[d3d11] Use STDMETHODCALLTYPE for private virtual method

Improves code generation on some compilers.
This commit is contained in:
Philip Rebohle 2019-05-15 21:57:05 +02:00
parent 32e1afc7a1
commit e5fa55cbb5
No known key found for this signature in database
GPG Key ID: C8CC613427A31C99
5 changed files with 12 additions and 12 deletions

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@ -393,7 +393,7 @@ namespace dxvk {
UINT NumBuffers,
ID3D11Buffer* const* ppConstantBuffers);
virtual void STDMETHODCALLTYPE GSSetConstantBuffers1(
void STDMETHODCALLTYPE GSSetConstantBuffers1(
UINT StartSlot,
UINT NumBuffers,
ID3D11Buffer* const* ppConstantBuffers,
@ -858,7 +858,7 @@ namespace dxvk {
}
}
virtual void EmitCsChunk(DxvkCsChunkRef&& chunk) = 0;
virtual void STDMETHODCALLTYPE EmitCsChunk(DxvkCsChunkRef&& chunk) = 0;
};

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@ -320,7 +320,7 @@ namespace dxvk {
}
void D3D11DeferredContext::EmitCsChunk(DxvkCsChunkRef&& chunk) {
void STDMETHODCALLTYPE D3D11DeferredContext::EmitCsChunk(DxvkCsChunkRef&& chunk) {
m_commandList->AddChunk(std::move(chunk));
}

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@ -101,7 +101,7 @@ namespace dxvk {
Com<D3D11CommandList> CreateCommandList();
void EmitCsChunk(DxvkCsChunkRef&& chunk);
void STDMETHODCALLTYPE EmitCsChunk(DxvkCsChunkRef&& chunk);
static DxvkCsChunkFlags GetCsChunkFlags(
D3D11Device* pDevice);

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@ -543,12 +543,6 @@ namespace dxvk {
return true;
}
void D3D11ImmediateContext::EmitCsChunk(DxvkCsChunkRef&& chunk) {
m_csThread.dispatchChunk(std::move(chunk));
m_csIsBusy = true;
}
void D3D11ImmediateContext::FlushImplicit(BOOL StrongHint) {
@ -568,4 +562,10 @@ namespace dxvk {
}
}
void STDMETHODCALLTYPE D3D11ImmediateContext::EmitCsChunk(DxvkCsChunkRef&& chunk) {
m_csThread.dispatchChunk(std::move(chunk));
m_csIsBusy = true;
}
}

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@ -125,10 +125,10 @@ namespace dxvk {
const Rc<DxvkResource>& Resource,
UINT MapFlags);
void EmitCsChunk(DxvkCsChunkRef&& chunk);
void FlushImplicit(BOOL StrongHint);
void STDMETHODCALLTYPE EmitCsChunk(DxvkCsChunkRef&& chunk);
};
}