dxvk/src/d3d11/d3d11_cmdlist.h

43 lines
898 B
C++

#pragma once
#include "d3d11_context.h"
namespace dxvk {
class D3D11CommandList : public D3D11DeviceChild<ID3D11CommandList> {
public:
D3D11CommandList(
D3D11Device* pDevice,
UINT ContextFlags);
~D3D11CommandList();
HRESULT STDMETHODCALLTYPE QueryInterface(
REFIID riid,
void** ppvObject) final;
void STDMETHODCALLTYPE GetDevice(
ID3D11Device **ppDevice) final;
UINT STDMETHODCALLTYPE GetContextFlags() final;
void AddChunk(Rc<DxvkCsChunk>&& Chunk);
void EmitToCommandList(
ID3D11CommandList* pCommandList);
void EmitToCsThread(
DxvkCsThread* CsThread);
private:
D3D11Device* const m_device;
UINT const m_contextFlags;
std::vector<Rc<DxvkCsChunk>> m_chunks;
};
}