dxvk/src/dxvk/dxvk_buffer_res.h

264 lines
6.1 KiB
C++

#pragma once
#include "dxvk_format.h"
#include "dxvk_memory.h"
#include "dxvk_resource.h"
namespace dxvk {
/**
* \brief Buffer create info
*
* The properties of a buffer that are
* passed to \ref DxvkDevice::createBuffer
*/
struct DxvkBufferCreateInfo {
/// Size of the buffer, in bytes
VkDeviceSize size;
/// Buffer usage flags
VkBufferUsageFlags usage;
/// Pipeline stages that can access
/// the contents of the buffer.
VkPipelineStageFlags stages;
/// Allowed access patterns
VkAccessFlags access;
};
/**
* \brief Buffer view create info
*
* The properties of a buffer view that
* are to \ref DxvkDevice::createBufferView
*/
struct DxvkBufferViewCreateInfo {
/// Buffer data format, like image data
VkFormat format;
/// Offset of the buffer region to include in the view
VkDeviceSize rangeOffset;
/// Size of the buffer region to include in the view
VkDeviceSize rangeLength;
};
class DxvkPhysicalBuffer;
class DxvkPhysicalBufferSlice;
/**
* \brief Physical buffer
*
* A physical buffer is used as a backing resource for
* a virtual buffer. See \ref DxvkBuffer as for why
* this separation is necessary.
*/
class DxvkPhysicalBuffer : public DxvkResource {
public:
DxvkPhysicalBuffer(
const Rc<vk::DeviceFn>& vkd,
const DxvkBufferCreateInfo& createInfo,
DxvkMemoryAllocator& memAlloc,
VkMemoryPropertyFlags memFlags);
~DxvkPhysicalBuffer();
/**
* \brief Vulkan buffer handle
* \returns Vulkan buffer handle
*/
VkBuffer handle() const {
return m_handle;
}
/**
* \brief Map pointer
*
* Retrieves a pointer into the mapped memory region
* of the buffer, relative to the start of the buffer.
* \param [in] offset Offset into the buffer
* \returns Pointer into the mapped memory region
*/
void* mapPtr(VkDeviceSize offset) const {
return m_memory.mapPtr(offset);
}
/**
* \brief Retrieves a physical buffer slice
*
* \param [in] offset Slice offset
* \param [in] length Slice length
* \returns The physical slice
*/
DxvkPhysicalBufferSlice slice(
VkDeviceSize offset,
VkDeviceSize length);
private:
Rc<vk::DeviceFn> m_vkd;
DxvkMemory m_memory;
VkBuffer m_handle;
};
/**
* \brief Physical buffer slice
*
* A slice into a physical buffer, which stores
* the buffer and the offset into the buffer.
*/
class DxvkPhysicalBufferSlice {
public:
DxvkPhysicalBufferSlice() { }
DxvkPhysicalBufferSlice(
const Rc<DxvkPhysicalBuffer>& buffer,
VkDeviceSize offset,
VkDeviceSize length)
: m_buffer(buffer),
m_offset(offset),
m_length(length) { }
/**
* \brief Buffer handle
* \returns Buffer handle
*/
VkBuffer handle() const {
return m_buffer->handle();
}
/**
* \brief Slice offset
*
* Offset of the slice into
* the underlying buffer.
* \returns Slice offset
*/
VkDeviceSize offset() const {
return m_offset;
}
/**
* \brief Slice length
*
* Number of bytes in the slice.
* \returns Slice length, in bytes
*/
VkDeviceSize length() const {
return m_length;
}
/**
* \brief Sub slice into the physical buffer
*
* \param [in] offset Offset, relative to this slice
* \param [in] length Number of bytes of the sub slice
* \returns The sub slice
*/
DxvkPhysicalBufferSlice subSlice(VkDeviceSize offset, VkDeviceSize length) const {
return DxvkPhysicalBufferSlice(m_buffer, m_offset + offset, length);
}
/**
* \brief Map pointer
*
* Retrieves a pointer into the mapped memory
* region of the underlying buffer, relative
* to the slice's offset.
* \param [in] offset Offset into the slice
* \returns Pointer to the mapped memory region
*/
void* mapPtr(VkDeviceSize offset) const {
return m_buffer->mapPtr(m_offset + offset);
}
/**
* \brief The buffer resource
* \returns Buffer resource
*/
Rc<DxvkResource> resource() const {
return m_buffer;
}
/**
* \brief Checks whether this slice overlaps with another
*
* \param [in] other The buffer slice to check
* \returns \c true if the two slices overlap
*/
bool overlaps(const DxvkPhysicalBufferSlice& other) const {
return this->m_buffer == other.m_buffer
&& this->m_offset + this->m_length > other.m_offset
&& this->m_offset < other.m_offset + other.m_length;
}
private:
Rc<DxvkPhysicalBuffer> m_buffer = nullptr;
VkDeviceSize m_offset = 0;
VkDeviceSize m_length = 0;
};
inline DxvkPhysicalBufferSlice DxvkPhysicalBuffer::slice(
VkDeviceSize offset,
VkDeviceSize length) {
return DxvkPhysicalBufferSlice(this, offset, length);
}
/**
* \brief Physical buffer view
*
* Manages a texel buffer view for a physical
* buffer slice, which is used as the backing
* resource of a \c DxvkBufferView.
*/
class DxvkPhysicalBufferView : public DxvkResource {
public:
DxvkPhysicalBufferView(
const Rc<vk::DeviceFn>& vkd,
const DxvkPhysicalBufferSlice& slice,
const DxvkBufferViewCreateInfo& info);
~DxvkPhysicalBufferView();
/**
* \brief Vulkan buffer view handle
* \returns Vulkan buffer view handle
*/
VkBufferView handle() const {
return m_view;
}
/**
* \brief Physical buffer slice
*
* The slice backing this buffer view.
* \returns Physical buffer slice
*/
DxvkPhysicalBufferSlice slice() const {
return m_slice;
}
private:
Rc<vk::DeviceFn> m_vkd;
DxvkPhysicalBufferSlice m_slice;
VkBufferView m_view = VK_NULL_HANDLE;
};
}