dxvk/src/d3d11/d3d11_state_object.h

45 lines
963 B
C++

#pragma once
#include "d3d11_device.h"
#include "d3d11_context_state.h"
#include "d3d11_device_child.h"
namespace dxvk {
/**
* \brief Device context state implementation
*
* This is an opaque interface in D3D11, and we only
* implement the state block-like functionality, not
* the methods to disable certain context and device
* interfaces based on the emulated device IID.
*/
class D3D11DeviceContextState : public D3D11DeviceChild<ID3DDeviceContextState> {
public:
D3D11DeviceContextState(
D3D11Device* pDevice);
~D3D11DeviceContextState();
HRESULT STDMETHODCALLTYPE QueryInterface(
REFIID riid,
void** ppvObject);
void SetState(const D3D11ContextState& State) {
m_state = State;
}
void GetState(D3D11ContextState& State) const {
State = m_state;
}
private:
D3D11ContextState m_state;
};
}