Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
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Philip Rebohle 0a57a4ddf5 [dxbc] Figuring out how to best generate SPIR-V module code 2017-10-16 19:53:17 +02:00
include Added SPIR-V header 2017-10-11 19:44:21 +02:00
lib Initial commit 2017-10-10 23:32:13 +02:00
src [dxbc] Figuring out how to best generate SPIR-V module code 2017-10-16 19:53:17 +02:00
tests [tests] Added D3D11 compute shader test stub 2017-10-15 21:38:28 +02:00
build-win64.txt Initial commit 2017-10-10 23:32:13 +02:00
meson.build Initial commit 2017-10-10 23:32:13 +02:00