dxvk/src/d3d10/d3d10_shader.h

78 lines
2.0 KiB
C++

#pragma once
#include "d3d10_util.h"
namespace dxvk {
template<typename D3D11Interface, typename D3D10Interface>
class D3D11Shader;
template<typename D3D10Interface, typename D3D11Interface>
class D3D10Shader : public D3D10Interface {
using D3D11ShaderClass = D3D11Shader<D3D11Interface, D3D10Interface>;
public:
D3D10Shader(D3D11Shader<D3D11Interface, D3D10Interface>* pParent)
: m_d3d11(pParent) { }
HRESULT STDMETHODCALLTYPE QueryInterface(
REFIID riid,
void** ppvObject) {
return m_d3d11->QueryInterface(riid, ppvObject);
}
ULONG STDMETHODCALLTYPE AddRef() {
return m_d3d11->AddRef();
}
ULONG STDMETHODCALLTYPE Release() {
return m_d3d11->Release();
}
void STDMETHODCALLTYPE GetDevice(
ID3D10Device** ppDevice) {
GetD3D10Device(m_d3d11, ppDevice);
}
HRESULT STDMETHODCALLTYPE GetPrivateData(
REFGUID guid,
UINT* pDataSize,
void* pData) {
return m_d3d11->GetPrivateData(guid, pDataSize, pData);
}
HRESULT STDMETHODCALLTYPE SetPrivateData(
REFGUID guid,
UINT DataSize,
const void* pData) {
return m_d3d11->SetPrivateData(guid, DataSize, pData);
}
HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
REFGUID guid,
const IUnknown* pData) {
return m_d3d11->SetPrivateDataInterface(guid, pData);
}
D3D11ShaderClass* GetD3D11Iface() {
return m_d3d11;
}
private:
D3D11ShaderClass* m_d3d11;
};
using D3D10VertexShader = D3D10Shader<ID3D10VertexShader, ID3D11VertexShader>;
using D3D10GeometryShader = D3D10Shader<ID3D10GeometryShader, ID3D11GeometryShader>;
using D3D10PixelShader = D3D10Shader<ID3D10PixelShader, ID3D11PixelShader>;
}