dxvk/src/d3d9/d3d9_cursor.cpp

66 lines
1.6 KiB
C++

#include "d3d9_cursor.h"
#include "d3d9_util.h"
#include <utility>
namespace dxvk {
#ifdef _WIN32
void D3D9Cursor::UpdateCursor(int X, int Y) {
POINT currentPos = { };
if (::GetCursorPos(&currentPos) && currentPos == POINT{ X, Y })
return;
::SetCursorPos(X, Y);
}
BOOL D3D9Cursor::ShowCursor(BOOL bShow) {
::SetCursor(bShow ? m_hCursor : nullptr);
return std::exchange(m_visible, bShow);
}
HRESULT D3D9Cursor::SetHardwareCursor(UINT XHotSpot, UINT YHotSpot, const CursorBitmap& bitmap) {
DWORD mask[32];
std::memset(mask, ~0, sizeof(mask));
ICONINFO info;
info.fIcon = FALSE;
info.xHotspot = XHotSpot;
info.yHotspot = YHotSpot;
info.hbmMask = ::CreateBitmap(HardwareCursorWidth, HardwareCursorHeight, 1, 1, mask);
info.hbmColor = ::CreateBitmap(HardwareCursorWidth, HardwareCursorHeight, 1, 32, &bitmap[0]);
if (m_hCursor != nullptr)
::DestroyCursor(m_hCursor);
m_hCursor = ::CreateIconIndirect(&info);
::DeleteObject(info.hbmMask);
::DeleteObject(info.hbmColor);
ShowCursor(m_visible);
return D3D_OK;
}
#else
void D3D9Cursor::UpdateCursor(int X, int Y) {
Logger::warn("D3D9Cursor::UpdateCursor: Not supported on current platform.");
}
BOOL D3D9Cursor::ShowCursor(BOOL bShow) {
Logger::warn("D3D9Cursor::ShowCursor: Not supported on current platform.");
return std::exchange(m_visible, bShow);
}
HRESULT D3D9Cursor::SetHardwareCursor(UINT XHotSpot, UINT YHotSpot, const CursorBitmap& bitmap) {
Logger::warn("D3D9Cursor::SetHardwareCursor: Not supported on current platform.");
return D3D_OK;
}
#endif
}