[d3d11] Implemented 1D render target and depth-stencil views

An apitrace for Fallout 4 suggests that the game actually uses this.
This commit is contained in:
Philip Rebohle 2018-02-26 15:21:18 +01:00
parent 3ebafcc281
commit e4292adf29
No known key found for this signature in database
GPG Key ID: C8CC613427A31C99
1 changed files with 60 additions and 0 deletions

View File

@ -545,6 +545,22 @@ namespace dxvk {
viewInfo.aspect = imageFormatInfo(viewInfo.format)->aspectMask;
switch (desc.ViewDimension) {
case D3D11_RTV_DIMENSION_TEXTURE1D:
viewInfo.type = VK_IMAGE_VIEW_TYPE_1D;
viewInfo.minLevel = desc.Texture1D.MipSlice;
viewInfo.numLevels = 1;
viewInfo.minLayer = 0;
viewInfo.numLayers = 1;
break;
case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:
viewInfo.type = VK_IMAGE_VIEW_TYPE_1D_ARRAY;
viewInfo.minLevel = desc.Texture1DArray.MipSlice;
viewInfo.numLevels = 1;
viewInfo.minLayer = desc.Texture1DArray.FirstArraySlice;
viewInfo.numLayers = desc.Texture1DArray.ArraySize;
break;
case D3D11_RTV_DIMENSION_TEXTURE2D:
viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
viewInfo.minLevel = desc.Texture2D.MipSlice;
@ -646,6 +662,22 @@ namespace dxvk {
viewInfo.aspect = imageFormatInfo(viewInfo.format)->aspectMask;
switch (desc.ViewDimension) {
case D3D11_DSV_DIMENSION_TEXTURE1D:
viewInfo.type = VK_IMAGE_VIEW_TYPE_1D;
viewInfo.minLevel = desc.Texture1D.MipSlice;
viewInfo.numLevels = 1;
viewInfo.minLayer = 0;
viewInfo.numLayers = 1;
break;
case D3D11_DSV_DIMENSION_TEXTURE1DARRAY:
viewInfo.type = VK_IMAGE_VIEW_TYPE_1D_ARRAY;
viewInfo.minLevel = desc.Texture1DArray.MipSlice;
viewInfo.numLevels = 1;
viewInfo.minLayer = desc.Texture1DArray.FirstArraySlice;
viewInfo.numLayers = desc.Texture1DArray.ArraySize;
break;
case D3D11_DSV_DIMENSION_TEXTURE2D:
viewInfo.type = VK_IMAGE_VIEW_TYPE_2D;
viewInfo.minLevel = desc.Texture2D.MipSlice;
@ -1765,6 +1797,20 @@ namespace dxvk {
pResource->GetType(&resourceDim);
switch (resourceDim) {
case D3D11_RESOURCE_DIMENSION_TEXTURE1D: {
D3D11_TEXTURE1D_DESC resourceDesc;
static_cast<D3D11Texture1D*>(pResource)->GetDesc(&resourceDesc);
if (resourceDesc.ArraySize == 1) {
pDesc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1D;
pDesc->Texture1D.MipSlice = 0;
} else {
pDesc->ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1DARRAY;
pDesc->Texture1DArray.MipSlice = 0;
pDesc->Texture1DArray.FirstArraySlice = 0;
pDesc->Texture1DArray.ArraySize = resourceDesc.ArraySize;
}
} return S_OK;
case D3D11_RESOURCE_DIMENSION_TEXTURE2D: {
D3D11_TEXTURE2D_DESC resourceDesc;
@ -1820,6 +1866,20 @@ namespace dxvk {
pResource->GetType(&resourceDim);
switch (resourceDim) {
case D3D11_RESOURCE_DIMENSION_TEXTURE1D: {
D3D11_TEXTURE1D_DESC resourceDesc;
static_cast<D3D11Texture1D*>(pResource)->GetDesc(&resourceDesc);
if (resourceDesc.ArraySize == 1) {
pDesc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1D;
pDesc->Texture1D.MipSlice = 0;
} else {
pDesc->ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1DARRAY;
pDesc->Texture1DArray.MipSlice = 0;
pDesc->Texture1DArray.FirstArraySlice = 0;
pDesc->Texture1DArray.ArraySize = resourceDesc.ArraySize;
}
} return S_OK;
case D3D11_RESOURCE_DIMENSION_TEXTURE2D: {
D3D11_TEXTURE2D_DESC resourceDesc;