dxvk/src/dxvk/dxvk_meta_resolve.cpp

311 lines
13 KiB
C++

#include "dxvk_device.h"
#include "dxvk_meta_resolve.h"
#include <dxvk_fullscreen_geom.h>
#include <dxvk_fullscreen_vert.h>
#include <dxvk_fullscreen_layer_vert.h>
#include <dxvk_resolve_frag_d.h>
#include <dxvk_resolve_frag_ds.h>
#include <dxvk_resolve_frag_f.h>
#include <dxvk_resolve_frag_f_amd.h>
#include <dxvk_resolve_frag_u.h>
#include <dxvk_resolve_frag_i.h>
namespace dxvk {
DxvkMetaResolveViews::DxvkMetaResolveViews(
const Rc<vk::DeviceFn>& vkd,
const Rc<DxvkImage>& dstImage,
const VkImageSubresourceLayers& dstSubresources,
const Rc<DxvkImage>& srcImage,
const VkImageSubresourceLayers& srcSubresources,
VkFormat format)
: m_vkd(vkd) {
VkImageViewUsageCreateInfo usageInfo = { VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO };
usageInfo.usage = (lookupFormatInfo(format)->aspectMask & VK_IMAGE_ASPECT_COLOR_BIT)
? VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
: VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
VkImageViewCreateInfo info = { VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, &usageInfo };
info.image = dstImage->handle();
info.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
info.format = format;
info.subresourceRange = vk::makeSubresourceRange(dstSubresources);
if (m_vkd->vkCreateImageView(m_vkd->device(), &info, nullptr, &m_dstImageView))
throw DxvkError("DxvkMetaResolveViews: Failed to create destination view");
info.image = srcImage->handle();
info.subresourceRange = vk::makeSubresourceRange(srcSubresources);
if (m_vkd->vkCreateImageView(m_vkd->device(), &info, nullptr, &m_srcImageView))
throw DxvkError("DxvkMetaResolveViews: Failed to create source view");
}
DxvkMetaResolveViews::~DxvkMetaResolveViews() {
m_vkd->vkDestroyImageView(m_vkd->device(), m_srcImageView, nullptr);
m_vkd->vkDestroyImageView(m_vkd->device(), m_dstImageView, nullptr);
}
DxvkMetaResolveObjects::DxvkMetaResolveObjects(const DxvkDevice* device)
: m_vkd (device->vkd()),
m_shaderFragF (device->features().amdShaderFragmentMask
? createShaderModule(dxvk_resolve_frag_f_amd)
: createShaderModule(dxvk_resolve_frag_f)),
m_shaderFragU (createShaderModule(dxvk_resolve_frag_u)),
m_shaderFragI (createShaderModule(dxvk_resolve_frag_i)),
m_shaderFragD (createShaderModule(dxvk_resolve_frag_d)) {
if (device->features().extShaderStencilExport)
m_shaderFragDS = createShaderModule(dxvk_resolve_frag_ds);
if (device->features().vk12.shaderOutputLayer) {
m_shaderVert = createShaderModule(dxvk_fullscreen_layer_vert);
} else {
m_shaderVert = createShaderModule(dxvk_fullscreen_vert);
m_shaderGeom = createShaderModule(dxvk_fullscreen_geom);
}
}
DxvkMetaResolveObjects::~DxvkMetaResolveObjects() {
for (const auto& pair : m_pipelines) {
m_vkd->vkDestroyPipeline(m_vkd->device(), pair.second.pipeHandle, nullptr);
m_vkd->vkDestroyPipelineLayout(m_vkd->device(), pair.second.pipeLayout, nullptr);
m_vkd->vkDestroyDescriptorSetLayout(m_vkd->device(), pair.second.dsetLayout, nullptr);
}
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderFragDS, nullptr);
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderFragD, nullptr);
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderFragF, nullptr);
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderFragI, nullptr);
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderFragU, nullptr);
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderGeom, nullptr);
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_shaderVert, nullptr);
}
DxvkMetaResolvePipeline DxvkMetaResolveObjects::getPipeline(
VkFormat format,
VkSampleCountFlagBits samples,
VkResolveModeFlagBits depthResolveMode,
VkResolveModeFlagBits stencilResolveMode) {
std::lock_guard<dxvk::mutex> lock(m_mutex);
DxvkMetaResolvePipelineKey key;
key.format = format;
key.samples = samples;
key.modeD = depthResolveMode;
key.modeS = stencilResolveMode;
auto entry = m_pipelines.find(key);
if (entry != m_pipelines.end())
return entry->second;
DxvkMetaResolvePipeline pipeline = createPipeline(key);
m_pipelines.insert({ key, pipeline });
return pipeline;
}
VkShaderModule DxvkMetaResolveObjects::createShaderModule(
const SpirvCodeBuffer& code) const {
VkShaderModuleCreateInfo info = { VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO };
info.codeSize = code.size();
info.pCode = code.data();
VkShaderModule result = VK_NULL_HANDLE;
if (m_vkd->vkCreateShaderModule(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaCopyObjects: Failed to create shader module");
return result;
}
DxvkMetaResolvePipeline DxvkMetaResolveObjects::createPipeline(
const DxvkMetaResolvePipelineKey& key) {
DxvkMetaResolvePipeline pipeline;
pipeline.dsetLayout = this->createDescriptorSetLayout(key);
pipeline.pipeLayout = this->createPipelineLayout(pipeline.dsetLayout);
pipeline.pipeHandle = this->createPipelineObject(key, pipeline.pipeLayout);
return pipeline;
}
VkDescriptorSetLayout DxvkMetaResolveObjects::createDescriptorSetLayout(
const DxvkMetaResolvePipelineKey& key) {
std::array<VkDescriptorSetLayoutBinding, 2> bindings = {{
{ 0, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1, VK_SHADER_STAGE_FRAGMENT_BIT, nullptr },
{ 1, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1, VK_SHADER_STAGE_FRAGMENT_BIT, nullptr },
}};
VkDescriptorSetLayoutCreateInfo info = { VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO };
info.bindingCount = bindings.size();
info.pBindings = bindings.data();
VkDescriptorSetLayout result = VK_NULL_HANDLE;
if (m_vkd->vkCreateDescriptorSetLayout(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaResolveObjects: Failed to create descriptor set layout");
return result;
}
VkPipelineLayout DxvkMetaResolveObjects::createPipelineLayout(
VkDescriptorSetLayout descriptorSetLayout) {
VkPushConstantRange push = { VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof(VkOffset2D) };
VkPipelineLayoutCreateInfo info = { VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO };
info.setLayoutCount = 1;
info.pSetLayouts = &descriptorSetLayout;
info.pushConstantRangeCount = 1;
info.pPushConstantRanges = &push;
VkPipelineLayout result = VK_NULL_HANDLE;
if (m_vkd->vkCreatePipelineLayout(m_vkd->device(), &info, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaCopyObjects: Failed to create pipeline layout");
return result;
}
VkPipeline DxvkMetaResolveObjects::createPipelineObject(
const DxvkMetaResolvePipelineKey& key,
VkPipelineLayout pipelineLayout) {
auto formatInfo = lookupFormatInfo(key.format);
std::array<VkPipelineShaderStageCreateInfo, 3> stages;
uint32_t stageCount = 0;
std::array<VkSpecializationMapEntry, 3> specEntries = {{
{ 0, offsetof(DxvkMetaResolvePipelineKey, samples), sizeof(VkSampleCountFlagBits) },
{ 1, offsetof(DxvkMetaResolvePipelineKey, modeD), sizeof(VkResolveModeFlagBits) },
{ 2, offsetof(DxvkMetaResolvePipelineKey, modeS), sizeof(VkResolveModeFlagBits) },
}};
VkSpecializationInfo specInfo;
specInfo.mapEntryCount = specEntries.size();
specInfo.pMapEntries = specEntries.data();
specInfo.dataSize = sizeof(key);
specInfo.pData = &key;
stages[stageCount++] = VkPipelineShaderStageCreateInfo {
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, nullptr, 0,
VK_SHADER_STAGE_VERTEX_BIT, m_shaderVert, "main" };
if (m_shaderGeom) {
stages[stageCount++] = VkPipelineShaderStageCreateInfo {
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, nullptr, 0,
VK_SHADER_STAGE_GEOMETRY_BIT, m_shaderGeom, "main" };
}
VkShaderModule psModule = VK_NULL_HANDLE;
if ((formatInfo->aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT) && key.modeS != VK_RESOLVE_MODE_NONE_KHR) {
if (m_shaderFragDS) {
psModule = m_shaderFragDS;
} else {
psModule = m_shaderFragD;
Logger::err("DXVK: Stencil export not supported by device, skipping stencil resolve");
}
} else if (formatInfo->aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT)
psModule = m_shaderFragD;
else if (formatInfo->flags.test(DxvkFormatFlag::SampledUInt))
psModule = m_shaderFragU;
else if (formatInfo->flags.test(DxvkFormatFlag::SampledSInt))
psModule = m_shaderFragI;
else
psModule = m_shaderFragF;
stages[stageCount++] = VkPipelineShaderStageCreateInfo {
VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, nullptr, 0,
VK_SHADER_STAGE_FRAGMENT_BIT, psModule, "main", &specInfo };
std::array<VkDynamicState, 2> dynStates = {{
VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT,
VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT,
}};
VkPipelineDynamicStateCreateInfo dynState = { VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO };
dynState.dynamicStateCount = dynStates.size();
dynState.pDynamicStates = dynStates.data();
VkPipelineVertexInputStateCreateInfo viState = { VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO };
VkPipelineInputAssemblyStateCreateInfo iaState = { VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO };
iaState.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
VkPipelineViewportStateCreateInfo vpState = { VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO };
VkPipelineRasterizationStateCreateInfo rsState = { VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO };
rsState.depthClampEnable = VK_TRUE;
rsState.polygonMode = VK_POLYGON_MODE_FILL;
rsState.cullMode = VK_CULL_MODE_NONE;
rsState.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
rsState.lineWidth = 1.0f;
uint32_t msMask = 0xFFFFFFFF;
VkPipelineMultisampleStateCreateInfo msState = { VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO };
msState.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
msState.pSampleMask = &msMask;
VkPipelineColorBlendAttachmentState cbAttachment = { };
cbAttachment.colorWriteMask =
VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
VkPipelineColorBlendStateCreateInfo cbState = { VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO };
cbState.attachmentCount = 1;
cbState.pAttachments = &cbAttachment;
VkStencilOpState stencilOp = { };
stencilOp.failOp = VK_STENCIL_OP_REPLACE;
stencilOp.passOp = VK_STENCIL_OP_REPLACE;
stencilOp.depthFailOp = VK_STENCIL_OP_REPLACE;
stencilOp.compareOp = VK_COMPARE_OP_ALWAYS;
stencilOp.compareMask = 0xFFFFFFFF;
stencilOp.writeMask = 0xFFFFFFFF;
VkPipelineDepthStencilStateCreateInfo dsState = { VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO };
dsState.depthTestEnable = key.modeD != VK_RESOLVE_MODE_NONE;
dsState.depthWriteEnable = key.modeD != VK_RESOLVE_MODE_NONE;
dsState.depthCompareOp = VK_COMPARE_OP_ALWAYS;
dsState.stencilTestEnable = key.modeS != VK_RESOLVE_MODE_NONE;
dsState.front = stencilOp;
dsState.back = stencilOp;
VkPipelineRenderingCreateInfo rtState = { VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO };
if (formatInfo->aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) {
rtState.colorAttachmentCount = 1;
rtState.pColorAttachmentFormats = &key.format;
} else {
if (formatInfo->aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT)
rtState.depthAttachmentFormat = key.format;
if (formatInfo->aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT)
rtState.stencilAttachmentFormat = key.format;
}
VkGraphicsPipelineCreateInfo info = { VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, &rtState };
info.stageCount = stageCount;
info.pStages = stages.data();
info.pVertexInputState = &viState;
info.pInputAssemblyState = &iaState;
info.pViewportState = &vpState;
info.pRasterizationState = &rsState;
info.pMultisampleState = &msState;
info.pColorBlendState = (formatInfo->aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) ? &cbState : nullptr;
info.pDepthStencilState = (formatInfo->aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) ? nullptr : &dsState;
info.pDynamicState = &dynState;
info.layout = pipelineLayout;
info.basePipelineIndex = -1;
VkPipeline result = VK_NULL_HANDLE;
if (m_vkd->vkCreateGraphicsPipelines(m_vkd->device(), VK_NULL_HANDLE, 1, &info, nullptr, &result) != VK_SUCCESS)
throw DxvkError("DxvkMetaCopyObjects: Failed to create graphics pipeline");
return result;
}
}