dxvk/src
Philip Rebohle 673797c36a
[dxvk] Fix hang on exit with high priority queue
No idea why I'm not seeing hangs on my end, but this is definitely a bug.
2022-08-11 14:00:57 +02:00
..
d3d9 [d3d9] Request high-priority shader compiles as necessary 2022-08-11 12:39:28 +02:00
d3d10 [d3d11] Move d3d11_context_common.* -> d3d11_context.* 2022-08-04 13:43:36 +02:00
d3d11 [d3d11] Request high-priority shader compiles as necessary 2022-08-11 12:39:28 +02:00
dxbc [dxbc] Rework semantic name matching 2022-08-10 14:11:47 +02:00
dxgi [dxgi] Also support use after free in IDXGISwapChain::SetFullscreenState() 2022-08-09 23:10:50 +02:00
dxso [d3d9] Use new flat shading state for DXSO shaders 2022-08-08 13:34:59 +02:00
dxvk [dxvk] Fix hang on exit with high priority queue 2022-08-11 14:00:57 +02:00
spirv [spirv] Track currently active block ID 2022-07-20 22:38:03 +02:00
util [util] Disable direct buffer mapping for GHWT 2022-08-11 04:36:01 +01:00
vulkan [vulkan] Only define VK_USE_PLATFORM_WIN32_KHR on Windows 2022-08-09 14:16:50 +01:00
meson.build [d3d9] Implement Direct3D9 Frontend (#1275) 2019-12-16 04:28:01 +01:00