[d3d11] Improve format support queries

- Do not report MIP_AUTOGEN if the image format cannot
  be used as a color attachment
- Do not report SAMPLE_COMPARISON and GATHER_COMPARISON
  if the DXGI format has no corresponding depth format
- Only report image-related features if the image format
  can actually be used as a sampled image
This commit is contained in:
Philip Rebohle 2018-04-14 16:07:01 +02:00
parent 320cebb8f9
commit f07f610b6a
No known key found for this signature in database
GPG Key ID: C8CC613427A31C99
2 changed files with 119 additions and 80 deletions

View File

@ -1871,60 +1871,111 @@ namespace dxvk {
HRESULT D3D11Device::GetFormatSupportFlags(DXGI_FORMAT Format, UINT* pFlags1, UINT* pFlags2) const {
const VkFormat fmt = m_dxgiAdapter->LookupFormat(Format, DXGI_VK_FORMAT_MODE_ANY).Format;
const VkFormatProperties fmtInfo = m_dxvkAdapter->formatProperties(fmt);
if (fmt == VK_FORMAT_UNDEFINED)
return E_FAIL;
// Query some general information from DXGI, DXVK and Vulkan about the format
const DXGI_VK_FORMAT_INFO fmtMapping = m_dxgiAdapter->LookupFormat(Format, DXGI_VK_FORMAT_MODE_ANY);
const VkFormatProperties fmtSupport = m_dxvkAdapter->formatProperties(fmtMapping.Format);
const DxvkFormatInfo* fmtProperties = imageFormatInfo(fmtMapping.Format);
// Reset output flags preemptively
if (pFlags1 != nullptr) *pFlags1 = 0;
if (pFlags2 != nullptr) *pFlags2 = 0;
// Unsupported or invalid format
if (fmtMapping.Format == VK_FORMAT_UNDEFINED)
return E_INVALIDARG;
UINT flags1 = 0;
UINT flags2 = 0;
if (fmtInfo.bufferFeatures & VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT)
// Format can be used for shader resource views with buffers
if (fmtSupport.bufferFeatures & VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT)
flags1 |= D3D11_FORMAT_SUPPORT_BUFFER;
if (fmtInfo.bufferFeatures & VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT)
// Format can be used for vertex data
if (fmtSupport.bufferFeatures & VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT)
flags1 |= D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER;
if (Format == DXGI_FORMAT_R16_UINT || Format == DXGI_FORMAT_R32_UINT)
// Format can be used for index data. Only
// these two formats are supported by D3D11.
if (Format == DXGI_FORMAT_R16_UINT
|| Format == DXGI_FORMAT_R32_UINT)
flags1 |= D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER;
// TODO implement stream output
// D3D11_FORMAT_SUPPORT_SO_BUFFER
if (fmtInfo.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT) {
flags1 |= D3D11_FORMAT_SUPPORT_TEXTURE1D
| D3D11_FORMAT_SUPPORT_TEXTURE2D
| D3D11_FORMAT_SUPPORT_TEXTURE3D
| D3D11_FORMAT_SUPPORT_TEXTURECUBE
| D3D11_FORMAT_SUPPORT_SHADER_LOAD
| D3D11_FORMAT_SUPPORT_SHADER_GATHER
| D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON
| D3D11_FORMAT_SUPPORT_SHADER_SAMPLE
| D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON
| D3D11_FORMAT_SUPPORT_MIP
| D3D11_FORMAT_SUPPORT_MIP_AUTOGEN
| D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE
| D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT;
}
if (fmtInfo.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) {
flags1 |= D3D11_FORMAT_SUPPORT_RENDER_TARGET;
if (fmtSupport.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT
|| fmtSupport.optimalTilingFeatures & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT) {
const VkFormat depthFormat = m_dxgiAdapter->LookupFormat(Format, DXGI_VK_FORMAT_MODE_DEPTH).Format;
if (m_dxvkDevice->features().logicOp)
flags2 |= D3D11_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP;
if (GetImageTypeSupport(fmtMapping.Format, VK_IMAGE_TYPE_1D)) flags1 |= D3D11_FORMAT_SUPPORT_TEXTURE1D;
if (GetImageTypeSupport(fmtMapping.Format, VK_IMAGE_TYPE_2D)) flags1 |= D3D11_FORMAT_SUPPORT_TEXTURE2D;
if (GetImageTypeSupport(fmtMapping.Format, VK_IMAGE_TYPE_3D)) flags1 |= D3D11_FORMAT_SUPPORT_TEXTURE3D;
flags1 |= D3D11_FORMAT_SUPPORT_MIP
| D3D11_FORMAT_SUPPORT_CPU_LOCKABLE
| D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT;
// Format can be read
if (fmtSupport.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT) {
flags1 |= D3D11_FORMAT_SUPPORT_TEXTURECUBE
| D3D11_FORMAT_SUPPORT_SHADER_LOAD
| D3D11_FORMAT_SUPPORT_SHADER_GATHER
| D3D11_FORMAT_SUPPORT_SHADER_SAMPLE;
if (depthFormat != VK_FORMAT_UNDEFINED) {
flags1 |= D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON
| D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON;
}
}
// Format is a color format that can be used for rendering
if (fmtSupport.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) {
flags1 |= D3D11_FORMAT_SUPPORT_RENDER_TARGET
| D3D11_FORMAT_SUPPORT_MIP_AUTOGEN;
if (m_dxvkDevice->features().logicOp)
flags2 |= D3D11_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP;
}
// Format supports blending when used for rendering
if (fmtSupport.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT)
flags1 |= D3D11_FORMAT_SUPPORT_BLENDABLE;
// Format is a depth-stencil format that can be used for rendering
if (fmtSupport.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
flags1 |= D3D11_FORMAT_SUPPORT_DEPTH_STENCIL;
// FIXME implement properly. This would require a VkSurface.
if (Format == DXGI_FORMAT_R8G8B8A8_UNORM
|| Format == DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
|| Format == DXGI_FORMAT_B8G8R8A8_UNORM
|| Format == DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
|| Format == DXGI_FORMAT_R16G16B16A16_FLOAT
|| Format == DXGI_FORMAT_R10G10B10A2_UNORM
|| Format == DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM)
flags1 |= D3D11_FORMAT_SUPPORT_DISPLAY;
// Query multisample support for this format
VkImageFormatProperties imgFmtProperties;
VkResult status = m_dxvkAdapter->imageFormatProperties(fmtMapping.Format,
VK_IMAGE_TYPE_2D, VK_IMAGE_TILING_OPTIMAL,
(fmtProperties->aspectMask & VK_IMAGE_ASPECT_COLOR_BIT)
? VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
: VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
0, imgFmtProperties);
if (status == VK_SUCCESS && imgFmtProperties.sampleCounts > VK_SAMPLE_COUNT_1_BIT) {
flags1 |= D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
| D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE
| D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD;
}
}
if (fmtInfo.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT)
flags1 |= D3D11_FORMAT_SUPPORT_BLENDABLE;
if (fmtInfo.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)
flags1 |= D3D11_FORMAT_SUPPORT_DEPTH_STENCIL;
if (fmtInfo.optimalTilingFeatures)
flags1 |= D3D11_FORMAT_SUPPORT_CPU_LOCKABLE;
if ((fmtInfo.bufferFeatures & VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT)
|| (fmtInfo.optimalTilingFeatures & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
// Format can be used for storage images or storage texel buffers
if ((fmtSupport.bufferFeatures & VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT)
|| (fmtSupport.optimalTilingFeatures & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
flags1 |= D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW;
flags2 |= D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE;
@ -1933,56 +1984,40 @@ namespace dxvk {
|| Format == DXGI_FORMAT_R32_SINT
|| Format == DXGI_FORMAT_R32_FLOAT)
flags2 |= D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD;
if (Format == DXGI_FORMAT_R32_UINT
|| Format == DXGI_FORMAT_R32_SINT) {
flags2 |= D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD
| D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS
| D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE
| D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE;
}
if (Format == DXGI_FORMAT_R32_SINT)
flags2 |= D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX;
if (Format == DXGI_FORMAT_R32_UINT)
flags2 |= D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX;
}
// FIXME implement properly. This would require a VkSurface.
if (Format == DXGI_FORMAT_R8G8B8A8_UNORM
|| Format == DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
|| Format == DXGI_FORMAT_B8G8R8A8_UNORM
|| Format == DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
|| Format == DXGI_FORMAT_R16G16B16A16_FLOAT
|| Format == DXGI_FORMAT_R10G10B10A2_UNORM
|| Format == DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM)
flags1 |= D3D11_FORMAT_SUPPORT_DISPLAY;
// Query multisample support info
const DxvkFormatInfo* formatInfo = imageFormatInfo(fmt);
VkImageFormatProperties imgInfo;
VkResult status = m_dxvkAdapter->imageFormatProperties(fmt,
VK_IMAGE_TYPE_2D,
VK_IMAGE_TILING_OPTIMAL,
(formatInfo->aspectMask & VK_IMAGE_ASPECT_COLOR_BIT)
? VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT
: VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
0, imgInfo);
if (status == VK_SUCCESS && imgInfo.sampleCounts > VK_SAMPLE_COUNT_1_BIT) {
flags1 |= D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
| D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD;
}
if (Format == DXGI_FORMAT_R32_UINT
|| Format == DXGI_FORMAT_R32_SINT) {
flags2 |= D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD
| D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS
| D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE
| D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE;
}
if (Format == DXGI_FORMAT_R32_SINT)
flags2 |= D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX;
if (Format == DXGI_FORMAT_R32_UINT)
flags2 |= D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX;
// Write back format support flags
if (pFlags1 != nullptr) *pFlags1 = flags1;
if (pFlags2 != nullptr) *pFlags2 = flags2;
return S_OK;
}
BOOL D3D11Device::GetImageTypeSupport(VkFormat Format, VkImageType Type) const {
VkImageFormatProperties props;
VkResult status = m_dxvkAdapter->imageFormatProperties(
Format, Type, VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_USAGE_SAMPLED_BIT, 0, props);
return status == VK_SUCCESS;
}
void D3D11Device::CreateCounterBuffer() {
const uint32_t MaxCounterStructs = 1 << 16;

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@ -386,6 +386,10 @@ namespace dxvk {
UINT* pFlags1,
UINT* pFlags2) const;
BOOL GetImageTypeSupport(
VkFormat Format,
VkImageType Type) const;
void CreateCounterBuffer();
void LockResourceInitContext();