dxvk/src/d3d11/d3d11_enums.cpp

17 lines
484 B
C++

#include "d3d11_enums.h"
std::ostream& operator << (std::ostream& os, D3D_FEATURE_LEVEL e) {
switch (e) {
ENUM_NAME(D3D_FEATURE_LEVEL_9_1);
ENUM_NAME(D3D_FEATURE_LEVEL_9_2);
ENUM_NAME(D3D_FEATURE_LEVEL_9_3);
ENUM_NAME(D3D_FEATURE_LEVEL_10_0);
ENUM_NAME(D3D_FEATURE_LEVEL_10_1);
ENUM_NAME(D3D_FEATURE_LEVEL_11_0);
ENUM_NAME(D3D_FEATURE_LEVEL_11_1);
ENUM_NAME(D3D_FEATURE_LEVEL_12_0);
ENUM_NAME(D3D_FEATURE_LEVEL_12_1);
ENUM_DEFAULT(e);
}
}