dxvk/src
Philip Rebohle 11f08c7dea
[dxbc] Declare vertex positions as invariant
Otherwise, games relying on different vertex shaders to produce
the same numerical results may suffer from Z-fighting issues.

Fixes #1364.
2020-01-22 23:59:51 +01:00
..
d3d9 [d3d9] Fix opSelect condition vector size 2020-01-22 22:54:27 +00:00
d3d10 [d3d10] Fix reported bind flags for D3D10 resources 2019-10-11 17:15:33 +02:00
d3d11 [d3d11] Implicitly begin scoped queries in End if necessary 2020-01-22 04:17:13 +01:00
dxbc [dxbc] Declare vertex positions as invariant 2020-01-22 23:59:51 +01:00
dxgi [dxgi] Don't check window validity in IDXGISwapchain::GetFullscreenState 2020-01-16 17:50:32 +01:00
dxso [dxso] Make unbound textures return (0, 0, 0, 1) 2020-01-18 03:10:47 +00:00
dxvk [dxvk] Don't enable VK_KHR_descriptor_update_template 2020-01-17 17:46:59 +01:00
spirv [spirv] Allow specifying the SPIR-V version explicitly 2019-12-18 17:36:46 +01:00
util [util] Spoof AMD for Skyrim (nvapi) 2020-01-22 16:20:42 +00:00
vulkan [dxvk] Don't enable VK_KHR_descriptor_update_template 2020-01-17 17:46:59 +01:00
meson.build [d3d9] Implement Direct3D9 Frontend (#1275) 2019-12-16 04:28:01 +01:00