dxvk/src/d3d11/d3d11_buffer.cpp

135 lines
4.5 KiB
C++

#include "d3d11_buffer.h"
#include "d3d11_device.h"
namespace dxvk {
D3D11Buffer::D3D11Buffer(
D3D11Device* device,
const D3D11_BUFFER_DESC& desc)
: m_device(device), m_desc(desc),
m_buffer(this->createBuffer()) {
TRACE(this, device);
}
D3D11Buffer::~D3D11Buffer() {
TRACE(this);
}
HRESULT D3D11Buffer::QueryInterface(REFIID riid, void** ppvObject) {
COM_QUERY_IFACE(riid, ppvObject, IUnknown);
COM_QUERY_IFACE(riid, ppvObject, ID3D11DeviceChild);
COM_QUERY_IFACE(riid, ppvObject, ID3D11Resource);
COM_QUERY_IFACE(riid, ppvObject, ID3D11Buffer);
Logger::warn("D3D11Buffer::QueryInterface: Unknown interface query");
return E_NOINTERFACE;
}
void D3D11Buffer::GetDevice(ID3D11Device** ppDevice) {
*ppDevice = m_device.ref();
}
void D3D11Buffer::GetType(D3D11_RESOURCE_DIMENSION* pResourceDimension) {
*pResourceDimension = D3D11_RESOURCE_DIMENSION_BUFFER;
}
void D3D11Buffer::GetDesc(D3D11_BUFFER_DESC* pDesc) {
*pDesc = m_desc;
}
Rc<DxvkBuffer> D3D11Buffer::createBuffer() {
VkMemoryPropertyFlags memoryType = 0;
DxvkBufferCreateInfo info;
info.size = m_desc.ByteWidth;
info.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT
| VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT;
info.access = VK_ACCESS_TRANSFER_WRITE_BIT
| VK_ACCESS_TRANSFER_READ_BIT;
switch (m_desc.Usage) {
case D3D11_USAGE_DEFAULT:
case D3D11_USAGE_IMMUTABLE:
memoryType |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
break;
case D3D11_USAGE_DYNAMIC:
memoryType |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
| VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
break;
case D3D11_USAGE_STAGING:
memoryType |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
| VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
| VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
break;
}
if (m_desc.BindFlags & D3D11_BIND_VERTEX_BUFFER) {
info.usage |= VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
info.stages |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
info.access |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
}
if (m_desc.BindFlags & D3D11_BIND_INDEX_BUFFER) {
info.usage |= VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
info.stages |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
info.access |= VK_ACCESS_INDEX_READ_BIT;
}
if (m_desc.BindFlags & (D3D11_BIND_CONSTANT_BUFFER & D3D11_BIND_SHADER_RESOURCE)) {
info.usage |= VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
| VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
info.stages |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT
| VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT
| VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT
| VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT
| VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
| VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
info.access |= VK_ACCESS_SHADER_READ_BIT;
}
if (m_desc.BindFlags & D3D11_BIND_STREAM_OUTPUT) {
info.usage |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT
| VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT;
info.stages |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
info.access |= VK_ACCESS_SHADER_WRITE_BIT;
}
if (m_desc.BindFlags & D3D11_BIND_UNORDERED_ACCESS) {
info.usage |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT
| VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT;
info.stages |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT
| VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
info.access |= VK_ACCESS_SHADER_READ_BIT
| VK_ACCESS_SHADER_WRITE_BIT;
}
if (m_desc.CPUAccessFlags & D3D11_CPU_ACCESS_WRITE) {
info.stages |= VK_PIPELINE_STAGE_HOST_BIT;
info.access |= VK_ACCESS_HOST_WRITE_BIT;
}
if (m_desc.CPUAccessFlags & D3D11_CPU_ACCESS_READ) {
info.stages |= VK_PIPELINE_STAGE_HOST_BIT;
info.access |= VK_ACCESS_HOST_READ_BIT;
}
if (m_desc.MiscFlags & D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS) {
info.usage |= VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
info.stages |= VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
info.access |= VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
}
return m_device->GetDXVKDevice()->createBuffer(info, memoryType);
}
}