dxvk/src/d3d11/d3d11_view_uav.cpp

461 lines
16 KiB
C++

#include "d3d11_device.h"
#include "d3d11_buffer.h"
#include "d3d11_resource.h"
#include "d3d11_texture.h"
#include "d3d11_view_uav.h"
namespace dxvk {
D3D11UnorderedAccessView::D3D11UnorderedAccessView(
D3D11Device* pDevice,
ID3D11Resource* pResource,
const D3D11_UNORDERED_ACCESS_VIEW_DESC1* pDesc)
: D3D11DeviceChild<ID3D11UnorderedAccessView1>(pDevice),
m_resource(pResource), m_desc(*pDesc) {
ResourceAddRefPrivate(m_resource);
D3D11_COMMON_RESOURCE_DESC resourceDesc;
GetCommonResourceDesc(pResource, &resourceDesc);
// Basic view resource info
m_info.pResource = pResource;
m_info.Dimension = resourceDesc.Dim;
m_info.BindFlags = resourceDesc.BindFlags;
if (resourceDesc.Dim == D3D11_RESOURCE_DIMENSION_BUFFER) {
auto buffer = static_cast<D3D11Buffer*>(pResource);
DxvkBufferViewCreateInfo viewInfo;
if (pDesc->Buffer.Flags & D3D11_BUFFEREX_SRV_FLAG_RAW) {
viewInfo.format = VK_FORMAT_R32_UINT;
viewInfo.rangeOffset = sizeof(uint32_t) * pDesc->Buffer.FirstElement;
viewInfo.rangeLength = sizeof(uint32_t) * pDesc->Buffer.NumElements;
} else if (pDesc->Format == DXGI_FORMAT_UNKNOWN) {
viewInfo.format = VK_FORMAT_R32_UINT;
viewInfo.rangeOffset = buffer->Desc()->StructureByteStride * pDesc->Buffer.FirstElement;
viewInfo.rangeLength = buffer->Desc()->StructureByteStride * pDesc->Buffer.NumElements;
} else {
viewInfo.format = pDevice->LookupFormat(pDesc->Format, DXGI_VK_FORMAT_MODE_COLOR).Format;
const DxvkFormatInfo* formatInfo = lookupFormatInfo(viewInfo.format);
viewInfo.rangeOffset = formatInfo->elementSize * pDesc->Buffer.FirstElement;
viewInfo.rangeLength = formatInfo->elementSize * pDesc->Buffer.NumElements;
}
if (pDesc->Buffer.Flags & (D3D11_BUFFER_UAV_FLAG_APPEND | D3D11_BUFFER_UAV_FLAG_COUNTER))
m_counterView = CreateCounterBufferView();
// Populate view info struct
m_info.Buffer.Offset = viewInfo.rangeOffset;
m_info.Buffer.Length = viewInfo.rangeLength;
m_bufferView = pDevice->GetDXVKDevice()->createBufferView(
buffer->GetBuffer(), viewInfo);
} else {
auto texture = GetCommonTexture(pResource);
auto formatInfo = pDevice->LookupFormat(pDesc->Format, texture->GetFormatMode());
DxvkImageViewCreateInfo viewInfo;
viewInfo.format = formatInfo.Format;
viewInfo.aspect = formatInfo.Aspect;
viewInfo.usage = VK_IMAGE_USAGE_STORAGE_BIT;
if (!util::isIdentityMapping(formatInfo.Swizzle))
Logger::warn(str::format("UAV format ", pDesc->Format, " has non-identity swizzle, but UAV swizzles are not supported"));
switch (pDesc->ViewDimension) {
case D3D11_UAV_DIMENSION_TEXTURE1D:
viewInfo.type = VK_IMAGE_VIEW_TYPE_1D;
viewInfo.minLevel = pDesc->Texture1D.MipSlice;
viewInfo.numLevels = 1;
viewInfo.minLayer = 0;
viewInfo.numLayers = 1;
break;
case D3D11_UAV_DIMENSION_TEXTURE1DARRAY:
viewInfo.type = VK_IMAGE_VIEW_TYPE_1D_ARRAY;
viewInfo.minLevel = pDesc->Texture1DArray.MipSlice;
viewInfo.numLevels = 1;
viewInfo.minLayer = pDesc->Texture1DArray.FirstArraySlice;
viewInfo.numLayers = pDesc->Texture1DArray.ArraySize;
break;
case D3D11_UAV_DIMENSION_TEXTURE2D:
viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
viewInfo.minLevel = pDesc->Texture2D.MipSlice;
viewInfo.numLevels = 1;
viewInfo.minLayer = 0;
viewInfo.numLayers = 1;
break;
case D3D11_UAV_DIMENSION_TEXTURE2DARRAY:
viewInfo.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
viewInfo.minLevel = pDesc->Texture2DArray.MipSlice;
viewInfo.numLevels = 1;
viewInfo.minLayer = pDesc->Texture2DArray.FirstArraySlice;
viewInfo.numLayers = pDesc->Texture2DArray.ArraySize;
break;
case D3D11_UAV_DIMENSION_TEXTURE3D:
// FIXME we actually have to map this to a
// 2D array view in order to support W slices
viewInfo.type = VK_IMAGE_VIEW_TYPE_3D;
viewInfo.minLevel = pDesc->Texture3D.MipSlice;
viewInfo.numLevels = 1;
viewInfo.minLayer = 0;
viewInfo.numLayers = 1;
break;
default:
throw DxvkError("D3D11: Invalid view dimension for image UAV");
}
if (texture->GetPlaneCount() > 1)
viewInfo.aspect = vk::getPlaneAspect(GetPlaneSlice(pDesc));
// Populate view info struct
m_info.Image.Aspects = viewInfo.aspect;
m_info.Image.MinLevel = viewInfo.minLevel;
m_info.Image.MinLayer = viewInfo.minLayer;
m_info.Image.NumLevels = viewInfo.numLevels;
m_info.Image.NumLayers = viewInfo.numLayers;
m_imageView = pDevice->GetDXVKDevice()->createImageView(
GetCommonTexture(pResource)->GetImage(), viewInfo);
}
}
D3D11UnorderedAccessView::~D3D11UnorderedAccessView() {
ResourceReleasePrivate(m_resource);
}
HRESULT STDMETHODCALLTYPE D3D11UnorderedAccessView::QueryInterface(REFIID riid, void** ppvObject) {
if (ppvObject == nullptr)
return E_POINTER;
*ppvObject = nullptr;
if (riid == __uuidof(IUnknown)
|| riid == __uuidof(ID3D11DeviceChild)
|| riid == __uuidof(ID3D11View)
|| riid == __uuidof(ID3D11UnorderedAccessView)
|| riid == __uuidof(ID3D11UnorderedAccessView1)) {
*ppvObject = ref(this);
return S_OK;
}
if (logQueryInterfaceError(__uuidof(ID3D11UnorderedAccessView), riid)) {
Logger::warn("D3D11UnorderedAccessView::QueryInterface: Unknown interface query");
Logger::warn(str::format(riid));
}
return E_NOINTERFACE;
}
void STDMETHODCALLTYPE D3D11UnorderedAccessView::GetResource(ID3D11Resource** ppResource) {
*ppResource = ref(m_resource);
}
void STDMETHODCALLTYPE D3D11UnorderedAccessView::GetDesc(D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc) {
pDesc->Format = m_desc.Format;
pDesc->ViewDimension = m_desc.ViewDimension;
switch (m_desc.ViewDimension) {
case D3D11_UAV_DIMENSION_UNKNOWN:
break;
case D3D11_UAV_DIMENSION_BUFFER:
pDesc->Buffer = m_desc.Buffer;
break;
case D3D11_UAV_DIMENSION_TEXTURE1D:
pDesc->Texture1D = m_desc.Texture1D;
break;
case D3D11_UAV_DIMENSION_TEXTURE1DARRAY:
pDesc->Texture1DArray = m_desc.Texture1DArray;
break;
case D3D11_UAV_DIMENSION_TEXTURE2D:
pDesc->Texture2D.MipSlice = m_desc.Texture2D.MipSlice;
break;
case D3D11_UAV_DIMENSION_TEXTURE2DARRAY:
pDesc->Texture2DArray.MipSlice = m_desc.Texture2DArray.MipSlice;
pDesc->Texture2DArray.FirstArraySlice = m_desc.Texture2DArray.FirstArraySlice;
pDesc->Texture2DArray.ArraySize = m_desc.Texture2DArray.ArraySize;
break;
case D3D11_UAV_DIMENSION_TEXTURE3D:
pDesc->Texture3D = m_desc.Texture3D;
break;
}
}
void STDMETHODCALLTYPE D3D11UnorderedAccessView::GetDesc1(D3D11_UNORDERED_ACCESS_VIEW_DESC1* pDesc) {
*pDesc = m_desc;
}
HRESULT D3D11UnorderedAccessView::GetDescFromResource(
ID3D11Resource* pResource,
D3D11_UNORDERED_ACCESS_VIEW_DESC1* pDesc) {
D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
pResource->GetType(&resourceDim);
switch (resourceDim) {
case D3D11_RESOURCE_DIMENSION_BUFFER: {
D3D11_BUFFER_DESC bufferDesc;
static_cast<D3D11Buffer*>(pResource)->GetDesc(&bufferDesc);
if (bufferDesc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED) {
pDesc->Format = DXGI_FORMAT_UNKNOWN;
pDesc->ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
pDesc->Buffer.FirstElement = 0;
pDesc->Buffer.NumElements = bufferDesc.ByteWidth / bufferDesc.StructureByteStride;
pDesc->Buffer.Flags = 0;
return S_OK;
}
} return E_INVALIDARG;
case D3D11_RESOURCE_DIMENSION_TEXTURE1D: {
D3D11_TEXTURE1D_DESC resourceDesc;
static_cast<D3D11Texture1D*>(pResource)->GetDesc(&resourceDesc);
pDesc->Format = resourceDesc.Format;
if (resourceDesc.ArraySize == 1) {
pDesc->ViewDimension = D3D11_UAV_DIMENSION_TEXTURE1D;
pDesc->Texture1D.MipSlice = 0;
} else {
pDesc->ViewDimension = D3D11_UAV_DIMENSION_TEXTURE1DARRAY;
pDesc->Texture1DArray.MipSlice = 0;
pDesc->Texture1DArray.FirstArraySlice = 0;
pDesc->Texture1DArray.ArraySize = resourceDesc.ArraySize;
}
} return S_OK;
case D3D11_RESOURCE_DIMENSION_TEXTURE2D: {
D3D11_TEXTURE2D_DESC resourceDesc;
static_cast<D3D11Texture2D*>(pResource)->GetDesc(&resourceDesc);
pDesc->Format = resourceDesc.Format;
if (resourceDesc.ArraySize == 1) {
pDesc->ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D;
pDesc->Texture2D.MipSlice = 0;
pDesc->Texture2D.PlaneSlice = 0;
} else {
pDesc->ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2DARRAY;
pDesc->Texture2DArray.MipSlice = 0;
pDesc->Texture2DArray.FirstArraySlice = 0;
pDesc->Texture2DArray.ArraySize = resourceDesc.ArraySize;
pDesc->Texture2DArray.PlaneSlice = 0;
}
} return S_OK;
case D3D11_RESOURCE_DIMENSION_TEXTURE3D: {
D3D11_TEXTURE3D_DESC resourceDesc;
static_cast<D3D11Texture3D*>(pResource)->GetDesc(&resourceDesc);
pDesc->Format = resourceDesc.Format;
pDesc->ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D;
pDesc->Texture3D.MipSlice = 0;
pDesc->Texture3D.WSize = resourceDesc.Depth;
} return S_OK;
default:
Logger::err(str::format(
"D3D11: Unsupported dimension for unordered access view: ",
resourceDim));
return E_INVALIDARG;
}
}
D3D11_UNORDERED_ACCESS_VIEW_DESC1 D3D11UnorderedAccessView::PromoteDesc(
const D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc,
UINT Plane) {
D3D11_UNORDERED_ACCESS_VIEW_DESC1 dstDesc;
dstDesc.Format = pDesc->Format;
dstDesc.ViewDimension = pDesc->ViewDimension;
switch (pDesc->ViewDimension) {
case D3D11_UAV_DIMENSION_UNKNOWN:
break;
case D3D11_UAV_DIMENSION_BUFFER:
dstDesc.Buffer = pDesc->Buffer;
break;
case D3D11_UAV_DIMENSION_TEXTURE1D:
dstDesc.Texture1D = pDesc->Texture1D;
break;
case D3D11_UAV_DIMENSION_TEXTURE1DARRAY:
dstDesc.Texture1DArray = pDesc->Texture1DArray;
break;
case D3D11_UAV_DIMENSION_TEXTURE2D:
dstDesc.Texture2D.MipSlice = pDesc->Texture2D.MipSlice;
dstDesc.Texture2D.PlaneSlice = Plane;
break;
case D3D11_UAV_DIMENSION_TEXTURE2DARRAY:
dstDesc.Texture2DArray.MipSlice = pDesc->Texture2DArray.MipSlice;
dstDesc.Texture2DArray.FirstArraySlice = pDesc->Texture2DArray.FirstArraySlice;
dstDesc.Texture2DArray.ArraySize = pDesc->Texture2DArray.ArraySize;
dstDesc.Texture2DArray.PlaneSlice = Plane;
break;
case D3D11_UAV_DIMENSION_TEXTURE3D:
dstDesc.Texture3D = pDesc->Texture3D;
break;
}
return dstDesc;
}
HRESULT D3D11UnorderedAccessView::NormalizeDesc(
ID3D11Resource* pResource,
D3D11_UNORDERED_ACCESS_VIEW_DESC1* pDesc) {
D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
pResource->GetType(&resourceDim);
DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN;
uint32_t numLayers = 0;
switch (resourceDim) {
case D3D11_RESOURCE_DIMENSION_BUFFER: {
if (pDesc->ViewDimension != D3D11_UAV_DIMENSION_BUFFER) {
Logger::err("D3D11: Incompatible view dimension for Buffer");
return E_INVALIDARG;
}
} break;
case D3D11_RESOURCE_DIMENSION_TEXTURE1D: {
D3D11_TEXTURE1D_DESC resourceDesc;
static_cast<D3D11Texture1D*>(pResource)->GetDesc(&resourceDesc);
if (pDesc->ViewDimension != D3D11_UAV_DIMENSION_TEXTURE1D
&& pDesc->ViewDimension != D3D11_UAV_DIMENSION_TEXTURE1DARRAY) {
Logger::err("D3D11: Incompatible view dimension for Texture1D");
return E_INVALIDARG;
}
format = resourceDesc.Format;
numLayers = resourceDesc.ArraySize;
} break;
case D3D11_RESOURCE_DIMENSION_TEXTURE2D: {
D3D11_TEXTURE2D_DESC resourceDesc;
static_cast<D3D11Texture2D*>(pResource)->GetDesc(&resourceDesc);
if (pDesc->ViewDimension != D3D11_UAV_DIMENSION_TEXTURE2D
&& pDesc->ViewDimension != D3D11_UAV_DIMENSION_TEXTURE2DARRAY) {
Logger::err("D3D11: Incompatible view dimension for Texture2D");
return E_INVALIDARG;
}
format = resourceDesc.Format;
numLayers = resourceDesc.ArraySize;
} break;
case D3D11_RESOURCE_DIMENSION_TEXTURE3D: {
D3D11_TEXTURE3D_DESC resourceDesc;
static_cast<D3D11Texture3D*>(pResource)->GetDesc(&resourceDesc);
if (pDesc->ViewDimension != D3D11_UAV_DIMENSION_TEXTURE3D) {
Logger::err("D3D11: Incompatible view dimension for Texture3D");
return E_INVALIDARG;
}
format = resourceDesc.Format;
numLayers = std::max(resourceDesc.Depth >> pDesc->Texture3D.MipSlice, 1u);
} break;
default:
return E_INVALIDARG;
}
if (pDesc->Format == DXGI_FORMAT_UNKNOWN)
pDesc->Format = format;
switch (pDesc->ViewDimension) {
case D3D11_UAV_DIMENSION_BUFFER:
if (pDesc->Buffer.NumElements == 0)
return E_INVALIDARG;
break;
case D3D11_UAV_DIMENSION_TEXTURE1DARRAY:
if (pDesc->Texture1DArray.ArraySize > numLayers - pDesc->Texture1DArray.FirstArraySlice)
pDesc->Texture1DArray.ArraySize = numLayers - pDesc->Texture1DArray.FirstArraySlice;
break;
case D3D11_UAV_DIMENSION_TEXTURE2D:
break;
case D3D11_UAV_DIMENSION_TEXTURE2DARRAY:
if (pDesc->Texture2DArray.ArraySize > numLayers - pDesc->Texture2DArray.FirstArraySlice)
pDesc->Texture2DArray.ArraySize = numLayers - pDesc->Texture2DArray.FirstArraySlice;
break;
case D3D11_UAV_DIMENSION_TEXTURE3D:
if (pDesc->Texture3D.WSize > numLayers - pDesc->Texture3D.FirstWSlice)
pDesc->Texture3D.WSize = numLayers - pDesc->Texture3D.FirstWSlice;
break;
default:
break;
}
return S_OK;
}
UINT D3D11UnorderedAccessView::GetPlaneSlice(const D3D11_UNORDERED_ACCESS_VIEW_DESC1* pDesc) {
switch (pDesc->ViewDimension) {
case D3D11_UAV_DIMENSION_TEXTURE2D:
return pDesc->Texture2D.PlaneSlice;
case D3D11_UAV_DIMENSION_TEXTURE2DARRAY:
return pDesc->Texture2DArray.PlaneSlice;
default:
return 0;
}
}
Rc<DxvkBufferView> D3D11UnorderedAccessView::CreateCounterBufferView() {
Rc<DxvkDevice> device = m_parent->GetDXVKDevice();
DxvkBufferCreateInfo info;
info.size = sizeof(uint32_t);
info.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT
| VK_BUFFER_USAGE_TRANSFER_DST_BIT
| VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
info.stages = VK_PIPELINE_STAGE_TRANSFER_BIT
| device->getShaderPipelineStages();
info.access = VK_ACCESS_TRANSFER_WRITE_BIT
| VK_ACCESS_TRANSFER_READ_BIT
| VK_ACCESS_SHADER_WRITE_BIT
| VK_ACCESS_SHADER_READ_BIT;
Rc<DxvkBuffer> buffer = device->createBuffer(info, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
DxvkBufferViewCreateInfo viewInfo;
viewInfo.format = VK_FORMAT_UNDEFINED;
viewInfo.rangeOffset = 0;
viewInfo.rangeLength = sizeof(uint32_t);
return device->createBufferView(buffer, viewInfo);
}
}