dxvk/src/d3d11/d3d11_options.cpp

40 lines
2.0 KiB
C++

#include <unordered_map>
#include "d3d11_options.h"
namespace dxvk {
D3D11Options::D3D11Options(const Config& config, const Rc<DxvkDevice>& device) {
const DxvkDeviceInfo& devInfo = device->properties();
this->dcSingleUseMode = config.getOption<bool>("d3d11.dcSingleUseMode", true);
this->enableRtOutputNanFixup = config.getOption<bool>("d3d11.enableRtOutputNanFixup", false);
this->zeroInitWorkgroupMemory = config.getOption<bool>("d3d11.zeroInitWorkgroupMemory", false);
this->forceTgsmBarriers = config.getOption<bool>("d3d11.forceTgsmBarriers", false);
this->relaxedBarriers = config.getOption<bool>("d3d11.relaxedBarriers", false);
this->maxTessFactor = config.getOption<int32_t>("d3d11.maxTessFactor", 0);
this->samplerAnisotropy = config.getOption<int32_t>("d3d11.samplerAnisotropy", -1);
this->invariantPosition = config.getOption<bool>("d3d11.invariantPosition", false);
this->deferSurfaceCreation = config.getOption<bool>("dxgi.deferSurfaceCreation", false);
this->numBackBuffers = config.getOption<int32_t>("dxgi.numBackBuffers", 0);
this->maxFrameLatency = config.getOption<int32_t>("dxgi.maxFrameLatency", 0);
this->syncInterval = config.getOption<int32_t>("dxgi.syncInterval", -1);
this->tearFree = config.getOption<bool>("dxgi.tearFree", false);
this->constantBufferRangeCheck = config.getOption<bool>("d3d11.constantBufferRangeCheck", false)
&& DxvkGpuVendor(devInfo.core.properties.vendorID) != DxvkGpuVendor::Amd;
bool apitraceAttached = false;
#ifndef __WINE__
apitraceAttached = ::GetModuleHandle("dxgitrace.dll") != nullptr;
#endif
this->apitraceMode = config.getOption<bool>("d3d11.apitraceMode", apitraceAttached);
// Inform user in case they have the option enabled or a game
// ships a file called dxgitrace.dll for whatever reason.
if (this->apitraceMode)
Logger::warn("D3D11: Apitrace mode enabled, may affect performance!");
}
}