFullscreenState() 2022-08-09 23:10:50 +02:00
dxso [d3d9] Use new flat shading state for DXSO shaders 2022-08-08 13:34:59 +02:00
dxvk [dxvk] Only use one descriptor set for compute shaders 2022-08-10 19:28:32 +02:00
spirv [spirv] Track currently active block ID 2022-07-20 22:38:03 +02:00
util [util] Set lower memory limits for Guitar Hero WT 2022-08-10 17:31:55 +02:00
vulkan [vulkan] Only define VK_USE_PLATFORM_WIN32_KHR on Windows 2022-08-09 14:16:50 +01:00
meson.build [d3d9] Implement Direct3D9 Frontend (#1275) 2019-12-16 04:28:01 +01:00