dxvk/src/util/thread.cpp

115 lines
2.7 KiB
C++

#include <atomic>
#include "thread.h"
#include "util_likely.h"
#ifdef _WIN32
namespace dxvk {
thread::thread(ThreadProc&& proc)
: m_data(new ThreadData(std::move(proc))) {
m_data->handle = ::CreateThread(nullptr, 0x100000,
thread::threadProc, m_data, STACK_SIZE_PARAM_IS_A_RESERVATION,
&m_data->id);
if (!m_data->handle) {
delete m_data;
throw std::system_error(std::make_error_code(std::errc::resource_unavailable_try_again), "Failed to create thread");
}
}
thread::~thread() {
if (joinable())
std::terminate();
}
void thread::join() {
if (!joinable())
throw std::system_error(std::make_error_code(std::errc::invalid_argument), "Thread not joinable");
if (get_id() == this_thread::get_id())
throw std::system_error(std::make_error_code(std::errc::resource_deadlock_would_occur), "Cannot join current thread");
if(::WaitForSingleObjectEx(m_data->handle, INFINITE, FALSE) == WAIT_FAILED)
throw std::system_error(std::make_error_code(std::errc::invalid_argument), "Joining thread failed");
detach();
}
void thread::set_priority(ThreadPriority priority) {
int32_t value;
switch (priority) {
default:
case ThreadPriority::Normal: value = THREAD_PRIORITY_NORMAL; break;
case ThreadPriority::Lowest: value = THREAD_PRIORITY_LOWEST; break;
}
if (m_data)
::SetThreadPriority(m_data->handle, int32_t(value));
}
uint32_t thread::hardware_concurrency() {
SYSTEM_INFO info = { };
::GetSystemInfo(&info);
return info.dwNumberOfProcessors;
}
DWORD WINAPI thread::threadProc(void* arg) {
auto data = reinterpret_cast<ThreadData*>(arg);
DWORD exitCode = 0;
try {
data->proc();
} catch (...) {
exitCode = 1;
}
data->decRef();
return exitCode;
}
}
namespace dxvk::this_thread {
bool isInModuleDetachment() {
using PFN_RtlDllShutdownInProgress = BOOLEAN (WINAPI *)();
static auto RtlDllShutdownInProgress = reinterpret_cast<PFN_RtlDllShutdownInProgress>(
::GetProcAddress(::GetModuleHandleW(L"ntdll.dll"), "RtlDllShutdownInProgress"));
return RtlDllShutdownInProgress();
}
}
#else
namespace dxvk::this_thread {
static std::atomic<uint32_t> g_threadCtr = { 0u };
static thread_local uint32_t g_threadId = 0u;
// This implementation returns thread ids unique to the current instance.
// ie. if you use this across multiple .so's then you might get conflicting ids.
//
// This isn't an issue for us, as it is only used by the spinlock implementation,
// but may be for you if you use this elsewhere.
uint32_t get_id() {
if (unlikely(!g_threadId))
g_threadId = ++g_threadCtr;
return g_threadId;
}
}
#endif