dxvk/src/dxvk/dxvk_context_state.h

21 lines
382 B
C++

#pragma once
#include "dxvk_framebuffer.h"
#include "dxvk_shader.h"
namespace dxvk {
enum class DxvkFbStateFlags : uint32_t {
InsideRenderPass = 0,
};
struct DxvkFramebufferState {
Rc<DxvkFramebuffer> framebuffer;
Flags<DxvkFbStateFlags> flags;
};
struct DxvkContextState {
DxvkFramebufferState fb; ///< Framebuffer and render pass
};
}