dxvk/src
Philip Rebohle 4ae542e875 [util] Do not hide Nvidia GPUs from Ratchet & Clank
NVAPI is disabled now due to crashing issues in a wine-specific code
path within the game, but we still want it to detect the correct GPU
so that it doesn't complain about drivers and also allows users to
enable Raytracing.
2023-08-15 00:23:19 +02:00
..
d3d9 [d3d9] Check depth bounds test when deciding to bind DSV 2023-08-13 20:32:20 +01:00
d3d10 build: Disable stdcall alias-ing and use kill-at 2023-08-01 23:35:09 +01:00
d3d11 [d3d11] Add stub IDXGIKeyedMutex interface. (#3601) 2023-08-07 17:23:32 +02:00
dxbc [dxbc] Fix constant texture offsets with 1D textures 2023-07-22 17:37:37 +02:00
dxgi [dxgi] Add options to hide Intel or AMD GPUs. 2023-08-14 20:12:02 +02:00
dxso [dxso] Don't assume 32 registers. 2023-08-13 20:34:38 +01:00
dxvk [dxvk] Dirty multisample state if sample mask export changes. 2023-08-01 18:07:47 +02:00
spirv [spirv] Declare defaulted copy and move constructor for SpirvCodeBuffer. 2023-04-06 10:23:11 +02:00
util [util] Do not hide Nvidia GPUs from Ratchet & Clank 2023-08-15 00:23:19 +02:00
vulkan [dxvk] Enable VK_EXT_line_rasterization if supported. 2023-07-20 23:43:03 +02:00
wsi [wsi] Pull out NormalizeDisplayMetadata 2023-05-19 19:26:27 +01:00
meson.build [build] Allow standalone DXGI builds 2022-11-28 13:48:05 +01:00