dxvk/src/dxso/dxso_options.cpp

48 lines
1.6 KiB
C++

#include "dxso_options.h"
#include "../d3d9/d3d9_device.h"
namespace dxvk {
DxsoOptions::DxsoOptions() {}
DxsoOptions::DxsoOptions(D3D9DeviceEx* pDevice, const D3D9Options& options) {
const Rc<DxvkDevice> device = pDevice->GetDXVKDevice();
const Rc<DxvkAdapter> adapter = device->adapter();
const DxvkDeviceFeatures& devFeatures = device->features();
const DxvkDeviceInfo& devInfo = adapter->devicePropertiesExt();
useDemoteToHelperInvocation
= (devFeatures.extShaderDemoteToHelperInvocation.shaderDemoteToHelperInvocation);
useSubgroupOpsForEarlyDiscard
= (devInfo.coreSubgroup.subgroupSize >= 4)
&& (devInfo.coreSubgroup.supportedStages & VK_SHADER_STAGE_FRAGMENT_BIT)
&& (devInfo.coreSubgroup.supportedOperations & VK_SUBGROUP_FEATURE_BALLOT_BIT);
// Disable early discard on Nvidia because it may hurt performance
if (adapter->matchesDriver(DxvkGpuVendor::Nvidia, VK_DRIVER_ID_NVIDIA_PROPRIETARY_KHR, 0, 0))
useSubgroupOpsForEarlyDiscard = false;
// Apply shader-related options
strictConstantCopies = options.strictConstantCopies;
strictPow = options.strictPow;
d3d9FloatEmulation = options.d3d9FloatEmulation;
shaderModel = options.shaderModel;
invariantPosition = options.invariantPosition;
forceSamplerTypeSpecConstants = options.forceSamplerTypeSpecConstants;
vertexFloatConstantBufferAsSSBO = pDevice->GetVertexConstantLayout().floatSize() > devInfo.core.properties.limits.maxUniformBufferRange;
longMad = options.longMad;
alphaTestWiggleRoom = options.alphaTestWiggleRoom;
}
}