dxvk/src/d3d11/d3d11_view_srv.cpp

596 lines
22 KiB
C++

#include "d3d11_device.h"
#include "d3d11_buffer.h"
#include "d3d11_resource.h"
#include "d3d11_texture.h"
#include "d3d11_view_srv.h"
namespace dxvk {
D3D11ShaderResourceView::D3D11ShaderResourceView(
D3D11Device* pDevice,
ID3D11Resource* pResource,
const D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc)
: D3D11DeviceChild<ID3D11ShaderResourceView1>(pDevice),
m_resource(pResource), m_desc(*pDesc), m_d3d10(this) {
ResourceAddRefPrivate(m_resource);
D3D11_COMMON_RESOURCE_DESC resourceDesc;
GetCommonResourceDesc(pResource, &resourceDesc);
// Basic view resource info
m_info.pResource = pResource;
m_info.Dimension = resourceDesc.Dim;
m_info.BindFlags = resourceDesc.BindFlags;
if (resourceDesc.Dim == D3D11_RESOURCE_DIMENSION_BUFFER) {
auto buffer = static_cast<D3D11Buffer*>(pResource);
// Move buffer description to a common struct to
// avoid having to handle the two cases separately
D3D11_BUFFEREX_SRV bufInfo;
if (pDesc->ViewDimension == D3D11_SRV_DIMENSION_BUFFEREX) {
bufInfo.FirstElement = pDesc->BufferEx.FirstElement;
bufInfo.NumElements = pDesc->BufferEx.NumElements;
bufInfo.Flags = pDesc->BufferEx.Flags;
} else if (pDesc->ViewDimension == D3D11_SRV_DIMENSION_BUFFER) {
bufInfo.FirstElement = pDesc->Buffer.FirstElement;
bufInfo.NumElements = pDesc->Buffer.NumElements;
bufInfo.Flags = 0;
} else {
throw DxvkError("D3D11: Invalid view dimension for buffer SRV");
}
// Fill in buffer view info
DxvkBufferViewCreateInfo viewInfo;
if (bufInfo.Flags & D3D11_BUFFEREX_SRV_FLAG_RAW) {
// Raw buffer view. We'll represent this as a
// uniform texel buffer with UINT32 elements.
viewInfo.format = VK_FORMAT_R32_UINT;
viewInfo.rangeOffset = sizeof(uint32_t) * bufInfo.FirstElement;
viewInfo.rangeLength = sizeof(uint32_t) * bufInfo.NumElements;
} else if (pDesc->Format == DXGI_FORMAT_UNKNOWN) {
// Structured buffer view
viewInfo.format = VK_FORMAT_R32_UINT;
viewInfo.rangeOffset = buffer->Desc()->StructureByteStride * bufInfo.FirstElement;
viewInfo.rangeLength = buffer->Desc()->StructureByteStride * bufInfo.NumElements;
} else {
viewInfo.format = pDevice->LookupFormat(pDesc->Format, DXGI_VK_FORMAT_MODE_COLOR).Format;
const DxvkFormatInfo* formatInfo = lookupFormatInfo(viewInfo.format);
viewInfo.rangeOffset = formatInfo->elementSize * bufInfo.FirstElement;
viewInfo.rangeLength = formatInfo->elementSize * bufInfo.NumElements;
}
// Populate view info struct
m_info.Buffer.Offset = viewInfo.rangeOffset;
m_info.Buffer.Length = viewInfo.rangeLength;
// Create underlying buffer view object
m_bufferView = pDevice->GetDXVKDevice()->createBufferView(
buffer->GetBuffer(), viewInfo);
} else {
auto texture = GetCommonTexture(pResource);
auto formatInfo = pDevice->LookupFormat(pDesc->Format, texture->GetFormatMode());
DxvkImageViewCreateInfo viewInfo;
viewInfo.format = formatInfo.Format;
viewInfo.aspect = formatInfo.Aspect;
viewInfo.swizzle = formatInfo.Swizzle;
viewInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT;
// Shaders expect the stencil value in the G component
if (viewInfo.aspect == VK_IMAGE_ASPECT_STENCIL_BIT) {
viewInfo.swizzle = VkComponentMapping {
VK_COMPONENT_SWIZZLE_ZERO, VK_COMPONENT_SWIZZLE_R,
VK_COMPONENT_SWIZZLE_ZERO, VK_COMPONENT_SWIZZLE_ZERO };
}
switch (pDesc->ViewDimension) {
case D3D11_SRV_DIMENSION_TEXTURE1D:
viewInfo.type = VK_IMAGE_VIEW_TYPE_1D;
viewInfo.minLevel = pDesc->Texture1D.MostDetailedMip;
viewInfo.numLevels = pDesc->Texture1D.MipLevels;
viewInfo.minLayer = 0;
viewInfo.numLayers = 1;
break;
case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
viewInfo.type = VK_IMAGE_VIEW_TYPE_1D_ARRAY;
viewInfo.minLevel = pDesc->Texture1DArray.MostDetailedMip;
viewInfo.numLevels = pDesc->Texture1DArray.MipLevels;
viewInfo.minLayer = pDesc->Texture1DArray.FirstArraySlice;
viewInfo.numLayers = pDesc->Texture1DArray.ArraySize;
break;
case D3D11_SRV_DIMENSION_TEXTURE2D:
viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
viewInfo.minLevel = pDesc->Texture2D.MostDetailedMip;
viewInfo.numLevels = pDesc->Texture2D.MipLevels;
viewInfo.minLayer = 0;
viewInfo.numLayers = 1;
break;
case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
viewInfo.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
viewInfo.minLevel = pDesc->Texture2DArray.MostDetailedMip;
viewInfo.numLevels = pDesc->Texture2DArray.MipLevels;
viewInfo.minLayer = pDesc->Texture2DArray.FirstArraySlice;
viewInfo.numLayers = pDesc->Texture2DArray.ArraySize;
break;
case D3D11_SRV_DIMENSION_TEXTURE2DMS:
viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
viewInfo.minLevel = 0;
viewInfo.numLevels = 1;
viewInfo.minLayer = 0;
viewInfo.numLayers = 1;
break;
case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
viewInfo.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
viewInfo.minLevel = 0;
viewInfo.numLevels = 1;
viewInfo.minLayer = pDesc->Texture2DMSArray.FirstArraySlice;
viewInfo.numLayers = pDesc->Texture2DMSArray.ArraySize;
break;
case D3D11_SRV_DIMENSION_TEXTURE3D:
viewInfo.type = VK_IMAGE_VIEW_TYPE_3D;
viewInfo.minLevel = pDesc->Texture3D.MostDetailedMip;
viewInfo.numLevels = pDesc->Texture3D.MipLevels;
viewInfo.minLayer = 0;
viewInfo.numLayers = 1;
break;
case D3D11_SRV_DIMENSION_TEXTURECUBE: {
const bool cubeArraysEnabled = pDevice->GetDXVKDevice()->features().core.features.imageCubeArray;
viewInfo.type = cubeArraysEnabled ? VK_IMAGE_VIEW_TYPE_CUBE_ARRAY : VK_IMAGE_VIEW_TYPE_CUBE;
viewInfo.minLevel = pDesc->TextureCube.MostDetailedMip;
viewInfo.numLevels = pDesc->TextureCube.MipLevels;
viewInfo.minLayer = 0;
viewInfo.numLayers = 6;
} break;
case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:
viewInfo.type = VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
viewInfo.minLevel = pDesc->TextureCubeArray.MostDetailedMip;
viewInfo.numLevels = pDesc->TextureCubeArray.MipLevels;
viewInfo.minLayer = pDesc->TextureCubeArray.First2DArrayFace;
viewInfo.numLayers = pDesc->TextureCubeArray.NumCubes * 6;
break;
default:
throw DxvkError("D3D11: Invalid view dimension for image SRV");
}
if (texture->GetPlaneCount() > 1)
viewInfo.aspect = vk::getPlaneAspect(GetPlaneSlice(pDesc));
// Populate view info struct
m_info.Image.Aspects = viewInfo.aspect;
m_info.Image.MinLevel = viewInfo.minLevel;
m_info.Image.MinLayer = viewInfo.minLayer;
m_info.Image.NumLevels = viewInfo.numLevels;
m_info.Image.NumLayers = viewInfo.numLayers;
// Create the underlying image view object
m_imageView = pDevice->GetDXVKDevice()->createImageView(texture->GetImage(), viewInfo);
}
}
D3D11ShaderResourceView::~D3D11ShaderResourceView() {
ResourceReleasePrivate(m_resource);
}
HRESULT STDMETHODCALLTYPE D3D11ShaderResourceView::QueryInterface(REFIID riid, void** ppvObject) {
if (ppvObject == nullptr)
return E_POINTER;
*ppvObject = nullptr;
if (riid == __uuidof(IUnknown)
|| riid == __uuidof(ID3D11DeviceChild)
|| riid == __uuidof(ID3D11View)
|| riid == __uuidof(ID3D11ShaderResourceView)
|| riid == __uuidof(ID3D11ShaderResourceView1)) {
*ppvObject = ref(this);
return S_OK;
}
if (riid == __uuidof(ID3D10DeviceChild)
|| riid == __uuidof(ID3D10View)
|| riid == __uuidof(ID3D10ShaderResourceView)
|| riid == __uuidof(ID3D10ShaderResourceView1)) {
*ppvObject = ref(&m_d3d10);
return S_OK;
}
if (logQueryInterfaceError(__uuidof(ID3D11ShaderResourceView), riid)) {
Logger::warn("D3D11ShaderResourceView::QueryInterface: Unknown interface query");
Logger::warn(str::format(riid));
}
return E_NOINTERFACE;
}
void STDMETHODCALLTYPE D3D11ShaderResourceView::GetResource(ID3D11Resource** ppResource) {
*ppResource = ref(m_resource);
}
void STDMETHODCALLTYPE D3D11ShaderResourceView::GetDesc(D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc) {
pDesc->Format = m_desc.Format;
pDesc->ViewDimension = m_desc.ViewDimension;
switch (m_desc.ViewDimension) {
case D3D11_SRV_DIMENSION_UNKNOWN:
break;
case D3D11_SRV_DIMENSION_BUFFER:
pDesc->Buffer = m_desc.Buffer;
break;
case D3D11_SRV_DIMENSION_TEXTURE1D:
pDesc->Texture1D = m_desc.Texture1D;
break;
case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
pDesc->Texture1DArray = m_desc.Texture1DArray;
break;
case D3D11_SRV_DIMENSION_TEXTURE2D:
pDesc->Texture2D.MostDetailedMip = m_desc.Texture2D.MostDetailedMip;
pDesc->Texture2D.MipLevels = m_desc.Texture2D.MipLevels;
break;
case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
pDesc->Texture2DArray.MostDetailedMip = m_desc.Texture2DArray.MostDetailedMip;
pDesc->Texture2DArray.MipLevels = m_desc.Texture2DArray.MipLevels;
pDesc->Texture2DArray.FirstArraySlice = m_desc.Texture2DArray.FirstArraySlice;
pDesc->Texture2DArray.ArraySize = m_desc.Texture2DArray.ArraySize;
break;
case D3D11_SRV_DIMENSION_TEXTURE2DMS:
pDesc->Texture2DMS = m_desc.Texture2DMS;
break;
case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
pDesc->Texture2DMSArray = m_desc.Texture2DMSArray;
break;
case D3D11_SRV_DIMENSION_TEXTURE3D:
pDesc->Texture3D = m_desc.Texture3D;
break;
case D3D11_SRV_DIMENSION_TEXTURECUBE:
pDesc->TextureCube = m_desc.TextureCube;
break;
case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:
pDesc->TextureCubeArray = m_desc.TextureCubeArray;
break;
case D3D11_SRV_DIMENSION_BUFFEREX:
pDesc->BufferEx = m_desc.BufferEx;
break;
}
}
void STDMETHODCALLTYPE D3D11ShaderResourceView::GetDesc1(D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc) {
*pDesc = m_desc;
}
HRESULT D3D11ShaderResourceView::GetDescFromResource(
ID3D11Resource* pResource,
D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc) {
D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
pResource->GetType(&resourceDim);
switch (resourceDim) {
case D3D11_RESOURCE_DIMENSION_BUFFER: {
D3D11_BUFFER_DESC bufferDesc;
static_cast<D3D11Buffer*>(pResource)->GetDesc(&bufferDesc);
if (bufferDesc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED) {
pDesc->Format = DXGI_FORMAT_UNKNOWN;
pDesc->ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
pDesc->Buffer.FirstElement = 0;
pDesc->Buffer.NumElements = bufferDesc.ByteWidth / bufferDesc.StructureByteStride;
return S_OK;
}
} return E_INVALIDARG;
case D3D11_RESOURCE_DIMENSION_TEXTURE1D: {
D3D11_TEXTURE1D_DESC resourceDesc;
static_cast<D3D11Texture1D*>(pResource)->GetDesc(&resourceDesc);
pDesc->Format = resourceDesc.Format;
if (resourceDesc.ArraySize == 1) {
pDesc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
pDesc->Texture1D.MostDetailedMip = 0;
pDesc->Texture1D.MipLevels = resourceDesc.MipLevels;
} else {
pDesc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1DARRAY;
pDesc->Texture1DArray.MostDetailedMip = 0;
pDesc->Texture1DArray.MipLevels = resourceDesc.MipLevels;
pDesc->Texture1DArray.FirstArraySlice = 0;
pDesc->Texture1DArray.ArraySize = resourceDesc.ArraySize;
}
} return S_OK;
case D3D11_RESOURCE_DIMENSION_TEXTURE2D: {
D3D11_TEXTURE2D_DESC resourceDesc;
static_cast<D3D11Texture2D*>(pResource)->GetDesc(&resourceDesc);
pDesc->Format = resourceDesc.Format;
if (resourceDesc.SampleDesc.Count == 1) {
if (resourceDesc.ArraySize == 1) {
pDesc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
pDesc->Texture2D.MostDetailedMip = 0;
pDesc->Texture2D.MipLevels = resourceDesc.MipLevels;
pDesc->Texture2D.PlaneSlice = 0;
} else {
pDesc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
pDesc->Texture2DArray.MostDetailedMip = 0;
pDesc->Texture2DArray.MipLevels = resourceDesc.MipLevels;
pDesc->Texture2DArray.FirstArraySlice = 0;
pDesc->Texture2DArray.ArraySize = resourceDesc.ArraySize;
pDesc->Texture2DArray.PlaneSlice = 0;
}
} else {
if (resourceDesc.ArraySize == 1) {
pDesc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
} else {
pDesc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY;
pDesc->Texture2DMSArray.FirstArraySlice = 0;
pDesc->Texture2DMSArray.ArraySize = resourceDesc.ArraySize;
}
}
} return S_OK;
case D3D11_RESOURCE_DIMENSION_TEXTURE3D: {
D3D11_TEXTURE3D_DESC resourceDesc;
static_cast<D3D11Texture3D*>(pResource)->GetDesc(&resourceDesc);
pDesc->Format = resourceDesc.Format;
pDesc->ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
pDesc->Texture3D.MostDetailedMip = 0;
pDesc->Texture3D.MipLevels = resourceDesc.MipLevels;
} return S_OK;
default:
Logger::err(str::format(
"D3D11: Unsupported dimension for shader resource view: ",
resourceDim));
return E_INVALIDARG;
}
}
D3D11_SHADER_RESOURCE_VIEW_DESC1 D3D11ShaderResourceView::PromoteDesc(
const D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc,
UINT Plane) {
D3D11_SHADER_RESOURCE_VIEW_DESC1 dstDesc;
dstDesc.Format = pDesc->Format;
dstDesc.ViewDimension = pDesc->ViewDimension;
switch (pDesc->ViewDimension) {
case D3D11_SRV_DIMENSION_UNKNOWN:
break;
case D3D11_SRV_DIMENSION_BUFFER:
dstDesc.Buffer = pDesc->Buffer;
break;
case D3D11_SRV_DIMENSION_TEXTURE1D:
dstDesc.Texture1D = pDesc->Texture1D;
break;
case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
dstDesc.Texture1DArray = pDesc->Texture1DArray;
break;
case D3D11_SRV_DIMENSION_TEXTURE2D:
dstDesc.Texture2D.MostDetailedMip = pDesc->Texture2D.MostDetailedMip;
dstDesc.Texture2D.MipLevels = pDesc->Texture2D.MipLevels;
dstDesc.Texture2D.PlaneSlice = Plane;
break;
case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
dstDesc.Texture2DArray.MostDetailedMip = pDesc->Texture2DArray.MostDetailedMip;
dstDesc.Texture2DArray.MipLevels = pDesc->Texture2DArray.MipLevels;
dstDesc.Texture2DArray.FirstArraySlice = pDesc->Texture2DArray.FirstArraySlice;
dstDesc.Texture2DArray.ArraySize = pDesc->Texture2DArray.ArraySize;
dstDesc.Texture2DArray.PlaneSlice = Plane;
break;
case D3D11_SRV_DIMENSION_TEXTURE2DMS:
dstDesc.Texture2DMS = pDesc->Texture2DMS;
break;
case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
dstDesc.Texture2DMSArray = pDesc->Texture2DMSArray;
break;
case D3D11_SRV_DIMENSION_TEXTURE3D:
dstDesc.Texture3D = pDesc->Texture3D;
break;
case D3D11_SRV_DIMENSION_TEXTURECUBE:
dstDesc.TextureCube = pDesc->TextureCube;
break;
case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:
dstDesc.TextureCubeArray = pDesc->TextureCubeArray;
break;
case D3D11_SRV_DIMENSION_BUFFEREX:
dstDesc.BufferEx = pDesc->BufferEx;
break;
}
return dstDesc;
}
HRESULT D3D11ShaderResourceView::NormalizeDesc(
ID3D11Resource* pResource,
D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc) {
D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
pResource->GetType(&resourceDim);
DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN;
uint32_t mipLevels = 0;
uint32_t numLayers = 0;
switch (resourceDim) {
case D3D11_RESOURCE_DIMENSION_BUFFER: {
if (pDesc->ViewDimension != D3D11_SRV_DIMENSION_BUFFER
&& pDesc->ViewDimension != D3D11_SRV_DIMENSION_BUFFEREX) {
Logger::err("D3D11: Incompatible view dimension for Buffer");
return E_INVALIDARG;
}
} break;
case D3D11_RESOURCE_DIMENSION_TEXTURE1D: {
D3D11_TEXTURE1D_DESC resourceDesc;
static_cast<D3D11Texture1D*>(pResource)->GetDesc(&resourceDesc);
if (pDesc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE1D
&& pDesc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE1DARRAY) {
Logger::err("D3D11: Incompatible view dimension for Texture1D");
return E_INVALIDARG;
}
format = resourceDesc.Format;
mipLevels = resourceDesc.MipLevels;
numLayers = resourceDesc.ArraySize;
} break;
case D3D11_RESOURCE_DIMENSION_TEXTURE2D: {
D3D11_TEXTURE2D_DESC resourceDesc;
static_cast<D3D11Texture2D*>(pResource)->GetDesc(&resourceDesc);
if (pDesc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE2D
&& pDesc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE2DARRAY
&& pDesc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE2DMS
&& pDesc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY
&& pDesc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURECUBE
&& pDesc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURECUBEARRAY) {
Logger::err("D3D11: Incompatible view dimension for Texture2D");
return E_INVALIDARG;
}
format = resourceDesc.Format;
mipLevels = resourceDesc.MipLevels;
numLayers = resourceDesc.ArraySize;
} break;
case D3D11_RESOURCE_DIMENSION_TEXTURE3D: {
D3D11_TEXTURE3D_DESC resourceDesc;
static_cast<D3D11Texture3D*>(pResource)->GetDesc(&resourceDesc);
if (pDesc->ViewDimension != D3D11_SRV_DIMENSION_TEXTURE3D) {
Logger::err("D3D11: Incompatible view dimension for Texture3D");
return E_INVALIDARG;
}
format = resourceDesc.Format;
mipLevels = resourceDesc.MipLevels;
numLayers = 1;
} break;
default:
return E_INVALIDARG;
}
if (pDesc->Format == DXGI_FORMAT_UNKNOWN)
pDesc->Format = format;
switch (pDesc->ViewDimension) {
case D3D11_SRV_DIMENSION_BUFFER:
if (pDesc->Buffer.NumElements == 0)
return E_INVALIDARG;
break;
case D3D11_SRV_DIMENSION_BUFFEREX:
if (pDesc->BufferEx.NumElements == 0)
return E_INVALIDARG;
break;
case D3D11_SRV_DIMENSION_TEXTURE1D:
if (pDesc->Texture1D.MipLevels > mipLevels - pDesc->Texture1D.MostDetailedMip)
pDesc->Texture1D.MipLevels = mipLevels - pDesc->Texture1D.MostDetailedMip;
break;
case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
if (pDesc->Texture1DArray.MipLevels > mipLevels - pDesc->Texture1DArray.MostDetailedMip)
pDesc->Texture1DArray.MipLevels = mipLevels - pDesc->Texture1DArray.MostDetailedMip;
if (pDesc->Texture1DArray.ArraySize > numLayers - pDesc->Texture1DArray.FirstArraySlice)
pDesc->Texture1DArray.ArraySize = numLayers - pDesc->Texture1DArray.FirstArraySlice;
break;
case D3D11_SRV_DIMENSION_TEXTURE2D:
if (pDesc->Texture2D.MipLevels > mipLevels - pDesc->Texture2D.MostDetailedMip)
pDesc->Texture2D.MipLevels = mipLevels - pDesc->Texture2D.MostDetailedMip;
break;
case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
if (pDesc->Texture2DArray.MipLevels > mipLevels - pDesc->Texture2DArray.MostDetailedMip)
pDesc->Texture2DArray.MipLevels = mipLevels - pDesc->Texture2DArray.MostDetailedMip;
if (pDesc->Texture2DArray.ArraySize > numLayers - pDesc->Texture2DArray.FirstArraySlice)
pDesc->Texture2DArray.ArraySize = numLayers - pDesc->Texture2DArray.FirstArraySlice;
break;
case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
if (pDesc->Texture2DMSArray.ArraySize > numLayers - pDesc->Texture2DMSArray.FirstArraySlice)
pDesc->Texture2DMSArray.ArraySize = numLayers - pDesc->Texture2DMSArray.FirstArraySlice;
break;
case D3D11_SRV_DIMENSION_TEXTURECUBE:
if (pDesc->TextureCube.MipLevels > mipLevels - pDesc->TextureCube.MostDetailedMip)
pDesc->TextureCube.MipLevels = mipLevels - pDesc->TextureCube.MostDetailedMip;
break;
case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:
if (pDesc->TextureCubeArray.MipLevels > mipLevels - pDesc->TextureCubeArray.MostDetailedMip)
pDesc->TextureCubeArray.MipLevels = mipLevels - pDesc->TextureCubeArray.MostDetailedMip;
if (pDesc->TextureCubeArray.NumCubes > (numLayers - pDesc->TextureCubeArray.First2DArrayFace) / 6)
pDesc->TextureCubeArray.NumCubes = (numLayers - pDesc->TextureCubeArray.First2DArrayFace) / 6;
break;
case D3D11_SRV_DIMENSION_TEXTURE3D:
if (pDesc->Texture3D.MipLevels > mipLevels - pDesc->Texture3D.MostDetailedMip)
pDesc->Texture3D.MipLevels = mipLevels - pDesc->Texture3D.MostDetailedMip;
break;
default:
break;
}
return S_OK;
}
UINT D3D11ShaderResourceView::GetPlaneSlice(const D3D11_SHADER_RESOURCE_VIEW_DESC1* pDesc) {
switch (pDesc->ViewDimension) {
case D3D11_SRV_DIMENSION_TEXTURE2D:
return pDesc->Texture2D.PlaneSlice;
case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
return pDesc->Texture2DArray.PlaneSlice;
default:
return 0;
}
}
}