dxvk/src/d3d11
Joshua Ashton ecd7b67069 [d3d11] Lock context before EmitCs for annotations 2021-12-21 03:09:08 +01:00
..
shaders [d3d11] Implement basic video processor blitting 2021-05-30 19:42:43 +02:00
d3d11.def [d3d11] Define ordinals for exports (#1812) 2020-11-11 16:54:36 +01:00
d3d11_annotation.cpp [d3d11] Lock context before EmitCs for annotations 2021-12-21 03:09:08 +01:00
d3d11_annotation.h [d3d11] Implement D3D11UserDefinedAnnotation 2021-04-08 14:25:02 +02:00
d3d11_blend.cpp [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_blend.h [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_buffer.cpp [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_buffer.h [d3d11] Perform bound-checking in GetBufferSlice 2021-03-04 17:37:13 +01:00
d3d11_class_linkage.cpp [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_class_linkage.h [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_cmd.h [d3d11] Support different strides for merged indirect draws 2020-11-21 05:39:05 +01:00
d3d11_cmdlist.cpp [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_cmdlist.h [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_context.cpp [d3d11,dxvk] Implement DXVK pieces required for DX11 DLSS support 2021-09-24 15:10:07 +02:00
d3d11_context.h [d3d11] Validate indirect draw buffer size 2021-09-12 01:23:04 +02:00
d3d11_context_def.cpp [d3d11] Use UpdateImage in D3D11DeferredContext::MapImage 2021-06-24 21:07:48 +02:00
d3d11_context_def.h [d3d11] Track used queries in deferred contexts and command lists 2019-11-02 13:48:03 +01:00
d3d11_context_ext.cpp [d3d11,dxvk] Implement DXVK pieces required for DX11 DLSS support 2021-09-24 15:10:07 +02:00
d3d11_context_ext.h [d3d11,dxvk] Implement DXVK pieces required for DX11 DLSS support 2021-09-24 15:10:07 +02:00
d3d11_context_imm.cpp [d3d11] Introduce d3d11.ignoreGraphicsBarriers option 2021-09-09 14:28:25 +02:00
d3d11_context_imm.h [d3d11] Use callback fence to signal Flush1 event 2021-08-05 22:57:58 +02:00
d3d11_context_state.h [d3d11] Revert index buffer optimization 2021-03-04 15:47:39 +01:00
d3d11_cuda.cpp [d3d11,dxvk] Implement DXVK pieces required for DX11 DLSS support 2021-09-24 15:10:07 +02:00
d3d11_cuda.h [d3d11,dxvk] Implement DXVK pieces required for DX11 DLSS support 2021-09-24 15:10:07 +02:00
d3d11_depth_stencil.cpp [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_depth_stencil.h [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_device.cpp [d3d11] Use atomics for NVX handles 2021-10-22 03:15:03 +02:00
d3d11_device.h [d3d11,dxvk] Implement DXVK pieces required for DX11 DLSS support 2021-09-24 15:10:07 +02:00
d3d11_device_child.h [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_enums.cpp [d3d11] Added enum to stringfunctions 2017-12-02 16:46:53 +01:00
d3d11_enums.h [d3d11] Added enum to stringfunctions 2017-12-02 16:46:53 +01:00
d3d11_gdi.cpp [d3d11] 'a' is not a very good name for a variable 2019-11-04 13:46:18 +01:00
d3d11_gdi.h [d3d11] Implement GDI surface 2019-09-20 01:44:18 +02:00
d3d11_include.h [d3d11] Remove mingw-w64 < 6 workarounds 2021-06-15 20:41:34 +02:00
d3d11_initializer.cpp [d3d11,dxvk] Implement DXVK pieces required for DX11 DLSS support 2021-09-24 15:10:07 +02:00
d3d11_initializer.h [dxvk] Use custom sync primitives 2021-06-29 00:51:20 +02:00
d3d11_input_layout.cpp [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_input_layout.h [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_interfaces.h [d3d11,dxvk] Implement DXVK pieces required for DX11 DLSS support 2021-09-24 15:10:07 +02:00
d3d11_interop.cpp [d3d11] Add internal DXGI usage flags to textures 2021-02-12 03:12:48 +01:00
d3d11_interop.h [d3d11] Extend interop interfaces for OpenXR support 2021-01-07 23:54:02 +01:00
d3d11_main.cpp [d3d11] Don't query DXVK instance from adapter 2019-11-08 11:25:58 +01:00
d3d11_options.cpp [d3d11] Introduce d3d11.ignoreGraphicsBarriers option 2021-09-09 14:28:25 +02:00
d3d11_options.h [d3d11] Introduce d3d11.ignoreGraphicsBarriers option 2021-09-09 14:28:25 +02:00
d3d11_query.cpp [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_query.h [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_rasterizer.cpp [d3d11] Implement conservative rasterization 2021-03-13 20:22:32 +01:00
d3d11_rasterizer.h [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_resource.cpp [d3d11] Allow creation of shader resource views for planar images 2021-05-30 19:42:44 +02:00
d3d11_resource.h [d3d11] Allow creation of shader resource views for planar images 2021-05-30 19:42:44 +02:00
d3d11_sampler.cpp [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_sampler.h [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_shader.cpp [dxvk] Use custom sync primitives 2021-06-29 00:51:20 +02:00
d3d11_shader.h [dxvk] Use custom sync primitives 2021-06-29 00:51:20 +02:00
d3d11_state.cpp [d3d11] Implement ID3D11RasterizerState2 2019-09-16 13:41:31 +02:00
d3d11_state.h [dxvk] Use custom sync primitives 2021-06-29 00:51:20 +02:00
d3d11_state_object.cpp [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_state_object.h [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_swapchain.cpp [d3d11] Re-implement frame latency events using Win32 semaphore 2021-08-05 22:57:58 +02:00
d3d11_swapchain.h [d3d11] Re-implement frame latency events using Win32 semaphore 2021-08-05 22:57:58 +02:00
d3d11_texture.cpp [d3d11] Compute image data layout for unmapped textures 2021-11-29 16:55:35 +01:00
d3d11_texture.h [d3d11] Remove functions to update mapped buffers 2021-06-24 21:07:48 +02:00
d3d11_util.cpp [d3d11] Implement conservative rasterization 2021-03-13 20:22:32 +01:00
d3d11_util.h [d3d11] Use BitMask helper 2021-08-16 08:49:46 -07:00
d3d11_video.cpp [d3d11] Create shadow copy of video input images if sampled bit is not set 2021-05-30 19:42:44 +02:00
d3d11_video.h [d3d11] Create shadow copy of video input images if sampled bit is not set 2021-05-30 19:42:44 +02:00
d3d11_view.h [d3d11] Check for shader resource view hazards 2019-08-26 23:43:47 +02:00
d3d11_view_dsv.cpp [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_view_dsv.h [d3d11] Fix device child refs properly 2021-01-15 23:47:48 +01:00
d3d11_view_rtv.cpp [d3d11] Allow creation of render target views for planar images 2021-05-30 19:42:44 +02:00
d3d11_view_rtv.h [d3d11] Allow creation of render target views for planar images 2021-05-30 19:42:44 +02:00
d3d11_view_srv.cpp [d3d11] Only use cube arrays for regular cubemap views when enabled 2021-09-26 23:17:16 +02:00
d3d11_view_srv.h [d3d11] Allow creation of shader resource views for planar images 2021-05-30 19:42:44 +02:00
d3d11_view_uav.cpp [d3d11] Initialize buffer flags in D3D11UnorderedAccessView::GetDescFromResource(). 2021-07-01 15:20:07 +02:00
d3d11_view_uav.h [d3d11] Allow creation of unordered access views for planar images 2021-05-30 19:42:44 +02:00
meson.build [d3d11,dxvk] Implement DXVK pieces required for DX11 DLSS support 2021-09-24 15:10:07 +02:00
version.rc [build] Add version info to compiled DLLs 2019-04-05 21:09:57 +02:00