dxvk/src/d3d11/d3d11_sampler.cpp

157 lines
5.1 KiB
C++

#include "d3d11_device.h"
#include "d3d11_sampler.h"
#include "d3d11_util.h"
namespace dxvk {
D3D11SamplerState::D3D11SamplerState(
D3D11Device* device,
const D3D11_SAMPLER_DESC& desc)
: D3D11StateObject<ID3D11SamplerState>(device),
m_desc(desc), m_d3d10(this) {
DxvkSamplerCreateInfo info;
// While D3D11_FILTER is technically an enum, its value bits
// can be used to decode the filter properties more efficiently.
const uint32_t filterBits = uint32_t(desc.Filter);
info.magFilter = (filterBits & 0x04) ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
info.minFilter = (filterBits & 0x10) ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
// Set up the remaining properties, which are
// stored directly in the sampler description
info.mipmapMode = (filterBits & 0x01) ? VK_SAMPLER_MIPMAP_MODE_LINEAR : VK_SAMPLER_MIPMAP_MODE_NEAREST;
info.mipmapLodBias = desc.MipLODBias;
info.mipmapLodMin = desc.MinLOD;
info.mipmapLodMax = desc.MaxLOD;
info.useAnisotropy = (filterBits & 0x40) ? VK_TRUE : VK_FALSE;
info.maxAnisotropy = float(desc.MaxAnisotropy);
info.addressModeU = DecodeAddressMode(desc.AddressU);
info.addressModeV = DecodeAddressMode(desc.AddressV);
info.addressModeW = DecodeAddressMode(desc.AddressW);
info.compareToDepth = (filterBits & 0x180) == 0x80 ? VK_TRUE : VK_FALSE;
info.compareOp = DecodeCompareOp(desc.ComparisonFunc);
info.reductionMode = DecodeReductionMode(filterBits);
for (uint32_t i = 0; i < 4; i++)
info.borderColor.float32[i] = desc.BorderColor[i];
info.usePixelCoord = VK_FALSE; // Not supported in D3D11
info.nonSeamless = VK_FALSE;
// Make sure to use a valid anisotropy value
if (desc.MaxAnisotropy < 1) info.maxAnisotropy = 1.0f;
if (desc.MaxAnisotropy > 16) info.maxAnisotropy = 16.0f;
// Enforce LOD bias specified in the device options
if (info.minFilter == VK_FILTER_LINEAR && info.magFilter == VK_FILTER_LINEAR)
info.mipmapLodBias += device->GetOptions()->samplerLodBias;
// Enforce anisotropy specified in the device options
int32_t samplerAnisotropyOption = device->GetOptions()->samplerAnisotropy;
if (samplerAnisotropyOption >= 0 && info.minFilter == VK_FILTER_LINEAR) {
info.useAnisotropy = samplerAnisotropyOption > 0;
info.maxAnisotropy = float(samplerAnisotropyOption);
}
m_sampler = device->GetDXVKDevice()->createSampler(info);
}
D3D11SamplerState::~D3D11SamplerState() {
}
HRESULT STDMETHODCALLTYPE D3D11SamplerState::QueryInterface(REFIID riid, void** ppvObject) {
if (ppvObject == nullptr)
return E_POINTER;
*ppvObject = nullptr;
if (riid == __uuidof(IUnknown)
|| riid == __uuidof(ID3D11DeviceChild)
|| riid == __uuidof(ID3D11SamplerState)) {
*ppvObject = ref(this);
return S_OK;
}
if (riid == __uuidof(ID3D10DeviceChild)
|| riid == __uuidof(ID3D10SamplerState)) {
*ppvObject = ref(&m_d3d10);
return S_OK;
}
if (logQueryInterfaceError(__uuidof(ID3D11SamplerState), riid)) {
Logger::warn("D3D11SamplerState::QueryInterface: Unknown interface query");
Logger::warn(str::format(riid));
}
return E_NOINTERFACE;
}
void STDMETHODCALLTYPE D3D11SamplerState::GetDesc(D3D11_SAMPLER_DESC* pDesc) {
*pDesc = m_desc;
}
HRESULT D3D11SamplerState::NormalizeDesc(D3D11_SAMPLER_DESC* pDesc) {
const uint32_t filterBits = uint32_t(pDesc->Filter);
if (filterBits & 0xFFFFFE2A) {
Logger::err(str::format(
"D3D11SamplerState: Unhandled filter: ", filterBits));
return E_INVALIDARG;
}
if (pDesc->MaxAnisotropy > 16) {
return E_INVALIDARG;
} else if ((filterBits & 0x40) == 0 /* not anisotropic */) {
// Reset anisotropy if it is not used
pDesc->MaxAnisotropy = 0;
}
if ((filterBits & 0x180) == 0x80 /* compare-to-depth */) {
if (!ValidateComparisonFunc(pDesc->ComparisonFunc))
return E_INVALIDARG;
} else {
// Reset compare func if it is not used
pDesc->ComparisonFunc = D3D11_COMPARISON_NEVER;
}
if (!ValidateAddressMode(pDesc->AddressU)
|| !ValidateAddressMode(pDesc->AddressV)
|| !ValidateAddressMode(pDesc->AddressW))
return E_INVALIDARG;
// Clear BorderColor to 0 if none of the address
// modes are D3D11_TEXTURE_ADDRESS_BORDER
if (pDesc->AddressU != D3D11_TEXTURE_ADDRESS_BORDER
&& pDesc->AddressV != D3D11_TEXTURE_ADDRESS_BORDER
&& pDesc->AddressW != D3D11_TEXTURE_ADDRESS_BORDER) {
for (int i = 0; i < 4; i++)
pDesc->BorderColor[i] = 0.0f;
}
return S_OK;
}
bool D3D11SamplerState::ValidateAddressMode(D3D11_TEXTURE_ADDRESS_MODE Mode) {
return Mode >= D3D11_TEXTURE_ADDRESS_WRAP
&& Mode <= D3D11_TEXTURE_ADDRESS_MIRROR_ONCE;
}
bool D3D11SamplerState::ValidateComparisonFunc(D3D11_COMPARISON_FUNC Comparison) {
return Comparison >= D3D11_COMPARISON_NEVER
&& Comparison <= D3D11_COMPARISON_ALWAYS;
}
}