dxvk/src/dxso/dxso_reader.h

60 lines
1021 B
C++

#pragma once
#include "dxso_include.h"
#include "../dxbc/dxbc_tag.h"
#include <cstdint>
namespace dxvk {
/**
* \brief DXSO (d3d9) bytecode reader
*
* Holds references to the shader byte code and
* provides methods to read
*/
class DxsoReader {
public:
DxsoReader(const char* data)
: DxsoReader(data, 0) { }
size_t pos() {
return m_pos;
}
auto readu32() { return this->readNum<uint32_t> (); }
auto readf32() { return this->readNum<float> (); }
DxbcTag readTag();
void read(void* dst, size_t n);
void skip(size_t n);
void store(std::ostream&& stream, size_t size) const;
const char* currentPtr() {
return m_data + m_pos;
}
private:
DxsoReader(const char* data, size_t pos)
: m_data(data), m_pos(pos) { }
const char* m_data = nullptr;
size_t m_pos = 0;
template<typename T>
T readNum() {
T result;
this->read(&result, sizeof(result));
return result;
}
};
}