dxvk/src/wsi/wsi_window.h

147 lines
3.7 KiB
C++

#pragma once
#include <windows.h>
#include "wsi_monitor.h"
#include "../vulkan/vulkan_loader.h"
namespace dxvk::wsi {
/**
* \brief Impl-dependent state
*/
struct DxvkWindowState {
#if defined(DXVK_WSI_WIN32)
struct {
LONG style = 0;
LONG exstyle = 0;
RECT rect = { 0, 0, 0, 0 };
} win;
#endif
#if defined(DXVK_WSI_SDL2)
// Nothing to store
#endif
#if defined(DXVK_WSI_GLFW)
// Nothing to store
#endif
};
/**
* \brief The size of the window
*
* \param [in] hWindow The window
* \param [out] pWidth The width (optional)
* \param [out] pHeight The height (optional)
*/
void getWindowSize(
HWND hWindow,
uint32_t* pWidth,
uint32_t* pWeight);
/**
* \brief Resize a window
*
* \param [in] hWindow The window
* \param [in] pState The swapchain's window state
* \param [in] width The new width
* \param [in] height The new height
*/
void resizeWindow(
HWND hWindow,
DxvkWindowState* pState,
uint32_t width,
uint32_t weight);
/**
* \brief Sets the display mode for a window/monitor
*
* \param [in] hMonitor The monitor
* \param [in] hWindow The window (may be unused on some platforms)
* \param [in] mode The mode
* \returns \c true on success, \c false on failure
*/
bool setWindowMode(
HMONITOR hMonitor,
HWND hWindow,
const WsiMode& mode);
/**
* \brief Enter fullscreen mode for a window & monitor
*
* \param [in] hMonitor The monitor
* \param [in] hWindow The window (may be unused on some platforms)
* \param [in] pState The swapchain's window state
* \param [in] modeSwitch Whether mode switching is allowed
* \returns \c true on success, \c false on failure
*/
bool enterFullscreenMode(
HMONITOR hMonitor,
HWND hWindow,
DxvkWindowState* pState,
[[maybe_unused]]
bool modeSwitch);
/**
* \brief Exit fullscreen mode for a window
*
* \param [in] hWindow The window
* \param [in] pState The swapchain's window state
* \returns \c true on success, \c false on failure
*/
bool leaveFullscreenMode(
HWND hWindow,
DxvkWindowState* pState,
bool restoreCoordinates);
/**
* \brief Restores the display mode if necessary
*
* \returns \c true on success, \c false on failure
*/
bool restoreDisplayMode();
/**
* \brief The monitor a window is on
*
* \param [in] hWindow The window
* \returns The monitor the window is on
*/
HMONITOR getWindowMonitor(HWND hWindow);
/**
* \brief Is a HWND a window?
*
* \param [in] hWindow The window
* \returns Is it a window?
*/
bool isWindow(HWND hWindow);
/**
* \brief Update a fullscreen window's position/size
*
* \param [in] hMonitor The monitor
* \param [in] hWindow The window
* \param [in] forceTopmost Whether to force the window to become topmost again (D3D9 behaviour)
*/
void updateFullscreenWindow(
HMONITOR hMonitor,
HWND hWindow,
bool forceTopmost);
/**
* \brief Create a surface for a window
*
* \param [in] hWindow The window
* \param [in] pfnVkGetInstanceProcAddr \c vkGetInstanceProcAddr pointer
* \param [in] instance Vulkan instance
* \param [out] pSurface The surface
*/
VkResult createSurface(
HWND hWindow,
PFN_vkGetInstanceProcAddr pfnVkGetInstanceProcAddr,
VkInstance instance,
VkSurfaceKHR* pSurface);
}