dxvk/tests/d3d11
Jacek Caban 6d16bb4c87 Don't use std::thread.
Wine needs to setup each thread that has an access to Windows APIs. It means that in winelib builds, we can't let standard C++ library create threads and need to use Wine for that instead. I wrote a thin wrapper around Windows thread functions so that the rest of code just has to use new dxvk::thread class instead of std::thread.
2018-07-19 08:55:34 +02:00
..
meson.build [build] Explicitly specify .dll and .exe extensions in winelib build 2018-07-19 08:55:34 +02:00
test_d3d11_compute.cpp [tests] Fixed memory leak in compute demo 2017-12-29 01:12:50 +01:00
test_d3d11_formats.cpp [tests] Add D3D11 format tests 2018-04-14 16:09:53 +02:00
test_d3d11_streamout.cpp [tests] Added basic Stream Output test 2018-06-19 20:04:49 +02:00
test_d3d11_triangle.cpp Don't use std::thread. 2018-07-19 08:55:34 +02:00