dxvk/src/d3d11/d3d11_view_uav.h

93 lines
2.5 KiB
C++

#pragma once
#include "../dxvk/dxvk_device.h"
#include "d3d11_device_child.h"
#include "d3d11_view.h"
namespace dxvk {
class D3D11Device;
/**
* \brief Unordered access view
*
* Unordered access views are special in that they can
* have counters, which can be used inside shaders to
* atomically append or consume structures.
*/
class D3D11UnorderedAccessView : public D3D11DeviceChild<ID3D11UnorderedAccessView1> {
public:
D3D11UnorderedAccessView(
D3D11Device* pDevice,
ID3D11Resource* pResource,
const D3D11_UNORDERED_ACCESS_VIEW_DESC1* pDesc);
~D3D11UnorderedAccessView();
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject) final;
void STDMETHODCALLTYPE GetResource(ID3D11Resource** ppResource) final;
void STDMETHODCALLTYPE GetDesc(D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc) final;
void STDMETHODCALLTYPE GetDesc1(D3D11_UNORDERED_ACCESS_VIEW_DESC1* pDesc) final;
const D3D11_VK_VIEW_INFO& GetViewInfo() const {
return m_info;
}
BOOL HasBindFlag(UINT Flags) const {
return m_info.BindFlags & Flags;
}
D3D11_RESOURCE_DIMENSION GetResourceType() const {
D3D11_RESOURCE_DIMENSION type;
m_resource->GetType(&type);
return type;
}
Rc<DxvkBufferView> GetBufferView() const {
return m_bufferView;
}
Rc<DxvkImageView> GetImageView() const {
return m_imageView;
}
Rc<DxvkBufferView> GetCounterView() const {
return m_counterView;
}
static HRESULT GetDescFromResource(
ID3D11Resource* pResource,
D3D11_UNORDERED_ACCESS_VIEW_DESC1* pDesc);
static D3D11_UNORDERED_ACCESS_VIEW_DESC1 PromoteDesc(
const D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc,
UINT Plane);
static HRESULT NormalizeDesc(
ID3D11Resource* pResource,
D3D11_UNORDERED_ACCESS_VIEW_DESC1* pDesc);
static UINT GetPlaneSlice(
const D3D11_UNORDERED_ACCESS_VIEW_DESC1* pDesc);
private:
ID3D11Resource* m_resource;
D3D11_UNORDERED_ACCESS_VIEW_DESC1 m_desc;
D3D11_VK_VIEW_INFO m_info;
Rc<DxvkBufferView> m_bufferView;
Rc<DxvkImageView> m_imageView;
Rc<DxvkBufferView> m_counterView;
Rc<DxvkBufferView> CreateCounterBufferView();
};
}