dxvk/src/dxbc/dxbc_compiler.cpp

62 lines
1.4 KiB
C++

#include "dxbc_compiler.h"
namespace dxvk {
DxbcCompiler::DxbcCompiler(DxbcProgramVersion version)
: m_version(version) {
m_entryPointId = m_counter.nextId();
this->declareCapabilities();
this->declareMemoryModel();
}
DxbcCompiler::~DxbcCompiler() {
}
bool DxbcCompiler::processInstruction(DxbcInstruction ins) {
return false;
}
Rc<DxvkShader> DxbcCompiler::finalize() {
SpirvCodeBuffer codeBuffer;
codeBuffer.putHeader(m_counter.numIds());
codeBuffer.append(m_spvCapabilities.code());
codeBuffer.append(m_spvEntryPoints.code());
codeBuffer.append(m_spvTypeInfo.code());
codeBuffer.append(m_spvCode);
return new DxvkShader(m_version.shaderStage(),
std::move(codeBuffer), 0, nullptr);
}
void DxbcCompiler::declareCapabilities() {
m_spvCapabilities.enable(spv::CapabilityShader);
switch (m_version.type()) {
case DxbcProgramType::GeometryShader:
m_spvCapabilities.enable(spv::CapabilityGeometry);
break;
case DxbcProgramType::HullShader:
case DxbcProgramType::DomainShader:
m_spvCapabilities.enable(spv::CapabilityTessellation);
break;
default:
break;
}
}
void DxbcCompiler::declareMemoryModel() {
m_spvEntryPoints.setMemoryModel(
spv::AddressingModelLogical,
spv::MemoryModelGLSL450);
}
}