dxvk/src/dxvk/dxvk_compute.cpp

103 lines
3.8 KiB
C++

#include "dxvk_compute.h"
namespace dxvk {
DxvkComputePipeline::DxvkComputePipeline(
const Rc<vk::DeviceFn>& vkd,
const Rc<DxvkShader>& shader)
: m_vkd(vkd) {
TRACE(this, shader);
std::vector<VkDescriptorSetLayoutBinding> bindings;
for (uint32_t i = 0; i < shader->slotCount(); i++)
bindings.push_back(shader->slotBinding(0, i));
VkDescriptorSetLayoutCreateInfo dlayout;
dlayout.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
dlayout.pNext = nullptr;
dlayout.flags = 0;
dlayout.bindingCount = bindings.size();
dlayout.pBindings = bindings.data();
if (m_vkd->vkCreateDescriptorSetLayout(m_vkd->device(),
&dlayout, nullptr, &m_descriptorSetLayout) != VK_SUCCESS)
throw DxvkError("DxvkComputePipeline::DxvkComputePipeline: Failed to create descriptor set layout");
VkPipelineLayoutCreateInfo playout;
playout.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
playout.pNext = nullptr;
playout.flags = 0;
playout.setLayoutCount = 1;
playout.pSetLayouts = &m_descriptorSetLayout;
playout.pushConstantRangeCount = 0;
playout.pPushConstantRanges = nullptr;
if (m_vkd->vkCreatePipelineLayout(m_vkd->device(),
&playout, nullptr, &m_pipelineLayout) != VK_SUCCESS) {
this->destroyObjects();
throw DxvkError("DxvkComputePipeline::DxvkComputePipeline: Failed to create pipeline layout");
}
SpirvCodeBuffer code = shader->code(0);
VkShaderModuleCreateInfo minfo;
minfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
minfo.pNext = nullptr;
minfo.flags = 0;
minfo.codeSize = code.size();
minfo.pCode = code.data();
if (m_vkd->vkCreateShaderModule(m_vkd->device(),
&minfo, nullptr, &m_module) != VK_SUCCESS) {
this->destroyObjects();
throw DxvkError("DxvkComputePipeline::DxvkComputePipeline: Failed to create shader module");
}
VkPipelineShaderStageCreateInfo sinfo;
sinfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
sinfo.pNext = nullptr;
sinfo.flags = 0;
sinfo.stage = VK_SHADER_STAGE_COMPUTE_BIT;
sinfo.module = m_module;
sinfo.pName = "main";
sinfo.pSpecializationInfo = nullptr;
VkComputePipelineCreateInfo info;
info.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
info.pNext = nullptr;
info.flags = 0;
info.stage = sinfo;
info.layout = m_pipelineLayout;
info.basePipelineHandle = VK_NULL_HANDLE;
info.basePipelineIndex = 0;
if (m_vkd->vkCreateComputePipelines(m_vkd->device(),
VK_NULL_HANDLE, 1, &info, nullptr, &m_pipeline) != VK_SUCCESS) {
this->destroyObjects();
throw DxvkError("DxvkComputePipeline::DxvkComputePipeline: Failed to compipe pipeline");
}
}
DxvkComputePipeline::~DxvkComputePipeline() {
TRACE(this);
this->destroyObjects();
}
void DxvkComputePipeline::destroyObjects() {
if (m_pipeline != VK_NULL_HANDLE)
m_vkd->vkDestroyPipeline(m_vkd->device(), m_pipeline, nullptr);
if (m_module != VK_NULL_HANDLE)
m_vkd->vkDestroyShaderModule(m_vkd->device(), m_module, nullptr);
if (m_pipelineLayout != VK_NULL_HANDLE)
m_vkd->vkDestroyPipelineLayout(m_vkd->device(), m_pipelineLayout, nullptr);
if (m_descriptorSetLayout != VK_NULL_HANDLE)
m_vkd->vkDestroyDescriptorSetLayout(m_vkd->device(), m_descriptorSetLayout, nullptr);
}
}