dxvk/src/d3d10/d3d10_input_layout.h

52 lines
1.2 KiB
C++

#pragma once
#include "d3d10_util.h"
namespace dxvk {
class D3D11Device;
class D3D11InputLayout;
class D3D10InputLayout : public ID3D10InputLayout {
public:
D3D10InputLayout(D3D11InputLayout* pParent)
: m_d3d11(pParent) { }
HRESULT STDMETHODCALLTYPE QueryInterface(
REFIID riid,
void** ppvObject);
ULONG STDMETHODCALLTYPE AddRef();
ULONG STDMETHODCALLTYPE Release();
void STDMETHODCALLTYPE GetDevice(
ID3D10Device** ppDevice);
HRESULT STDMETHODCALLTYPE GetPrivateData(
REFGUID guid,
UINT* pDataSize,
void* pData);
HRESULT STDMETHODCALLTYPE SetPrivateData(
REFGUID guid,
UINT DataSize,
const void* pData);
HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
REFGUID guid,
const IUnknown* pData);
D3D11InputLayout* GetD3D11Iface() {
return m_d3d11;
}
private:
D3D11InputLayout* m_d3d11;
};
}