dxvk/src/dxvk/dxvk_meta_resolve.h

132 lines
3.0 KiB
C++

#pragma once
#include <mutex>
#include <unordered_map>
#include "../spirv/spirv_code_buffer.h"
#include "dxvk_barrier.h"
#include "dxvk_cmdlist.h"
#include "dxvk_resource.h"
namespace dxvk {
/**
* \brief Resolve pipeline
*
* Stores the objects for a single pipeline
* that is used for fragment shader resolve.
*/
struct DxvkMetaResolvePipeline {
VkRenderPass renderPass;
VkDescriptorSetLayout dsetLayout;
VkPipelineLayout pipeLayout;
VkPipeline pipeHandle;
};
/**
* \brief Meta resolve render pass
*
* Stores a framebuffer and image view objects
* for a meta resolve operation. Can be tracked.
*/
class DxvkMetaResolveRenderPass : public DxvkResource {
public:
DxvkMetaResolveRenderPass(
const Rc<vk::DeviceFn>& vkd,
const Rc<DxvkImageView>& dstImageView,
const Rc<DxvkImageView>& srcImageView);
~DxvkMetaResolveRenderPass();
VkRenderPass renderPass() const {
return m_renderPass;
}
VkFramebuffer framebuffer() const {
return m_framebuffer;
}
private:
const Rc<vk::DeviceFn> m_vkd;
const Rc<DxvkImageView> m_dstImageView;
const Rc<DxvkImageView> m_srcImageView;
VkRenderPass m_renderPass = VK_NULL_HANDLE;
VkFramebuffer m_framebuffer = VK_NULL_HANDLE;
VkRenderPass createRenderPass() const;
VkFramebuffer createFramebuffer() const;
};
/**
* \brief Meta resolve objects
*
* Stores render pass objects and pipelines used
* for shader-based resolve operations. Due to
* the Vulkan design, we have to create one render
* pass and pipeline object per image format used.
*/
class DxvkMetaResolveObjects : public RcObject {
public:
DxvkMetaResolveObjects(const Rc<vk::DeviceFn>& vkd);
~DxvkMetaResolveObjects();
/**
* \brief Creates a resolve pipeline
*
* \param [in] format Image view format
* \returns The pipeline handles to use
*/
DxvkMetaResolvePipeline getPipeline(
VkFormat format);
private:
Rc<vk::DeviceFn> m_vkd;
VkSampler m_sampler;
VkShaderModule m_shaderVert;
VkShaderModule m_shaderGeom;
VkShaderModule m_shaderFragF;
VkShaderModule m_shaderFragI;
VkShaderModule m_shaderFragU;
std::mutex m_mutex;
std::unordered_map<VkFormat, DxvkMetaResolvePipeline> m_pipelines;
VkSampler createSampler() const;
VkShaderModule createShaderModule(
const SpirvCodeBuffer& code) const;
DxvkMetaResolvePipeline createPipeline(
VkFormat format);
VkRenderPass createRenderPass(
VkFormat format) const;
VkDescriptorSetLayout createDescriptorSetLayout() const;
VkPipelineLayout createPipelineLayout(
VkDescriptorSetLayout descriptorSetLayout) const;
VkPipeline createPipeline(
VkPipelineLayout pipelineLayout,
VkRenderPass renderPass,
VkFormat format) const;
};
}