..
shaders
[d3d11] Implement better filtering when blitting video content
2024-05-03 16:23:17 +02:00
d3d11.def
[d3d11] Add D3D11On12CreateDevice stub
2022-02-07 03:21:43 +01:00
d3d11.sym
[build] Add version scripts for native builds
2022-10-15 19:10:57 +02:00
d3d11_annotation.cpp
[d3d11] Include win32 compat headers where applicable
2022-08-21 21:40:55 +02:00
d3d11_annotation.h
[d3d11] Move D3D11UserDefinedAnnotation member to D3D11CommonContext
2022-08-04 13:43:35 +02:00
d3d11_blend.cpp
[d3d11] Only log QueryInterface errors once
2023-03-01 13:25:56 +01:00
d3d11_blend.h
[d3d11] Fix bad signature of various BindToContext methods
2022-08-07 18:44:47 +02:00
d3d11_buffer.cpp
[d3d11] Pass device directly to D3D11DXGIKeyedMutex
2023-09-13 14:29:25 -07:00
d3d11_buffer.h
[d3d11] Implement CreateWrappedResource for D3D12 buffers
2023-03-18 00:50:42 +01:00
d3d11_class_linkage.cpp
[d3d11] Only log QueryInterface errors once
2023-03-01 13:25:56 +01:00
d3d11_class_linkage.h
[d3d11] Fix device child refs properly
2021-01-15 23:47:48 +01:00
d3d11_cmd.h
[d3d11] Support different strides for merged indirect draws
2020-11-21 05:39:05 +01:00
d3d11_cmdlist.cpp
[d3d11] Only log QueryInterface errors once
2023-03-01 13:25:56 +01:00
d3d11_cmdlist.h
[d3d11] Implement more accurate resource tracking on deferred contexts
2023-01-17 15:01:06 +01:00
d3d11_context.cpp
[d3d11] Implement UpdateSubresource bug if native command lists are disabled
2024-02-22 16:07:24 +01:00
d3d11_context.h
[d3d11] Handle potential integer overflow when validating draw offsets
2023-11-02 17:49:38 +01:00
d3d11_context_def.cpp
[d3d11] Implement more accurate resource tracking on deferred contexts
2023-01-17 15:01:06 +01:00
d3d11_context_def.h
[d3d11] Implement more accurate resource tracking on deferred contexts
2023-01-17 15:01:06 +01:00
d3d11_context_ext.cpp
[d3d11] Move D3D11DeviceContextExt to D3D11CommonContext
2022-08-04 13:43:35 +02:00
d3d11_context_ext.h
[d3d11] Move D3D11DeviceContextExt to D3D11CommonContext
2022-08-04 13:43:35 +02:00
d3d11_context_imm.cpp
[d3d11] Implement Acquire/ReleaseWrappedResource
2023-03-18 00:50:42 +01:00
d3d11_context_imm.h
[d3d11] Lock context in KeyedMutex::ReleaseSync
2023-11-16 15:43:07 +01:00
d3d11_context_state.h
[d3d11] Store context predication query as private ref
2022-09-16 12:49:10 +02:00
d3d11_cuda.cpp
[d3d11,dxvk] Implement DXVK pieces required for DX11 DLSS support
2021-09-24 15:10:07 +02:00
d3d11_cuda.h
[d3d11,dxvk] Implement DXVK pieces required for DX11 DLSS support
2021-09-24 15:10:07 +02:00
d3d11_depth_stencil.cpp
[d3d11] Fix various D3D10 interface queries
2023-08-23 01:06:04 +02:00
d3d11_depth_stencil.h
[d3d11] Fix bad signature of various BindToContext methods
2022-08-07 18:44:47 +02:00
d3d11_device.cpp
Implement D3D11DXGIDevice::EnqueueSetEvent
2024-03-15 13:47:28 +01:00
d3d11_device.h
[dxvk] Introduce GetContext method to retrieve immediate context.
2023-04-18 12:42:24 +02:00
d3d11_device_child.h
[d3d11] Fix device child refs properly
2021-01-15 23:47:48 +01:00
d3d11_enums.cpp
[d3d11] Add FL12+ enum names
2022-01-27 19:42:14 +01:00
d3d11_enums.h
[d3d11] Added enum to stringfunctions
2017-12-02 16:46:53 +01:00
d3d11_features.cpp
[d3d11] Add option to hide native command list support
2024-02-22 16:07:24 +01:00
d3d11_features.h
[d3d11] Add option to hide native command list support
2024-02-22 16:07:24 +01:00
d3d11_fence.cpp
[d3d11] Only log QueryInterface errors once
2023-03-01 13:25:56 +01:00
d3d11_fence.h
[d3d11] Add support for shared ID3D11Fence resources
2022-07-21 23:39:31 +02:00
d3d11_gdi.cpp
[dxvk] Introduce GetContext method to retrieve immediate context.
2023-04-18 12:42:24 +02:00
d3d11_gdi.h
[d3d11] Implement GDI surface
2019-09-20 01:44:18 +02:00
d3d11_include.h
[d3d11] Remove compat definitions for older MinGW
2022-08-21 21:35:24 +02:00
d3d11_initializer.cpp
[d3d11] Implement synchronization on keyed mutexes
2023-08-23 16:50:52 +02:00
d3d11_initializer.h
[d3d11] Implement synchronization on keyed mutexes
2023-08-23 16:50:52 +02:00
d3d11_input_layout.cpp
[d3d11] Only log QueryInterface errors once
2023-03-01 13:25:56 +01:00
d3d11_input_layout.h
[d3d11] Fix bad signature of various BindToContext methods
2022-08-07 18:44:47 +02:00
d3d11_interfaces.h
[build] Remove declspec UUID annotations
2024-01-23 15:44:47 +01:00
d3d11_interop.cpp
[dxvk] Introduce GetContext method to retrieve immediate context.
2023-04-18 12:42:24 +02:00
d3d11_interop.h
[d3d11] Extend interop interfaces for OpenXR support
2021-01-07 23:54:02 +01:00
d3d11_main.cpp
[dxvk] Add Vulkan instance flag for D3D9 apps
2023-10-31 16:05:58 +01:00
d3d11_on_12.cpp
[dxvk] Introduce GetContext method to retrieve immediate context.
2023-04-18 12:42:24 +02:00
d3d11_on_12.h
[d3d11] Implement CreateWrappedResource for D3D12 buffers
2023-03-18 00:50:42 +01:00
d3d11_on_12_interfaces.h
[build] Remove declspec UUID annotations
2024-01-23 15:44:47 +01:00
d3d11_options.cpp
[dxbc] Implement option to split up fma
2024-04-29 13:17:21 +02:00
d3d11_options.h
[dxbc] Implement option to split up fma
2024-04-29 13:17:21 +02:00
d3d11_query.cpp
[d3d11] Only log QueryInterface errors once
2023-03-01 13:25:56 +01:00
d3d11_query.h
[d3d11] Enable stall tracking for timestamp queries
2022-02-16 19:59:11 +01:00
d3d11_rasterizer.cpp
[d3d11] Set up line rasterization mode appropriately
2023-07-20 23:43:03 +02:00
d3d11_rasterizer.h
[d3d11] Fix bad signature of various BindToContext methods
2022-08-07 18:44:47 +02:00
d3d11_resource.cpp
[d3d11] Lock context in KeyedMutex::ReleaseSync
2023-11-16 15:43:07 +01:00
d3d11_resource.h
[d3d11] Pass device directly to D3D11DXGIKeyedMutex
2023-09-13 14:29:25 -07:00
d3d11_sampler.cpp
[d3d11] implement 'clampNegativeLodBias' as a conf option
2023-06-14 20:22:27 +01:00
d3d11_sampler.h
[d3d11] Fix device child refs properly
2021-01-15 23:47:48 +01:00
d3d11_shader.cpp
[dxbc,d3d11] Don't access shex chunk if it is not defined
2022-11-25 12:45:32 +01:00
d3d11_shader.h
[d3d9] Only log QueryInterface errors once
2023-03-01 13:25:56 +01:00
d3d11_state.cpp
[d3d11] Implement ID3D11RasterizerState2
2019-09-16 13:41:31 +02:00
d3d11_state.h
[dxvk] Use custom sync primitives
2021-06-29 00:51:20 +02:00
d3d11_state_object.cpp
[d3d11] Only log QueryInterface errors once
2023-03-01 13:25:56 +01:00
d3d11_state_object.h
[d3d11] Fix device child refs properly
2021-01-15 23:47:48 +01:00
d3d11_swapchain.cpp
[dxgi,d3d11] Move syncInterval override to DXGI swap chain
2024-02-02 17:30:13 +01:00
d3d11_swapchain.h
Revert "[d3d11] Implement DXGI_SWAP_EFFECT_SEQUENTIAL and FLIP_SEQUENTIAL"
2023-09-01 00:15:09 +02:00
d3d11_texture.cpp
[d3d11] Remove missed Shared Keyedmutex warning
2024-04-03 20:31:52 +02:00
d3d11_texture.h
[d3d11] Implement CreateWrappedResource for D3D12 textures
2023-03-18 00:50:42 +01:00
d3d11_util.cpp
[d3d11] Implement min/max filters
2022-08-26 05:53:03 +02:00
d3d11_util.h
[d3d11] Implement min/max filters
2022-08-26 05:53:03 +02:00
d3d11_video.cpp
[d3d11] Implement better filtering when blitting video content
2024-05-03 16:23:17 +02:00
d3d11_video.h
[d3d11] Implement better filtering when blitting video content
2024-05-03 16:23:17 +02:00
d3d11_view.h
[d3d11] Check for shader resource view hazards
2019-08-26 23:43:47 +02:00
d3d11_view_dsv.cpp
[d3d11] Fix various D3D10 interface queries
2023-08-23 01:06:04 +02:00
d3d11_view_dsv.h
[d3d11] Use FORCE_UNORM depth bias representation for UNORM formats
2023-06-20 13:31:48 +01:00
d3d11_view_rtv.cpp
[d3d11] Fix various D3D10 interface queries
2023-08-23 01:06:04 +02:00
d3d11_view_rtv.h
[d3d11,dxbc] Use push constant instead of spec constant for rasterizer sample count
2022-07-03 13:41:06 +02:00
d3d11_view_srv.cpp
Fix MiscFlags check in GetDescFromResource
2024-03-15 15:22:13 +01:00
d3d11_view_srv.h
[d3d11] Allow creation of shader resource views for planar images
2021-05-30 19:42:44 +02:00
d3d11_view_uav.cpp
Fix UAV as well
2024-03-15 15:22:13 +01:00
d3d11_view_uav.h
[d3d11] Bind UAV counter buffers as views
2023-01-15 15:36:05 +01:00
meson.build
build: Disable stdcall alias-ing and use kill-at
2023-08-01 23:35:09 +01:00
version.rc
[build] Add version info to compiled DLLs
2019-04-05 21:09:57 +02:00