dxvk/src/d3d9/d3d9_mem.cpp

348 lines
10 KiB
C++

#include "d3d9_mem.h"
#include "../util/util_string.h"
#include "../util/util_math.h"
#include "../util/log/log.h"
#include "../util/util_likely.h"
#include <utility>
#ifdef D3D9_ALLOW_UNMAPPING
#include <sysinfoapi.h>
#else
#include <stdlib.h>
#endif
namespace dxvk {
#ifdef D3D9_ALLOW_UNMAPPING
D3D9MemoryAllocator::D3D9MemoryAllocator() {
SYSTEM_INFO sysInfo;
GetSystemInfo(&sysInfo);
m_allocationGranularity = sysInfo.dwAllocationGranularity;
}
D3D9Memory D3D9MemoryAllocator::Alloc(uint32_t Size) {
std::lock_guard<dxvk::mutex> lock(m_mutex);
uint32_t alignedSize = align(Size, CACHE_LINE_SIZE);
for (auto& chunk : m_chunks) {
D3D9Memory memory = chunk->Alloc(alignedSize);
if (memory) {
m_usedMemory += memory.GetSize();
return memory;
}
}
uint32_t chunkSize = std::max(D3D9ChunkSize, alignedSize);
m_allocatedMemory += chunkSize;
D3D9MemoryChunk* chunk = new D3D9MemoryChunk(this, chunkSize);
std::unique_ptr<D3D9MemoryChunk> uniqueChunk(chunk);
D3D9Memory memory = uniqueChunk->Alloc(alignedSize);
m_usedMemory += memory.GetSize();
m_chunks.push_back(std::move(uniqueChunk));
return memory;
}
void D3D9MemoryAllocator::FreeChunk(D3D9MemoryChunk *Chunk) {
std::lock_guard<dxvk::mutex> lock(m_mutex);
m_allocatedMemory -= Chunk->Size();
m_chunks.erase(std::remove_if(m_chunks.begin(), m_chunks.end(), [&](auto& item) {
return item.get() == Chunk;
}), m_chunks.end());
}
void D3D9MemoryAllocator::NotifyMapped(uint32_t Size) {
m_mappedMemory += Size;
}
void D3D9MemoryAllocator::NotifyUnmapped(uint32_t Size) {
m_mappedMemory -= Size;
}
void D3D9MemoryAllocator::NotifyFreed(uint32_t Size) {
m_usedMemory -= Size;
}
uint32_t D3D9MemoryAllocator::MappedMemory() {
return m_mappedMemory.load();
}
uint32_t D3D9MemoryAllocator::UsedMemory() {
return m_usedMemory.load();
}
uint32_t D3D9MemoryAllocator::AllocatedMemory() {
return m_allocatedMemory.load();
}
D3D9MemoryChunk::D3D9MemoryChunk(D3D9MemoryAllocator* Allocator, uint32_t Size)
: m_allocator(Allocator), m_size(Size), m_mappingGranularity(m_allocator->MemoryGranularity() * 16) {
m_mapping = CreateFileMappingA(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE | SEC_COMMIT, 0, Size, nullptr);
m_freeRanges.push_back({ 0, Size });
m_mappingRanges.resize(((Size + m_mappingGranularity - 1) / m_mappingGranularity));
}
D3D9MemoryChunk::~D3D9MemoryChunk() {
std::lock_guard<dxvk::mutex> lock(m_mutex);
CloseHandle(m_mapping);
}
void* D3D9MemoryChunk::Map(D3D9Memory* memory) {
std::lock_guard<dxvk::mutex> lock(m_mutex);
uint32_t alignedOffset = alignDown(memory->GetOffset(), m_mappingGranularity);
uint32_t alignmentDelta = memory->GetOffset() - alignedOffset;
uint32_t alignedSize = memory->GetSize() + alignmentDelta;
if (alignedSize > m_mappingGranularity) {
// The allocation crosses the boundary of the internal mapping page it's a part of
// so we map it on it's own.
alignedOffset = alignDown(memory->GetOffset(), m_allocator->MemoryGranularity());
alignmentDelta = memory->GetOffset() - alignedOffset;
alignedSize = memory->GetSize() + alignmentDelta;
m_allocator->NotifyMapped(alignedSize);
uint8_t* basePtr = static_cast<uint8_t*>(MapViewOfFile(m_mapping, FILE_MAP_ALL_ACCESS, 0, alignedOffset, alignedSize));
if (unlikely(basePtr == nullptr)) {
DWORD error = GetLastError();
Logger::err(str::format("Mapping non-persisted file failed: ", error, ", Mapped memory: ", m_allocator->MappedMemory()));
return nullptr;
}
return basePtr + alignmentDelta;
}
// For small allocations we map the entire mapping page to minimize the overhead from having the align the offset to 65k bytes.
// This should hopefully also reduce the amount of MapViewOfFile calls we do for tiny allocations.
auto& mappingRange = m_mappingRanges[memory->GetOffset() / m_mappingGranularity];
if (unlikely(mappingRange.refCount == 0)) {
m_allocator->NotifyMapped(m_mappingGranularity);
mappingRange.ptr = static_cast<uint8_t*>(MapViewOfFile(m_mapping, FILE_MAP_ALL_ACCESS, 0, alignedOffset, m_mappingGranularity));
if (unlikely(mappingRange.ptr == nullptr)) {
DWORD error = GetLastError();
LPTSTR buffer = nullptr;
FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM, nullptr, error, MAKELANGID(LANG_NEUTRAL, SUBLANG_NEUTRAL), (LPTSTR)&buffer, 0, nullptr);
Logger::err(str::format("Mapping non-persisted file failed: ", error, ", Mapped memory: ", m_allocator->MappedMemory(), ", Msg: ", buffer));
if (buffer) {
LocalFree(buffer);
}
}
}
mappingRange.refCount++;
uint8_t* basePtr = static_cast<uint8_t*>(mappingRange.ptr);
return basePtr + alignmentDelta;
}
void D3D9MemoryChunk::Unmap(D3D9Memory* memory) {
std::lock_guard<dxvk::mutex> lock(m_mutex);
uint32_t alignedOffset = alignDown(memory->GetOffset(), m_mappingGranularity);
uint32_t alignmentDelta = memory->GetOffset() - alignedOffset;
uint32_t alignedSize = memory->GetSize() + alignmentDelta;
if (alignedSize > m_mappingGranularity) {
// Single use mapping
alignedOffset = alignDown(memory->GetOffset(), m_allocator->MemoryGranularity());
alignmentDelta = memory->GetOffset() - alignedOffset;
alignedSize = memory->GetSize() + alignmentDelta;
uint8_t* basePtr = static_cast<uint8_t*>(memory->Ptr()) - alignmentDelta;
UnmapViewOfFile(basePtr);
m_allocator->NotifyUnmapped(alignedSize);
return;
}
auto& mappingRange = m_mappingRanges[memory->GetOffset() / m_mappingGranularity];
mappingRange.refCount--;
if (unlikely(mappingRange.refCount == 0)) {
UnmapViewOfFile(mappingRange.ptr);
mappingRange.ptr = nullptr;
m_allocator->NotifyUnmapped(m_mappingGranularity);
}
}
D3D9Memory D3D9MemoryChunk::Alloc(uint32_t Size) {
std::lock_guard<dxvk::mutex> lock(m_mutex);
uint32_t offset = 0;
uint32_t size = 0;
for (auto range = m_freeRanges.begin(); range != m_freeRanges.end(); range++) {
if (range->length >= Size) {
offset = range->offset;
size = Size;
range->offset += Size;
range->length -= Size;
if (range->length < (4 << 10)) {
size += range->length;
m_freeRanges.erase(range);
}
break;
}
}
if (size != 0)
return D3D9Memory(this, offset, Size);
return {};
}
void D3D9MemoryChunk::Free(D3D9Memory *Memory) {
std::lock_guard<dxvk::mutex> lock(m_mutex);
uint32_t offset = Memory->GetOffset();
uint32_t size = Memory->GetSize();
auto curr = m_freeRanges.begin();
// shamelessly stolen from dxvk_memory.cpp
while (curr != m_freeRanges.end()) {
if (curr->offset == offset + size) {
size += curr->length;
curr = m_freeRanges.erase(curr);
} else if (curr->offset + curr->length == offset) {
offset -= curr->length;
size += curr->length;
curr = m_freeRanges.erase(curr);
} else {
curr++;
}
}
m_freeRanges.push_back({ offset, size });
m_allocator->NotifyFreed(Memory->GetSize());
}
bool D3D9MemoryChunk::IsEmpty() {
std::lock_guard<dxvk::mutex> lock(m_mutex);
return m_freeRanges.size() == 1
&& m_freeRanges[0].length == m_size;
}
D3D9MemoryAllocator* D3D9MemoryChunk::Allocator() const {
return m_allocator;
}
HANDLE D3D9MemoryChunk::FileHandle() const {
return m_mapping;
}
D3D9Memory::D3D9Memory(D3D9MemoryChunk* Chunk, size_t Offset, size_t Size)
: m_chunk(Chunk), m_offset(Offset), m_size(Size) {}
D3D9Memory::D3D9Memory(D3D9Memory&& other)
: m_chunk(std::exchange(other.m_chunk, nullptr)),
m_ptr(std::exchange(other.m_ptr, nullptr)),
m_offset(std::exchange(other.m_offset, 0)),
m_size(std::exchange(other.m_size, 0)) {}
D3D9Memory::~D3D9Memory() {
this->Free();
}
D3D9Memory& D3D9Memory::operator = (D3D9Memory&& other) {
this->Free();
m_chunk = std::exchange(other.m_chunk, nullptr);
m_ptr = std::exchange(other.m_ptr, nullptr);
m_offset = std::exchange(other.m_offset, 0);
m_size = std::exchange(other.m_size, 0);
return *this;
}
void D3D9Memory::Free() {
if (unlikely(m_chunk == nullptr))
return;
if (m_ptr != nullptr)
Unmap();
m_chunk->Free(this);
if (m_chunk->IsEmpty()) {
D3D9MemoryAllocator* allocator = m_chunk->Allocator();
allocator->FreeChunk(m_chunk);
}
m_chunk = nullptr;
}
void D3D9Memory::Map() {
if (unlikely(m_ptr != nullptr))
return;
if (unlikely(m_chunk == nullptr))
return;
m_ptr = m_chunk->Map(this);
}
void D3D9Memory::Unmap() {
if (unlikely(m_ptr == nullptr))
return;
m_chunk->Unmap(this);
m_ptr = nullptr;
}
void* D3D9Memory::Ptr() {
return m_ptr;
}
#else
D3D9Memory D3D9MemoryAllocator::Alloc(uint32_t Size) {
D3D9Memory memory(this, Size);
m_allocatedMemory += Size;
return memory;
}
uint32_t D3D9MemoryAllocator::MappedMemory() {
return m_allocatedMemory.load();
}
uint32_t D3D9MemoryAllocator::UsedMemory() {
return m_allocatedMemory.load();
}
uint32_t D3D9MemoryAllocator::AllocatedMemory() {
return m_allocatedMemory.load();
}
D3D9Memory::D3D9Memory(D3D9MemoryAllocator* pAllocator, size_t Size)
: m_allocator (pAllocator),
m_ptr (malloc(Size)),
m_size (Size) {}
D3D9Memory::D3D9Memory(D3D9Memory&& other)
: m_allocator(std::exchange(other.m_allocator, nullptr)),
m_ptr(std::exchange(other.m_ptr, nullptr)),
m_size(std::exchange(other.m_size, 0)) {}
D3D9Memory::~D3D9Memory() {
this->Free();
}
D3D9Memory& D3D9Memory::operator = (D3D9Memory&& other) {
this->Free();
m_allocator = std::exchange(other.m_allocator, nullptr);
m_ptr = std::exchange(other.m_ptr, nullptr);
m_size = std::exchange(other.m_size, 0);
return *this;
}
void D3D9Memory::Free() {
if (m_ptr == nullptr)
return;
free(m_ptr);
m_ptr = nullptr;
m_allocator->NotifyFreed(m_size);
}
#endif
}