dxvk/src/dxbc/dxbc_common.h

69 lines
1.3 KiB
C++

#pragma once
#include "dxbc_include.h"
namespace dxvk {
/**
* \brief DXBC Program type
*
* Defines the shader stage that a DXBC
* module has been compiled form.
*/
enum class DxbcProgramType : uint16_t {
PixelShader = 0,
VertexShader = 1,
GeometryShader = 2,
HullShader = 3,
DomainShader = 4,
ComputeShader = 5,
};
/**
* \brief DXBC shader info
*
* Stores the shader program type.
*/
class DxbcProgramInfo {
public:
DxbcProgramInfo() { }
DxbcProgramInfo(DxbcProgramType type)
: m_type(type) { }
/**
* \brief Program type
* \returns Program type
*/
DxbcProgramType type() const {
return m_type;
}
/**
* \brief Vulkan shader stage
*
* The \c VkShaderStageFlagBits constant
* that corresponds to the program type.
* \returns Vulkan shaer stage
*/
VkShaderStageFlagBits shaderStage() const;
/**
* \brief SPIR-V execution model
*
* The execution model that corresponds
* to the Vulkan shader stage.
* \returns SPIR-V execution model
*/
spv::ExecutionModel executionModel() const;
private:
DxbcProgramType m_type = DxbcProgramType::PixelShader;
};
}