dxvk/src/d3d11/d3d11_view_dsv.cpp

284 lines
9.9 KiB
C++

#include "d3d11_device.h"
#include "d3d11_buffer.h"
#include "d3d11_resource.h"
#include "d3d11_texture.h"
#include "d3d11_view_dsv.h"
namespace dxvk {
D3D11DepthStencilView::D3D11DepthStencilView(
D3D11Device* pDevice,
ID3D11Resource* pResource,
const D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc)
: D3D11DeviceChild<ID3D11DepthStencilView>(pDevice),
m_resource(pResource), m_desc(*pDesc), m_d3d10(this) {
ResourceAddRefPrivate(m_resource);
D3D11_COMMON_RESOURCE_DESC resourceDesc;
GetCommonResourceDesc(pResource, &resourceDesc);
DxvkImageViewCreateInfo viewInfo;
viewInfo.format = pDevice->LookupFormat(pDesc->Format, DXGI_VK_FORMAT_MODE_DEPTH).Format;
viewInfo.aspect = lookupFormatInfo(viewInfo.format)->aspectMask;
viewInfo.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
switch (pDesc->ViewDimension) {
case D3D11_DSV_DIMENSION_TEXTURE1D:
viewInfo.type = VK_IMAGE_VIEW_TYPE_1D;
viewInfo.minLevel = pDesc->Texture1D.MipSlice;
viewInfo.numLevels = 1;
viewInfo.minLayer = 0;
viewInfo.numLayers = 1;
break;
case D3D11_DSV_DIMENSION_TEXTURE1DARRAY:
viewInfo.type = VK_IMAGE_VIEW_TYPE_1D_ARRAY;
viewInfo.minLevel = pDesc->Texture1DArray.MipSlice;
viewInfo.numLevels = 1;
viewInfo.minLayer = pDesc->Texture1DArray.FirstArraySlice;
viewInfo.numLayers = pDesc->Texture1DArray.ArraySize;
break;
case D3D11_DSV_DIMENSION_TEXTURE2D:
viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
viewInfo.minLevel = pDesc->Texture2D.MipSlice;
viewInfo.numLevels = 1;
viewInfo.minLayer = 0;
viewInfo.numLayers = 1;
break;
case D3D11_DSV_DIMENSION_TEXTURE2DARRAY:
viewInfo.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
viewInfo.minLevel = pDesc->Texture2DArray.MipSlice;
viewInfo.numLevels = 1;
viewInfo.minLayer = pDesc->Texture2DArray.FirstArraySlice;
viewInfo.numLayers = pDesc->Texture2DArray.ArraySize;
break;
case D3D11_DSV_DIMENSION_TEXTURE2DMS:
viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
viewInfo.minLevel = 0;
viewInfo.numLevels = 1;
viewInfo.minLayer = 0;
viewInfo.numLayers = 1;
break;
case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY:
viewInfo.type = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
viewInfo.minLevel = 0;
viewInfo.numLevels = 1;
viewInfo.minLayer = pDesc->Texture2DMSArray.FirstArraySlice;
viewInfo.numLayers = pDesc->Texture2DMSArray.ArraySize;
break;
default:
throw DxvkError("D3D11: Invalid view dimension for DSV");
}
// Normalize view type so that we won't accidentally
// bind 2D array views and 2D views at the same time
if (viewInfo.numLayers == 1) {
if (viewInfo.type == VK_IMAGE_VIEW_TYPE_1D_ARRAY) viewInfo.type = VK_IMAGE_VIEW_TYPE_1D;
if (viewInfo.type == VK_IMAGE_VIEW_TYPE_2D_ARRAY) viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
}
// Populate view info struct
m_info.pResource = pResource;
m_info.Dimension = resourceDesc.Dim;
m_info.BindFlags = resourceDesc.BindFlags;
m_info.Image.Aspects = viewInfo.aspect;
m_info.Image.MinLevel = viewInfo.minLevel;
m_info.Image.MinLayer = viewInfo.minLayer;
m_info.Image.NumLevels = viewInfo.numLevels;
m_info.Image.NumLayers = viewInfo.numLayers;
if (m_desc.Flags & D3D11_DSV_READ_ONLY_DEPTH)
m_info.Image.Aspects &= ~VK_IMAGE_ASPECT_DEPTH_BIT;
if (m_desc.Flags & D3D11_DSV_READ_ONLY_STENCIL)
m_info.Image.Aspects &= ~VK_IMAGE_ASPECT_STENCIL_BIT;
// Create the underlying image view object
m_view = pDevice->GetDXVKDevice()->createImageView(
GetCommonTexture(pResource)->GetImage(), viewInfo);
}
D3D11DepthStencilView::~D3D11DepthStencilView() {
ResourceReleasePrivate(m_resource);
}
HRESULT STDMETHODCALLTYPE D3D11DepthStencilView::QueryInterface(REFIID riid, void** ppvObject) {
if (ppvObject == nullptr)
return E_POINTER;
*ppvObject = nullptr;
if (riid == __uuidof(IUnknown)
|| riid == __uuidof(ID3D11DeviceChild)
|| riid == __uuidof(ID3D11View)
|| riid == __uuidof(ID3D11DepthStencilView)) {
*ppvObject = ref(this);
return S_OK;
}
if (riid == __uuidof(ID3D10DeviceChild)
|| riid == __uuidof(ID3D10View)
|| riid == __uuidof(ID3D10DepthStencilView)) {
*ppvObject = ref(this);
return S_OK;
}
if (logQueryInterfaceError(__uuidof(ID3D11DepthStencilView), riid)) {
Logger::warn("D3D11DepthStencilView::QueryInterface: Unknown interface query");
Logger::warn(str::format(riid));
}
return E_NOINTERFACE;
}
void STDMETHODCALLTYPE D3D11DepthStencilView::GetResource(ID3D11Resource** ppResource) {
*ppResource = ref(m_resource);
}
void STDMETHODCALLTYPE D3D11DepthStencilView::GetDesc(D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc) {
*pDesc = m_desc;
}
HRESULT D3D11DepthStencilView::GetDescFromResource(
ID3D11Resource* pResource,
D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc) {
D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
pResource->GetType(&resourceDim);
pDesc->Flags = 0;
switch (resourceDim) {
case D3D11_RESOURCE_DIMENSION_TEXTURE1D: {
D3D11_TEXTURE1D_DESC resourceDesc;
static_cast<D3D11Texture1D*>(pResource)->GetDesc(&resourceDesc);
pDesc->Format = resourceDesc.Format;
if (resourceDesc.ArraySize == 1) {
pDesc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1D;
pDesc->Texture1D.MipSlice = 0;
} else {
pDesc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1DARRAY;
pDesc->Texture1DArray.MipSlice = 0;
pDesc->Texture1DArray.FirstArraySlice = 0;
pDesc->Texture1DArray.ArraySize = resourceDesc.ArraySize;
}
} return S_OK;
case D3D11_RESOURCE_DIMENSION_TEXTURE2D: {
D3D11_TEXTURE2D_DESC resourceDesc;
static_cast<D3D11Texture2D*>(pResource)->GetDesc(&resourceDesc);
pDesc->Format = resourceDesc.Format;
if (resourceDesc.SampleDesc.Count == 1) {
if (resourceDesc.ArraySize == 1) {
pDesc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
pDesc->Texture2D.MipSlice = 0;
} else {
pDesc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
pDesc->Texture2DArray.MipSlice = 0;
pDesc->Texture2DArray.FirstArraySlice = 0;
pDesc->Texture2DArray.ArraySize = resourceDesc.ArraySize;
}
} else {
if (resourceDesc.ArraySize == 1) {
pDesc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMS;
} else {
pDesc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY;
pDesc->Texture2DMSArray.FirstArraySlice = 0;
pDesc->Texture2DMSArray.ArraySize = resourceDesc.ArraySize;
}
}
} return S_OK;
default:
Logger::err(str::format(
"D3D11: Unsupported dimension for depth stencil view: ",
resourceDim));
return E_INVALIDARG;
}
}
HRESULT D3D11DepthStencilView::NormalizeDesc(
ID3D11Resource* pResource,
D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc) {
D3D11_RESOURCE_DIMENSION resourceDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
pResource->GetType(&resourceDim);
DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN;
uint32_t numLayers = 0;
switch (resourceDim) {
case D3D11_RESOURCE_DIMENSION_TEXTURE1D: {
D3D11_TEXTURE1D_DESC resourceDesc;
static_cast<D3D11Texture1D*>(pResource)->GetDesc(&resourceDesc);
if (pDesc->ViewDimension != D3D11_DSV_DIMENSION_TEXTURE1D
&& pDesc->ViewDimension != D3D11_DSV_DIMENSION_TEXTURE1DARRAY) {
Logger::err("D3D11: Incompatible view dimension for Texture1D");
return E_INVALIDARG;
}
format = resourceDesc.Format;
numLayers = resourceDesc.ArraySize;
} break;
case D3D11_RESOURCE_DIMENSION_TEXTURE2D: {
D3D11_TEXTURE2D_DESC resourceDesc;
static_cast<D3D11Texture2D*>(pResource)->GetDesc(&resourceDesc);
if (pDesc->ViewDimension != D3D11_DSV_DIMENSION_TEXTURE2D
&& pDesc->ViewDimension != D3D11_DSV_DIMENSION_TEXTURE2DARRAY
&& pDesc->ViewDimension != D3D11_DSV_DIMENSION_TEXTURE2DMS
&& pDesc->ViewDimension != D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY) {
Logger::err("D3D11: Incompatible view dimension for Texture2D");
return E_INVALIDARG;
}
format = resourceDesc.Format;
numLayers = resourceDesc.ArraySize;
} break;
default:
return E_INVALIDARG;
}
if (pDesc->Format == DXGI_FORMAT_UNKNOWN)
pDesc->Format = format;
switch (pDesc->ViewDimension) {
case D3D11_DSV_DIMENSION_TEXTURE1DARRAY:
if (pDesc->Texture1DArray.ArraySize > numLayers - pDesc->Texture1DArray.FirstArraySlice)
pDesc->Texture1DArray.ArraySize = numLayers - pDesc->Texture1DArray.FirstArraySlice;
break;
case D3D11_DSV_DIMENSION_TEXTURE2DARRAY:
if (pDesc->Texture2DArray.ArraySize > numLayers - pDesc->Texture2DArray.FirstArraySlice)
pDesc->Texture2DArray.ArraySize = numLayers - pDesc->Texture2DArray.FirstArraySlice;
break;
case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY:
if (pDesc->Texture2DMSArray.ArraySize > numLayers - pDesc->Texture2DMSArray.FirstArraySlice)
pDesc->Texture2DMSArray.ArraySize = numLayers - pDesc->Texture2DMSArray.FirstArraySlice;
break;
default:
break;
}
return S_OK;
}
}