dxvk/src/d3d11/d3d11_util.cpp

146 lines
4.7 KiB
C++

#include "d3d11_util.h"
namespace dxvk {
HRESULT DecodeSampleCount(UINT Count, VkSampleCountFlagBits* pCount) {
VkSampleCountFlagBits flag;
switch (Count) {
case 1: flag = VK_SAMPLE_COUNT_1_BIT; break;
case 2: flag = VK_SAMPLE_COUNT_2_BIT; break;
case 4: flag = VK_SAMPLE_COUNT_4_BIT; break;
case 8: flag = VK_SAMPLE_COUNT_8_BIT; break;
case 16: flag = VK_SAMPLE_COUNT_16_BIT; break;
default: return E_INVALIDARG;
}
if (pCount != nullptr) {
*pCount = flag;
return S_OK;
} return S_FALSE;
}
VkSamplerAddressMode DecodeAddressMode(
D3D11_TEXTURE_ADDRESS_MODE mode) {
switch (mode) {
case D3D11_TEXTURE_ADDRESS_WRAP:
return VK_SAMPLER_ADDRESS_MODE_REPEAT;
case D3D11_TEXTURE_ADDRESS_MIRROR:
return VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT;
case D3D11_TEXTURE_ADDRESS_CLAMP:
return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
case D3D11_TEXTURE_ADDRESS_BORDER:
return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER;
case D3D11_TEXTURE_ADDRESS_MIRROR_ONCE:
return VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE;
default:
Logger::err(str::format("D3D11: Unsupported address mode: ", mode));
return VK_SAMPLER_ADDRESS_MODE_REPEAT;
}
}
VkCompareOp DecodeCompareOp(D3D11_COMPARISON_FUNC Mode) {
switch (Mode) {
case D3D11_COMPARISON_NEVER: return VK_COMPARE_OP_NEVER;
case D3D11_COMPARISON_LESS: return VK_COMPARE_OP_LESS;
case D3D11_COMPARISON_EQUAL: return VK_COMPARE_OP_EQUAL;
case D3D11_COMPARISON_LESS_EQUAL: return VK_COMPARE_OP_LESS_OR_EQUAL;
case D3D11_COMPARISON_GREATER: return VK_COMPARE_OP_GREATER;
case D3D11_COMPARISON_NOT_EQUAL: return VK_COMPARE_OP_NOT_EQUAL;
case D3D11_COMPARISON_GREATER_EQUAL: return VK_COMPARE_OP_GREATER_OR_EQUAL;
case D3D11_COMPARISON_ALWAYS: return VK_COMPARE_OP_ALWAYS;
}
if (Mode != 0) // prevent log spamming when apps use ZeroMemory
Logger::err(str::format("D3D11: Unsupported compare op: ", Mode));
return VK_COMPARE_OP_NEVER;
}
VkSamplerReductionMode DecodeReductionMode(
UINT Filter) {
switch (Filter & 0x180) {
default:
return VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE;
case 0x100:
return VK_SAMPLER_REDUCTION_MODE_MIN;
case 0x180:
return VK_SAMPLER_REDUCTION_MODE_MAX;
}
}
VkConservativeRasterizationModeEXT DecodeConservativeRasterizationMode(
D3D11_CONSERVATIVE_RASTERIZATION_MODE Mode) {
switch (Mode) {
case D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF:
return VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT;
case D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON:
return VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT;
}
Logger::err(str::format("D3D11: Unsupported conservative raster mode: ", Mode));
return VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT;
}
VkFormatFeatureFlags2 GetBufferFormatFeatures(UINT BindFlags) {
VkFormatFeatureFlags2 features = 0;
if (BindFlags & D3D11_BIND_SHADER_RESOURCE)
features |= VK_FORMAT_FEATURE_2_UNIFORM_TEXEL_BUFFER_BIT;
if (BindFlags & D3D11_BIND_UNORDERED_ACCESS)
features |= VK_FORMAT_FEATURE_2_STORAGE_TEXEL_BUFFER_BIT;
return features;
}
VkFormatFeatureFlags2 GetImageFormatFeatures(UINT BindFlags) {
VkFormatFeatureFlags2 features = 0;
if (BindFlags & D3D11_BIND_DEPTH_STENCIL)
features |= VK_FORMAT_FEATURE_2_DEPTH_STENCIL_ATTACHMENT_BIT;
if (BindFlags & D3D11_BIND_RENDER_TARGET)
features |= VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BIT;
if (BindFlags & D3D11_BIND_SHADER_RESOURCE)
features |= VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_BIT;
if (BindFlags & D3D11_BIND_UNORDERED_ACCESS)
features |= VK_FORMAT_FEATURE_2_STORAGE_IMAGE_BIT;
return features;
}
VkFormat GetPackedDepthStencilFormat(DXGI_FORMAT Format) {
switch (Format) {
case DXGI_FORMAT_R24G8_TYPELESS:
case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
case DXGI_FORMAT_D24_UNORM_S8_UINT:
return VK_FORMAT_D24_UNORM_S8_UINT;
case DXGI_FORMAT_R32G8X24_TYPELESS:
case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
return VK_FORMAT_D32_SFLOAT_S8_UINT;
default:
return VK_FORMAT_UNDEFINED;
}
}
BOOL IsMinMaxFilter(D3D11_FILTER Filter) {
return DecodeReductionMode(uint32_t(Filter)) != VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE;
}
}