..
shaders
[d3d11] Don't use spec constants for video blitter
2022-07-03 13:41:06 +02:00
d3d11.def
[d3d11] Add D3D11On12CreateDevice stub
2022-02-07 03:21:43 +01:00
d3d11_annotation.cpp
[d3d11] Register annotation interfaces with D3D9
2022-03-17 11:35:19 +01:00
d3d11_annotation.h
[d3d11] Register annotation interfaces with D3D9
2022-03-17 11:35:19 +01:00
d3d11_blend.cpp
[d3d11] Fix device child refs properly
2021-01-15 23:47:48 +01:00
d3d11_blend.h
[d3d11] Fix device child refs properly
2021-01-15 23:47:48 +01:00
d3d11_buffer.cpp
[d3d11] Remove d3d11.constantBufferRangeCheck option
2022-07-12 02:11:39 +02:00
d3d11_buffer.h
[d3d11] Track last staging resource usage with a sequence number
2022-02-11 18:17:35 +01:00
d3d11_class_linkage.cpp
[d3d11] Fix device child refs properly
2021-01-15 23:47:48 +01:00
d3d11_class_linkage.h
[d3d11] Fix device child refs properly
2021-01-15 23:47:48 +01:00
d3d11_cmd.h
[d3d11] Support different strides for merged indirect draws
2020-11-21 05:39:05 +01:00
d3d11_cmdlist.cpp
[d3d11] Change D3D11ResourceRef constructor to be more useful
2022-02-11 18:17:35 +01:00
d3d11_cmdlist.h
[d3d11] Implement sequence number tracking on deferred contexts
2022-02-11 18:17:35 +01:00
d3d11_context.cpp
[d3d11] Fix subtle bug in constant buffer rebinding
2022-07-14 15:14:25 +02:00
d3d11_context.h
[dxvk] Use BindConstantBufferRange for SetConstantBuffers1 if possible
2022-07-14 15:14:21 +02:00
d3d11_context_def.cpp
[d3d11] Further simplify D3D11DeferredContextMapEntry
2022-02-11 18:17:35 +01:00
d3d11_context_def.h
[d3d11] Further simplify D3D11DeferredContextMapEntry
2022-02-11 18:17:35 +01:00
d3d11_context_ext.cpp
[d3d11] Track resources when dispatching Cubin shaders as well
2022-02-11 18:17:35 +01:00
d3d11_context_ext.h
[d3d11,dxvk] Implement DXVK pieces required for DX11 DLSS support
2021-09-24 15:10:07 +02:00
d3d11_context_imm.cpp
[d3d11] Call endFrame at the end of each frame
2022-06-28 14:35:57 +02:00
d3d11_context_imm.h
[d3d11] Call endFrame at the end of each frame
2022-06-28 14:35:57 +02:00
d3d11_context_state.h
[d3d11,dxbc] Use push constant instead of spec constant for rasterizer sample count
2022-07-03 13:41:06 +02:00
d3d11_cuda.cpp
[d3d11,dxvk] Implement DXVK pieces required for DX11 DLSS support
2021-09-24 15:10:07 +02:00
d3d11_cuda.h
[d3d11,dxvk] Implement DXVK pieces required for DX11 DLSS support
2021-09-24 15:10:07 +02:00
d3d11_depth_stencil.cpp
[d3d11] Fix device child refs properly
2021-01-15 23:47:48 +01:00
d3d11_depth_stencil.h
[d3d11] Fix device child refs properly
2021-01-15 23:47:48 +01:00
d3d11_device.cpp
[dxvk] Always enable robustBufferAccess2 feature
2022-07-12 02:11:32 +02:00
d3d11_device.h
[d3d11] Add support for shared ID3D11Texture2D resources.
2022-03-12 16:23:06 +01:00
d3d11_device_child.h
[d3d11] Fix device child refs properly
2021-01-15 23:47:48 +01:00
d3d11_enums.cpp
[d3d11] Add FL12+ enum names
2022-01-27 19:42:14 +01:00
d3d11_enums.h
[d3d11] Added enum to stringfunctions
2017-12-02 16:46:53 +01:00
d3d11_gdi.cpp
[d3d11] 'a' is not a very good name for a variable
2019-11-04 13:46:18 +01:00
d3d11_gdi.h
[d3d11] Implement GDI surface
2019-09-20 01:44:18 +02:00
d3d11_include.h
[d3d11] Remove mingw-w64 < 6 workarounds
2021-06-15 20:41:34 +02:00
d3d11_initializer.cpp
[dxvk] Introduce DxvkContextType
2022-06-28 14:35:57 +02:00
d3d11_initializer.h
[dxvk] Use custom sync primitives
2021-06-29 00:51:20 +02:00
d3d11_input_layout.cpp
[d3d11] Fix device child refs properly
2021-01-15 23:47:48 +01:00
d3d11_input_layout.h
[d3d11] Fix device child refs properly
2021-01-15 23:47:48 +01:00
d3d11_interfaces.h
[d3d11,dxvk] Implement DXVK pieces required for DX11 DLSS support
2021-09-24 15:10:07 +02:00
d3d11_interop.cpp
[d3d11] Synchronize only to given sequence number in WaitForResources
2022-02-11 18:17:35 +01:00
d3d11_interop.h
[d3d11] Extend interop interfaces for OpenXR support
2021-01-07 23:54:02 +01:00
d3d11_main.cpp
[d3d11] Add D3D11On12CreateDevice stub
2022-02-07 03:21:43 +01:00
d3d11_options.cpp
[d3d11] Fix unused variable warning
2022-07-12 11:39:56 +02:00
d3d11_options.h
[d3d11] Remove d3d11.constantBufferRangeCheck option
2022-07-12 02:11:39 +02:00
d3d11_query.cpp
[d3d11] Fix device child refs properly
2021-01-15 23:47:48 +01:00
d3d11_query.h
[d3d11] Enable stall tracking for timestamp queries
2022-02-16 19:59:11 +01:00
d3d11_rasterizer.cpp
[d3d11] Implement conservative rasterization
2021-03-13 20:22:32 +01:00
d3d11_rasterizer.h
[d3d11] Fix device child refs properly
2021-01-15 23:47:48 +01:00
d3d11_resource.cpp
[d3d11] Always export correct shared handle type from ::GetSharedHandle and ::CreateSharedHandle
2022-03-28 21:38:42 +02:00
d3d11_resource.h
[d3d11] Handle subresource field in copy/move operations
2022-02-15 13:00:10 +01:00
d3d11_sampler.cpp
[dxvk] Allow non seamless samplers.
2022-07-07 14:18:49 +01:00
d3d11_sampler.h
[d3d11] Fix device child refs properly
2021-01-15 23:47:48 +01:00
d3d11_shader.cpp
[d3d11] Use new DxvkShaderCreateInfo struct to retrieve shader info
2022-04-18 13:20:16 +02:00
d3d11_shader.h
[dxvk] Use custom sync primitives
2021-06-29 00:51:20 +02:00
d3d11_state.cpp
[d3d11] Implement ID3D11RasterizerState2
2019-09-16 13:41:31 +02:00
d3d11_state.h
[dxvk] Use custom sync primitives
2021-06-29 00:51:20 +02:00
d3d11_state_object.cpp
[d3d11] Fix device child refs properly
2021-01-15 23:47:48 +01:00
d3d11_state_object.h
[d3d11] Fix device child refs properly
2021-01-15 23:47:48 +01:00
d3d11_swapchain.cpp
[d3d11] Call endFrame at the end of each frame
2022-06-28 14:35:57 +02:00
d3d11_swapchain.h
[d3d11] Use smart pointer for swap chain back buffer
2022-03-22 19:28:49 +01:00
d3d11_texture.cpp
[d3d11] Do not add UINT formats to all UAV format lists
2022-04-25 17:37:10 +02:00
d3d11_texture.h
[d3d11] Get strong reference to swap chain in swap chain back buffers
2022-03-22 19:48:13 +01:00
d3d11_util.cpp
[d3d11] Implement conservative rasterization
2021-03-13 20:22:32 +01:00
d3d11_util.h
[d3d11] Use BitMask helper
2021-08-16 08:49:46 -07:00
d3d11_video.cpp
[dxvk] Allow non seamless samplers.
2022-07-07 14:18:49 +01:00
d3d11_video.h
[d3d11] Don't use spec constants for video blitter
2022-07-03 13:41:06 +02:00
d3d11_view.h
[d3d11] Check for shader resource view hazards
2019-08-26 23:43:47 +02:00
d3d11_view_dsv.cpp
[d3d11] Fix device child refs properly
2021-01-15 23:47:48 +01:00
d3d11_view_dsv.h
[d3d11,dxbc] Use push constant instead of spec constant for rasterizer sample count
2022-07-03 13:41:06 +02:00
d3d11_view_rtv.cpp
[d3d11] Allow creation of render target views for planar images
2021-05-30 19:42:44 +02:00
d3d11_view_rtv.h
[d3d11,dxbc] Use push constant instead of spec constant for rasterizer sample count
2022-07-03 13:41:06 +02:00
d3d11_view_srv.cpp
[d3d11] Only use cube arrays for regular cubemap views when enabled
2021-09-26 23:17:16 +02:00
d3d11_view_srv.h
[d3d11] Allow creation of shader resource views for planar images
2021-05-30 19:42:44 +02:00
d3d11_view_uav.cpp
[d3d11] Initialize buffer flags in D3D11UnorderedAccessView::GetDescFromResource().
2021-07-01 15:20:07 +02:00
d3d11_view_uav.h
[d3d11] Allow creation of unordered access views for planar images
2021-05-30 19:42:44 +02:00
meson.build
[build] Cleanup build system.
2022-03-17 01:38:58 +00:00
version.rc
[build] Add version info to compiled DLLs
2019-04-05 21:09:57 +02:00