dxvk/src/d3d11/d3d11_depth_stencil.h

68 lines
1.6 KiB
C++

#pragma once
#include "../dxvk/dxvk_device.h"
#include "../d3d10/d3d10_depth_stencil.h"
#include "d3d11_device_child.h"
#include "d3d11_util.h"
namespace dxvk {
class D3D11Device;
class D3D11DepthStencilState : public D3D11StateObject<ID3D11DepthStencilState> {
public:
using DescType = D3D11_DEPTH_STENCIL_DESC;
D3D11DepthStencilState(
D3D11Device* device,
const D3D11_DEPTH_STENCIL_DESC& desc);
~D3D11DepthStencilState();
HRESULT STDMETHODCALLTYPE QueryInterface(
REFIID riid,
void** ppvObject) final;
void STDMETHODCALLTYPE GetDesc(
D3D11_DEPTH_STENCIL_DESC* pDesc) final;
void BindToContext(DxvkContext* ctx);
D3D10DepthStencilState* GetD3D10Iface() {
return &m_d3d10;
}
static HRESULT NormalizeDesc(
D3D11_DEPTH_STENCIL_DESC* pDesc);
private:
D3D11_DEPTH_STENCIL_DESC m_desc;
DxvkDepthStencilState m_state;
D3D10DepthStencilState m_d3d10;
VkStencilOpState DecodeStencilOpState(
const D3D11_DEPTH_STENCILOP_DESC& StencilDesc,
const D3D11_DEPTH_STENCIL_DESC& Desc) const;
VkStencilOp DecodeStencilOp(
D3D11_STENCIL_OP Op) const;
static bool ValidateDepthFunc(
D3D11_COMPARISON_FUNC Comparison);
static bool ValidateStencilFunc(
D3D11_COMPARISON_FUNC Comparison);
static bool ValidateStencilOp(
D3D11_STENCIL_OP StencilOp);
static bool ValidateDepthWriteMask(
D3D11_DEPTH_WRITE_MASK Mask);
};
}