dxvk/src/dxso/dxso_options.cpp

36 lines
1.1 KiB
C++

#include "dxso_options.h"
#include "../d3d9/d3d9_device.h"
namespace dxvk {
DxsoOptions::DxsoOptions() {}
DxsoOptions::DxsoOptions(D3D9DeviceEx* pDevice, const D3D9Options& options) {
const Rc<DxvkDevice> device = pDevice->GetDXVKDevice();
const Rc<DxvkAdapter> adapter = device->adapter();
const DxvkDeviceFeatures& devFeatures = device->features();
const DxvkDeviceInfo& devInfo = adapter->devicePropertiesExt();
// Apply shader-related options
strictConstantCopies = options.strictConstantCopies;
strictPow = options.strictPow;
d3d9FloatEmulation = options.d3d9FloatEmulation;
shaderModel = options.shaderModel;
invariantPosition = options.invariantPosition;
forceSamplerTypeSpecConstants = options.forceSamplerTypeSpecConstants;
forceSampleRateShading = options.forceSampleRateShading;
vertexFloatConstantBufferAsSSBO = pDevice->GetVertexConstantLayout().floatSize() > devInfo.core.properties.limits.maxUniformBufferRange;
longMad = options.longMad;
robustness2Supported = devFeatures.extRobustness2.robustBufferAccess2;
}
}