dxvk/src/dxvk/dxvk_shader.cpp

40 lines
1011 B
C++

#include "dxvk_shader.h"
namespace dxvk {
DxvkShaderInterface:: DxvkShaderInterface() { }
DxvkShaderInterface::~DxvkShaderInterface() { }
void DxvkShaderInterface::enableResourceSlot(
const DxvkResourceSlot& slot) {
m_slots.push_back(slot);
}
DxvkShader::DxvkShader(
const Rc<vk::DeviceFn>& vkd,
const DxvkShaderInterface& iface,
const SpirvCodeBuffer& code)
: m_vkd(vkd), m_iface(iface) {
TRACE(this);
VkShaderModuleCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
info.codeSize = code.size();
info.pCode = code.code();
if (m_vkd->vkCreateShaderModule(m_vkd->device(),
&info, nullptr, &m_shader) != VK_SUCCESS)
throw DxvkError("DxvkShader::DxvkShader: Failed to create shader");
}
DxvkShader::~DxvkShader() {
TRACE(this);
m_vkd->vkDestroyShaderModule(
m_vkd->device(), m_shader, nullptr);
}
}