dxvk/src/d3d11/d3d11_sampler.h

59 lines
1.2 KiB
C++

#pragma once
#include "../dxvk/dxvk_device.h"
#include "../d3d10/d3d10_sampler.h"
#include "d3d11_device_child.h"
namespace dxvk {
class D3D11Device;
class D3D11SamplerState : public D3D11StateObject<ID3D11SamplerState> {
public:
using DescType = D3D11_SAMPLER_DESC;
D3D11SamplerState(
D3D11Device* device,
const D3D11_SAMPLER_DESC& desc);
~D3D11SamplerState();
HRESULT STDMETHODCALLTYPE QueryInterface(
REFIID riid,
void** ppvObject) final;
void STDMETHODCALLTYPE GetDesc(
D3D11_SAMPLER_DESC* pDesc) final;
Rc<DxvkSampler> GetDXVKSampler() const {
return m_sampler;
}
D3D10SamplerState* GetD3D10Iface() {
return &m_d3d10;
}
static HRESULT NormalizeDesc(
D3D11_SAMPLER_DESC* pDesc);
private:
D3D11_SAMPLER_DESC m_desc;
Rc<DxvkSampler> m_sampler;
D3D10SamplerState m_d3d10;
std::atomic<uint32_t> m_refCount = { 0u };
static bool ValidateAddressMode(
D3D11_TEXTURE_ADDRESS_MODE Mode);
static bool ValidateComparisonFunc(
D3D11_COMPARISON_FUNC Comparison);
};
}